Game Guides Archive
Thread: The Complete Guide To Death Watch Bunker {updated 10/29/05}
SeveronDarkstar wrote:
Well, I was going to do this with a random group, but I've found I don't think I can because *I* have all the parts, and I am not a master artisan. For that reason, I'd have to give the artisan that comes the parts, and that's risking him/her making it and then running off...grr
Really, you have to do this with a group of people that you know and you trust. Remember, you also risk losing all the parts if the crafter is attacked in the crafting room... which is why it's critical that you trust the rest of the group to be effective at drawing the aggro towards them and keeping the crafter safe AT ALL COSTS.
So, honestly, if you do not have a group that you trust and you feel comfortable with, you're better off not doing it at all.
MrGouda wrote:
I've heard having someone with the completed FS Luck branch as the designated Looter helps. Anyone know if Fact or Fiction?
I would say yes, it does improve the loot drops from my experience
Dackrendarck wrote:
MrGouda wrote:
I've heard having someone with the completed FS Luck branch as the designated Looter helps. Anyone know if Fact or Fiction?
I would say yes, it does improve the loot drops from my experience
The only problem with this is that it's all based on anecdotal evidence... you would have to compile figures and do comparisons to show whether it does in fact have any effect... getting more loot can sometimes be just a matter of, well, luck. But not FS luck.
I heard there is a quest that will turn on some pumps in the mines to filter out the alum fumes. Any info on this? Im not refering to the water pumps alum quest part, but another stricly for alum gas in the mines.
Rebreathers just arent an option if they are not tradable, only 1 of our group members has eng II and hes non combatant anyway.
MeilanEisley wrote:
I heard there is a quest that will turn on some pumps in the mines to filter out the alum fumes. Any info on this? Im not refering to the water pumps alum quest part, but another stricly for alum gas in the mines.
Rebreathers just arent an option if they are not tradable, only 1 of our group members has eng II and hes non combatant anyway.
Check out the second post in this thread where I detailed the rebreather stuff... the ventilation switch is mentioned there.
Also - the Rebreather itself isn't tradable... so everone who wants one has to loot one. I'm not clear on this - but I believe the rebreathers that are looted in the Geo Cave are exactly the same and can also be 'refitted' for use in the DWB... so more options to loot one in an easier dungeon. They are of course also not tradable,BUT - the "refit kits" that make them work in the mines ARE tradable, so once the person with eng II makes the kits he/she can hand them out for folks to make their rebreathers work.
PaulSchimitar wrote:
OK a few questions about the DWB that i would like answered if you could. Firstly, during the crafting process of say the Mandolorian Helmet, is the Crafter allowed touse Feigh Death to Avoid aggro without bugging the crafting process? and secondly, as soon as the crafter puts the first item into the crafting droid, the mobs spawn. Does anyone have any idea or exact number on the amount of NPCs that spawn? Do they all spawn at once? or do they spawn in waves? if they all spawn at once, do more spawn as soon as the last one is dead? how does this occur in here? very curious to find out as im planning a crafting trip later and would like things to go as smoothly as possible. Any info you have would be appreciated.
As for feign death - my crafter is smuggler for that very ability to increase his chances of survival getting TO the forge, but I have not attempted to use it during the actual forging process. Jetpack and armor components are too precious to experiment with a technique that - in my opinion - would likely ruin the process.
As for the number of mobs that spawn, I don't have an exact figure... as several of them spawn on the other levels as well, so it's rare they are all in view. I believe it works a lot like tripping an alarm for a key spawn - but in this case it's instant. I know there are at least 2 SBDs and at least 3 more NPCs... but it may be as many as 4 SBDs and 5 NPCs. I have not seen additional mobs spawn when some are killed, and I have never - ever - had a group that killed all of them prior to completing the crafting and warping out. The key is for the group to be in pure defense mode in this last battle.
It is common for several (if not all) of the group to die while the forging process is underway. When we made another jetpack a couple of days ago, two Jedi were almost dead and 5 others were dead when I finished crafting. Kind of funny to see a pile of corpses warp outside... lol
Ok thanks, so the mobs on the lvls below? do they agro? or just the ones on the actual lvl where we will be? also curious how you keep your crafter alive, as the crafter will obviously have much lower health and defense then the rest of the group, i dont want him dying in one hit, should he used a health buff crystal? does he not get hit by area attacks? will we need someone dedicated to keeping him healed? can the crafter still craft if agro'd? but not taking any damage? this is my first crafting trip and just want to have all angles covered.
Message Edited by PaulSchimitar on 08-20-2005 02:41 PM