Game Guides Archive
Thread: BH jedi killer question
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Jedi_Master_Noonan
Sat Aug 14, 2004 12:58 am
#14
would swordsman work? someone recomended it, but someone else i talked to said it wasnt that good for pvp. i would do tk but every single person has that!
nevermind my name, my brother made this "jedi" name
CivicBountyHunter
Sat Aug 14, 2004 6:28 am
#15
Fencer does well against jedi if the proper tactics are used. Fencer also allows you to deal with the jedi's gank squad better then TK IMO. 1v1 with a jedi, tkm is prob better. 1v4, one jedi and three friends, I'm puting my money on the trained fencer, not the TKM. Which one happends more often?
Edited in the below post I made in the fencer forum. This is how I would handle a 1v1 situation:
Sure I can share. I put high level jedi as Msaber/some enhance/some heal in my book. They can put up the force shield and heal all states.
Standard food rotation:Brandy every 22min, ahrisa every 45min. Shortly before encounter synsteak. Right before encounter Air cake and citros snow. Maybe a canape. This also leaves room to pop a 3rd brandy if needed during the fight but ruins the rotation of having 2 in you and only 1/2 full on drink at all times. Spice on hand as needed during the fight.
Gear - Melee D/stun D and warcy/intimi BE clothes. Various enhanced weapons (krayt, stock, scope, pup, etc)to match my template and some decent looted weaps w/dot on them both ranged and melee. SEA enhanced clothes for ranged bonuses mostly to help w/speed and acc.
Opening fighting sequence - Hopefully I manage to find my mark busy and get a suprise attack. If not I sometimes move on and wait for the right time. Once I move in, Warcy, intimi, blind, dizzy with fencer, try a couple posture changes, when one lands, run, switch to Carbines and land a stun. If the jedi failed to stand and fell down I switch to pistol and start laying on a good fire with torso shot, if the jedi stands up Ishoot offa KD and apply the fire.
Now I just try to keep as many states on the jedi as possible and my distance. Once I have chewed at the jedi for a few I will go in and go toe to toe melee for a few. This strings along the jedi, knowing that this is prob their best chance at taking me down, and usually helps prevent them from runing.After I manage another KD I mayrun again and repeat the above tactic or stand there and beat on them melee, depends on the exact situation.
Not saying this a sure win, but when done properly you wear them down/manage to string them along long enough that they dont realize how low on FP they are geting and manage a good 10min fight and a completed mission. If nothing else you put up a good fight and get a /salute from you're mark.
Message Edited by CivicBountyHunter on 08-14-2004 09:31 AM
Asterz
Sat Aug 14, 2004 8:40 am
#16
Someone mentioned the non blockable nades above against Jedi. Well im no PvPer but it got me thinking about Commando Weapons and skills. I use a lot of the Commando Heavy Weapons (the real ones Particle Beam Canons, Acid Beam, Rocket Launcher and Lightining Beam) and was wondering if you had VKM's equiped and were in Hand to Hand with a Jedi can you then suddenly hit a Beam Weapon like you can a nade and use it up close for a nasty extra hard strike. I know there are still limitations there like the amount of dmg delt in PvP and the -118 to hit at close range (despite this I can still hit a fair bit at close range with M Commando) but would the extra use of a HEavy Weapon in close deal the dmg to make it worthwhile. Remember im thinking using VKM's here and then hitting the Heavy Weapon attack (obviously a speed sliced one you can get them pretty fast with a good speed slice, I know im also M Smuggler) so that your still using your TKM defences instead of switching to commando ones by equiping a main commando weapon such as flamer or launcher.
Its just an idea and I was curious to see if it works the way I think it does.
Dont bother to flame me as I know nowt about PvP so may be talking out of my buttocks.
Either way id use bomb droid R5's then run away if I had to fight one...
DoctorGriggs
Sat Aug 14, 2004 8:45 am
#17
Tmar wrote:so.... if someone were to make a set of 7000+ max damage grenades (looted components), those would be good against jedi?
Oh yeah! Try it yourself and see. They work VERY well
Jedi_Master_Noonan
Sun Aug 15, 2004 4:17 pm
#18
I was going to do swordman, but then i remember all the unarmed bonuses that Trandoshans get, so I thought it would be silly not to go TK.
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