Game Guides Archive
Thread: Friday Feature January 14th Part 1 – Space Tour 2
Thunderheart wrote:
Actually thats true, but if Tyrant walks in my office and says, "Change of plans", guess what happens?
dashbarron wrote:
Thunderheart wrote:
Actually thats true, but if Tyrant walks in my office and says, "Change of plans", guess what happens?
you put him in his place and you tell him "no"?![]()
Well you see, he has this rocket launchaer in his office...
(And no, I'm not kidding...)
Court-Jester wrote:
2 more fridays until Jan is over. Combat info?
*edit*
Just noticed this is part 1. /crossesfingers...
Thunderheart wrote:
NickHeel wrote:
Umm.....as far as the Friday Feature goes... I have a legit question.
"Smuggler's Run
Type: Hyperspace
Location: -962 4480 6923
When the Death Star was finally destroyed, news of its defeat spread like wildfire. It brought many visitors, including the Ni'lyahin Smugglers, hoping to scrounge together pieces from the explosion and sell it on the black market. Today, they prosper, fighting their own war against the Empire and their oppression."
As far as I know, the Smuggler's Run was a large asteroid field near Hutt space. Here's the description from page 79 of The Hutt Gambit of the Han Solo Trilogy: "Smuggler's Run was a hideout for sentients on the lam who were even "hotter" than the denizens of Nar Shaddaa. Smuggler's Run was a series of hideouts--actually, artificial environments whittled out of several large asteroids locatedin the middle of a huge asteroid field. The main one was a smelly hole bored in to a large asteroid that was known as Skip 1."
I was curious if the Smuggler's Run POI in Yavin is supposed to be some knock-off or that (which I don't think it is) or if it'd be possible sometime in the future to rewrite the description and addan asteroid field with a "Skip 1" type deal in the middle. Would be a great POI to interact with for the players that like to delve into the criminal/underworld side of SWG (what little there is)![]()
Great question. Most if not all of JtL was designed with the intention of future game potential.
Umm...I'm not saying thanks this time. You just made me ruin my last clean pair of boxers. Tossing the idea of an actual thing like that...that could /docked with so you could walk around like the newbie tutorial...that's just too much for me. /headexplode
Thunderheart wrote:
Actually thats true, but if Tyrant walks in my office and says, "Change of plans", guess what happens?
A. You /duck....since he's lovingly holding his bazooka rocket launcher.
B. You quickly log on to WebMD and check the current treatment for "whiplash".
C. You and Gordon have a long 'sit-down' about the socio-economic ramifications of the schedule change and
their impact on the future of global economies (but only in-game economies).
D. You lament the fact that the change might be taken negatively by some playersbut will very likely be in the best
overall,long-term interests of the game and the majority of the playerbase.
E. All of the above.
/bow
Respectfully,
Message Edited by TheRealTK421 on 01-14-2005 01:36 PM
Thunderheart wrote:
NickHeel wrote:
Umm.....as far as the Friday Feature goes... I have a legit question.
"Smuggler's Run
Type: Hyperspace
Location: -962 4480 6923
When the Death Star was finally destroyed, news of its defeat spread like wildfire. It brought many visitors, including the Ni'lyahin Smugglers, hoping to scrounge together pieces from the explosion and sell it on the black market. Today, they prosper, fighting their own war against the Empire and their oppression."
As far as I know, the Smuggler's Run was a large asteroid field near Hutt space. Here's the description from page 79 of The Hutt Gambit of the Han Solo Trilogy: "Smuggler's Run was a hideout for sentients on the lam who were even "hotter" than the denizens of Nar Shaddaa. Smuggler's Run was a series of hideouts--actually, artificial environments whittled out of several large asteroids locatedin the middle of a huge asteroid field. The main one was a smelly hole bored in to a large asteroid that was known as Skip 1."
