Game Guides Archive
Thread: Space Expansion
Carhrid IDISAGREE with your statement in the last paragraph of yourpost1000% not 100 but 1000
Being able to land on planets with ships adds realism to the game for crying out loud. Hey have you noticed thestatic small Imp Ships that are docked planet side right outside of a city or located in a remote wilderness like area? Those are there for good reason. I might also add that you can really appreciate the ship that you spent your hard earned credits on if you can view it planet side and enter it inside. If you cant physically enter it I say at least give us the ability to land it and have a static view of it rather we have docked in an open clearing of the wilderness or inside a city starport.
But where exactly are you going to store all these landed ships? How are you going to control where they can land? How can they can be shown?
It's not so much that it's a bad idea, but just one that would be very hard -and most of all hugely lag inducing- to implement. I think they are going to need to keep the two seperate. You go to a shuttle/star port and get a shuttle up to your ship.
While I agree it's more realistic that you could board your ship -like the Millenium Falcon- I just dont think it could be done practically.
Plus that, ithink itreally would be pretty pointless. Why would you need to wander round your ship, except for eyecandy? Maybe they could implement a way to walk around it, but I really cant see the point. I'd rather see they ships allowed to be hugely modifiable. Change the engines, weapons, shields, etc etc than just wander through a couple of pointless rooms.
The only thing I could see that would make the interious good to see would be if you could get boarded......
Another thing Carhrid..forgot to mention. The new professions that will be available during expansion will not be seperate professions from SWG. To access the professions you will have to buy the expansion of course. I did not understand what you were trying to say about professions???There will be new professions and current players can use skill points to start some of these professions ie. cross train toget some of the skills/profession.The last I heard additional skill points will be given. I think thats a no brainer. All of this could change of course but I seiusly doubt it, because I dont think the idea of expansion is that you have tocompletely drop all of your current professions to get a taste of expansionprofessions. I seriously cant see that happening.
Carhrid- You should be able to land the ships anywhere that is suitable to land. The terrain would dictate that. I cant see a player landing a ship on top of a rigidmountain, but I can see the ship being able to land in a flat grassy area. Its- Just like you cant place harvesters anywhere you please. 50 people trying to land in the same area wont work but you can work around that. One idea which is sort off off the wall is: We know that when you pick a mission and turn on the waypoint only you can see the waypoint. Just do the samething with ships except if you are in a group all members can see your landed static ship. Yeah I know its sounds unrealistic but jsut a thought.
Professions: What i meant with Professions is that you have 250 Skill points, yes? With the expansion, you should get another set of skill points, to use on Expasion professions only. So you have two sets of skill points, and two sets of skills.If you have to drop your current skills just to be able to get the flying skills, then I will cancel my account. Because Bounty Hunters would be UNABLE to fly, and smugglers (Which from the films and EU are some of the best flyers) would be hampered as well.
Sme of the Expansion professions could be linked to existing ones -flying skills specific to professions- such as Bounty Hunter flying skills, and Smuggler Flying skills.
Plus just giving extra Skill points is out as that will totally unbalance the game. As somone has already said, you'd only need a few more points to make a lethal killing template.
Landing Ships: Nice idea, but I say again REALLY difficult to implement. Star ships landing on peoples waypoints? Blocking Spawns? Massive lag while even in the wilderness cos the engine is constantly checking for starship draw events? Im sorry, but this would just be horrible to try to implement.