Game Guides Archive
Thread: About Friday Features...
KundoJet
Thu Mar 03, 2005 11:13 am
#196
I certainly support the cause of Smugglers, and look forward to some real changes and content for them. I guess I am new enough (or rather, Ghil is new enough) to the profession to be prepared to give the new SOE design team the benefit of the doubt that, based on the kinds of changes we've seen recently, we will see some concrete and creative changes to the profession to "give Smugglers some love".
But to the point of this thread, I understand thedecree brought down not to talk about changes beyond the major initiative currently under way. Profession revamp comes after the CURB, noproblem. At least talk about the ways you are considering modifying the combat components of the Smuggler profession in the CURB. You can do that, right? 
yimaz
Thu Mar 03, 2005 11:32 am
#197
KundoJet wrote:
Profession revamp comes after the CURB, noproblem.
This is not correct, we were told back in Jan that noncombat revamps would be happening before/during and after CU just like GCW changes, then nothing not a word and its been 2 months. Look, you guys (Dev's)are doing a great job with the GCW and the stuff you are dropping on us for CU (all be it not new) looks great. Please... its long over due, you owe the communitys over all solid information on who is up for re-vamps and when. Im not just talking about Smuggler but all the noncombat revampsneed to be addressed many many people are very upset with stealth nerfs, lack of communication (something we were told would change 6 months ago and never did)and put offs. You have Smugglers, Rangers, SL, etc all upset with this key issue. No we are not Jedi or Bounty Hunters but we are paying customers and deserve some information and changes about the way we want to "live our saga".Please guys give the professions left in the dark for way to long a little hope that you hear us, understand us and are WORKING for us. Make this Fridays feature something with meat in itsomething to lift our hopes that we are not the mushroom's left to grow in the dark andfed BS....Thank You....
Guamarhea
Thu Mar 03, 2005 11:41 am
#198
As of this post:
42% of the posts in this thread include support for information regarding the Smuggler Revamp
29% of the posts in this thread include support for Statistics and/or Astromech Stats
29% of the posts in this thread deal with other issues (excluding the 2 above)
Posts which included support for multiple ideashad credit applied to each applicable area.
Example: A post supporting Astromechs and Smuggler Revamp was counted twice...oncefor each topic.
zazo
Thu Mar 03, 2005 11:41 am
#199
Smuggler_Caylin wrote:
Smuggler Revamp material?
pretty pretty please?....with pixie on top?
Gaff100
Thu Mar 03, 2005 11:51 am
#200
Please consider publishing Smuggler Revamp information.....Thank you
lund0529
Thu Mar 03, 2005 11:55 am
#201
I would LOVE to see the master bug list that QA has. It would be a great way of letting the community know what the recognized issues are out there. I find things that I /bug or post about that never get a word of acknowledgement. It would be great to see that somebody on your side knows about it.
Edited for spelling...
Edited for spelling...
Message Edited by lund0529 on 03-03-2005 01:00 PM
Karamak
Thu Mar 03, 2005 12:10 pm
#202
Status on the Smuggler revamp would be nice.
Thanks Much
Dire
Master Smuggler of Kettemoor
Thanks Much
Dire
Master Smuggler of Kettemoor
nefarious2
Thu Mar 03, 2005 12:16 pm
#203
While I like the stats that we get, I'm not so sure they are FF worthy. They do give great info, but I would take those and turn them into a monthy feature. Perhaps once a month we get a new set of stats ranging from Imp/Rebel/Civilan, to Professions, houses(structures) per planet.
What I would like to see in a FF is creatures, where they are, what they drop(resources as in Wooly Hide, etc). Another good FF would be different aspects about the game that might not be known to everyone. I know that the mystery is what makes us want to explore, but I also sometimes would like to know the hows, whys and wheres that go on.
I wouldn't ask how armor and weapons work, because they are going to change.
mrbleepbleep
Thu Mar 03, 2005 12:28 pm
#204
I'd like to see information about concepts for a contraband system and/or smuggler revamp.
MISTagent01
Thu Mar 03, 2005 12:32 pm
#205
Thunderheart,
If you have to ask what I want to see in a Friday Feature, you need to hang out with me more. 
/whisper psst--it's the Smuggler Revamp!
Trean
Thu Mar 03, 2005 1:30 pm
#208
I know you read this since its your job so I am going to post despite it being on the 7th/8th page.
First of all what I don't want Friday Features on...
I don't want to have a feature of something that doesn't make it in the game. This seems more like a tease and its just wrong. It is a horrible thing to go through as you get excited about this cool new thing and then bam wait what happened what do you mean it didn't make it to live. So basically it should be something either generic information or 99% assurance on getting into live. If you don't know what I am talking about, specific example is the GCW patch FF that you did and had that huge nice new base that well never made it to live servers, which I found out from a TC player not from you guys which is kinda odd since you put a FF out on it you should probably say it will be delayed or lagged behind the patch.
Anyways on to the stuff I would like to see...
Economic mappings, such as the amount of credits spent per week amount in and amount out of the individual economies.
An FF on loot and the loot system. As well as numbers of types of loot that should be in game at any given time(i.e. exceptional weapons/armor/loot). Also an FF on what critters drop what loot would be great. I know that there are lists in the weaponsmith forum for our loot and the pieces we might have some use for. Of course this type of FF would require you to know that the critter is currently dropping "said" loot and is not broken.
Any sort of update or already patched grand scheme of thing changes might take an FF to flesh them out and explain them fully.
On a different topic, I don't know what is going on design wise. I would like some sort of communication with a list of possibilities for design for JTL and ground integration as well as JTL GCW integration with the new ground system. I don't know what the plans are but I do know why you wouldn't release possibilities as to the back lash. But there are a few great player ideas out there and I was just wondering if the devs were thinking along the same line. As in... guild wars in space or ground(option), a reason to PvP in space much like the new GCW system makes a reason to PvP on the ground.
Okay that is all I got for now.