Game Guides Archive
Thread: PvP guide 1.0.1 *Final revised version*
Page 10 of 10
mavek369
Wed Oct 20, 2004 12:40 am
#118
Wow, your guide explains so much. As a relative noob to pvp, and rifleman, i've gotten lucky so far, already figuring out some of the more common sense things in your guide, but your in depth explanations of how damage is calulated and a few of your simple macros will make hunting down and killing palpatine's monkeys that much easier. Hehe, I'm sure that is what you had intended. There in lies the danger of informingyour enemy. Thanks =)
razorfin
Wed Oct 20, 2004 3:11 pm
#119
Quite dissappointed you didnt discuss my fav state STUN the stunned state s quite amazing and speaking on behalf of bloodfin i know our server knows it in conjunction with other things, Question is have you discovered the power of stun?
Dmasterman
Wed Nov 03, 2004 4:58 pm
#122
Awesome guide!
One question.
Lets say you're not a stacker.....Like your a rifleman/pistoleer/smuggler dirty fighting...
How do you hit your opponent if they're a stacker and have so many dodges/defenses???
One question.
Lets say you're not a stacker.....Like your a rifleman/pistoleer/smuggler dirty fighting...
How do you hit your opponent if they're a stacker and have so many dodges/defenses???
razorfin
Thu Nov 04, 2004 11:02 am
#123
Dmasterman wrote:
Awesome guide!
One question.
Lets say you're not a stacker.....Like your a rifleman/pistoleer/smuggler dirty fighting...
How do you hit your opponent if they're a stacker and have so many dodges/defenses???
And this is why i wanted to stess the state of stun. Stun breaks down a targets innate def, therefore making them easilyable to take more states. So for example after stun you stacka dizzy/blind/posture down and auto rapage. If your looking just to hit the guy stun greaters your chance of hitting also. This is why stun is a valuable state to use inpvp circumstances. Theres my 2 cents and hopefully this will kick your skills to the next level.
Cpl_Fisher
Wed Nov 24, 2004 10:44 pm
#124
EvilSockPuppet wrote:
Great guide, but I just wanted to add something...... you said that "Only Riflemen use posture change (up), and it’s only a defence against other Riflemen who are prone. As such, posture-up moves will hardly ever be used on you. They don’t matter."
But this isn't true. If someone is dizzy, and they get a posture change (down or up) they fall over. Since pistoleer has absolutly no posture change up def, riflemen could easily change their posture up. And if those pistoleers are dizzy'd, they they will fall over without having a chance of defending. Now of course if you stand up, then a rifleman could'nt use posture up, and you would be ok, but if your aranged prof (besides rifles, since they get posture up def)and your prone or on your knees, watch out for riflemenand dizzy because you will have no posture change up def and they could use posture change up and make you fall. I used this a lot in ranged duels, and I would slaughter pistoleers, carbineers, BH, and commandos since we would both go prone and just fire away at each other. All i had to do was dizzy em and then knock em up (sorry not trying to sound bad). This doesnt work as well against commandos and carbineers, since commandos tend to run up and flame you without kneeling or going prone, and carbineers like to kite, even if your ranged because they have high accuracy while moving, and other ranged profs don't. So they stay standing. Overall point? If you have no posture change up def, and your kneeling or prone, then watch out for riflemen and dizzy.
Not ture, you only kd from Volentary posture changes while dizzy, not unvolentary ones. other wise I would just run around using flurryshot 2 and suppresion fire....
jesskill
Thu Dec 09, 2004 8:09 pm
#125
when u lunge someone who is dizzy the dont fall down untill they stand back up and make themselves change their own posture good call good call
Felix07
Fri Jan 21, 2005 1:15 am
#126
Thank You
As someone who is a bit green to PvP this is a great guide. I realize it was writen in May & that was quite a long time ago in SWG..... anyone know if there are any major tweeks that need to be updated for this?
Thanks
Message Edited by Felix07 on 01-20-2005 07:23 PM
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