Game Guides Archive

Thread: mellichae is bugged, and no response from SOE.. par for course i guess

DanteTheMagnificent
Tue Dec 21, 2004 7:39 am
#14






AEK wrote:
Give the guy a break. I would be upset if I had worked hard and then get a slap in the face by a bugged quest. Especially if you take the time to get a good group together which is needed. I find it extremely rediculous that there are ANY bugs in a commercial game of this nature that has been out this long.

To be constructive, I may have heard of other people who had the same problem but found a workaround (like going to the waypoint, then leaving and coming back after going away 1000m or something.) Try searching the forums, particularly the force sensitive profession one.




Sorry, hard to give breaks to people who are throwing a temper tantrum in the forums. Rest assured that some group of devs that are already overworked have been informed about this bug. To expect them to come running to this guy's call - over the weekend - and within three days is far less than reasonable.



Anyone with an inkling of common sense understands that if you want to play a game with as much depth, detail, and complexity of this one - there will be imperfections and bugs popping up. And of course, the playerbase are always wanting something new now, now, now. The reality of pushing out new code is that once it's released, it always has the potential to not interact 100% kosher with every bit of existing code in the game under ever conceivable circumstance. These are things that cannot be tested 100% before it's pushed out. Otherwise, simply quality testing new publishes would take so long that we'd be roughly 6-8 months per hotfix, much less major publishes.



If the original poster has put this much time and effort into getting to this point, and is threatening to take his toys and go home after encountering a bug and it's not fixed right at his whim - don't let the door hit ya on the way out. The adults in the room will always find a way around these things that don't entail crying, kicking, screaming, and generally throwing a fit. The others, well. Let 'em leave if they will. But for cryin' out loud, leave quietly.









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