I was curious if the Smuggler's Run POI in Yavin is supposed to be some knock-off or that (which I don't think it is) or if it'd be possible sometime in the future to rewrite the description and addan asteroid field with a "Skip 1" type deal in the middle. Would be a great POI to interact with for the players that like to delve into the criminal/underworld side of SWG (what little there is)![]()
Great question. Most if not all of JtL was designed with the intention of future game potential.
I'm looking forward to seeing the present and past game potential myself
Message Edited by BleuDestiny on 01-14-2005 01:44 PM
Umm...I'm not saying thanks this time. You just made me ruin my last clean pair of boxers. Tossing the idea of an actual thing like that...that could /docked with so you could walk around like the newbie tutorial...that's just too much for me. /headexplode
Quit suckin' up you noob!!!!
He isn't gonna tell you anything!!!
LOL sup man
Message Edited by WookieBounty on 01-14-2005 04:23 PM
Thunderheart wrote:
Novock wrote:
No offense but months ago TH told Commando that their role definition would be the following week's FF. I think thats been what 6 months ago? I'll believe it when I see it.
Things change. I bring you the best information I have at the time and we all roll with the changes as I bring them to you with as much grace as possible or less information flows.
This is a two way street. If I'm going to bring you cutting edge news, then expect some of it to change. It is the nature of all things and not just games and game design.
This would mean anything if the combat fix wasnt promised the first time in November 2003 and we still have no hard information whatsoever with the same excuse every time when a promised date wasnt hold.
This isnt some expansion or something we have to be overly thankful for .. its the fix of a broken core system which should have happened before the game went live.
Thunderheart wrote:
Court-Jester wrote:
2 more fridays until Jan is over. Combat info?
*edit*
Just noticed this is part 1. /crossesfingers...
I'm putting together the first CU stuff for next Friday, but its just the beginning. They wont be every week or anything, though Cal and I are working hard to get you a CU update early next week
Cant help but notice you said the EXACT SAME THING for Commando about...6 months ago? With absolutely NO follow up to it whatsoever....
Do I need to go dig up that post to remind you of it?
If you need me, I'll be over in the corner. I am the one holding my breath.
BleuDestiny wrote:
Seeing a lot of good things that are specific and tangible in communications changes here, in the dev and community relations approaches. I'm very excited to see these changes. So to the SOE team, "Thank you."
One thing that I don't see necessarily mentioned as a change, that has historically resulted in alot of lost business, and a lot of player attrition, is the lack of community input taken into consideration when designing changes. For example, when our game had a fundamental problem in the jedi holo-grind (publish 8 and prior), we were out of the blue and unceremoniously handed a jedi revamp including things like negative XP, and this bizarre FRS system, that many if not most of the community considers a real mess, unattractive, clunky, unenjoyable, andnot congruent with the other professions. So we started out with a holo-grind problem, not necessarily anything otherwise wrong with skill trees as they existed, and were handed a convoluted mess as a solution. There was no opportunity to give feedback before we went too far down the path of developing this so-called jedi revamp. This is true of many publishes, we get handed things, often designed to fix prior problems, and the solutions are often not any better.
I see it as a fundamental bias in the decision-making game designers, that they've got these crazy ideas that are rather consistently not in keeping with the broad desires of the gamers/customers, and who at least might have been influenced down different design paths if we player/customers, by forum,or by focus groups, somehow had the opportunity to say earlier on, "FRS-what?!?, are you nuts?"
So back to where I started, I don't see any acknowledgement intheotherwise great communication over this last week, that says that you all are going to also improve ongetting communityinput intosolutions, plans, or priorities on the drawing board, before they're committed to code and too late to change.
Message Edited by BleuDestiny on 01-14-2005 01:44 PM
QFE
There is very, very little back and forth discussion with the players while things are still in concept. The CURB is, hopfully, going intodevelopement and we have yet to see any in concept doc's. The only thing in the in concept forum, that pertains to the CRUB is from July 04. I think mine and everyone elses fear is that by the time we get any info on the CRUB it will be to late to make any changes to the basic concepts that the Dev team has.