Game Guides Archive
Thread: OK, can you tone down the wild spawn please?
Then you get endor and parts of Dath with Cluster F*$%ed spawning. On endor it was kind of nice and I used to like to level there and just head in a direction and kill most of what I saw, but with the CL and no XP random spawns are just an annoyance now.
It's mind blowing that a game whose core activity is going out and killing things has had endless problems stocking the things for this long.
Message Edited by Staveeno on 05-09-2005 12:41 PM
Staveeno wrote:
I was at my house on correllia last night and walked outside to see a spawn of about 50 gurburs or whatever they are called, I walked over and did and area attack, it was pretty funny. But I have seem the same thing on Dathomir, Saw a spawn of like 20 NS stalkers, all standing around having a party or something. My problem is that since we aren't gods any more, I want to go to dath and kill NS or good creatures but you can only pull one at a time or you die. But in the process, you back up 20 m and aggro 20 other animals. Most are around level 50 which is a pain if you are level 80 because you know you can kill it but you won't get anything for it. So it is just an endless loop of wasted time.
Message Edited by Staveeno on 05-09-2005 12:41 PM
QFE!!! /agree
Staveeno wrote:
I was at my house on correllia last night and walked outside to see a spawn of about 50 gurburs or whatever they are called, I walked over and did and area attack, it was pretty funny. But I have seem the same thing on Dathomir, Saw a spawn of like 20 NS stalkers, all standing around having a party or something. My problem is that since we aren't gods any more, I want to go to dath and kill NS or good creatures but you can only pull one at a time or you die. But in the process, you back up 20 m and aggro 20 other animals. Most are around level 50 which is a pain if you are level 80 because you know you can kill it but you won't get anything for it. So it is just an endless loop of wasted time.
Message Edited by Staveeno on 05-09-2005 12:41 PM
QFE!!! /agree
Be sure to bug this as I am seeing the same thing in several places. 100's of creatures spawning at one location.
It is happening in the Geo Cave also with the lizards near the entrance.
Trynian1 wrote:
Be sure to bug this as I am seeing the same thing in several places. 100's of creatures spawning at one location.
It is happening in the Geo Cave also with the lizards near the entrance.
Are you sure it's a bug, and not the devs doing something they would claim would be "acting as intended"?
I think they left the Noob testing spawns in. They really kill performance when you dont have 20 people fignting for them like you did during the first phase of testing.
Trynian1 wrote:
Certain it is a bug. Go check it out and you will come to the same conclusion in about 1 second in the geo cave
SharkBoy007 wrote:
Trynian1 wrote:
Be sure to bug this as I am seeing the same thing in several places. 100's of creatures spawning at one location.
It is happening in the Geo Cave also with the lizards near the entrance.
Are you sure it's a bug, and not the devs doing something they would claim would be "acting as intended"?
Message Edited by Trynian1 on 05-10-2005 12:00 AM
I've already encountered this, both in the geo cave AND Dathomir ![]()
I'm asking about this from the devs point of view, lmao
Personally, it's overkill. I'm CL80, and that brings everyone in my group to that level. We took rancor missions and didn't even get ONE done, after three hours, because some other creature (CL60 something)spawned nearby (forget what they were, four legged herbivores, NOT brakasets) so much and so often, that's all we were killing. And when we DID get a rancor, one of two things happened: the lower level mobs either all attacked the rancor and thus we got no xp, or the rancor would survive long enough to kill US, after we were weakened from the other mob. Same thing happened in another area, so it wasn't related to one area. We finally gave up ![]()
/saracsm on
What are you complaining about?
The purpose of the CU was to spend lots more time in the cloners and taking actions that have no reward or purpose.
CU is "working as intended"
/sacasm off
Certain it is a bug. Go check it out and you will come to the same conclusion in about 1 second in the geo cave
SharkBoy007 wrote:
Trynian1 wrote:
Be sure to bug this as I am seeing the same thing in several places. 100's of creatures spawning at one location.
It is happening in the Geo Cave also with the lizards near the entrance.
Are you sure it's a bug, and not the devs doing something they would claim would be "acting as intended"?
Message Edited by Trynian1 on 05-10-2005 12:00 AM
QFE. I've seen this even on prtions of Naboo. Sucks to be a CL14 crafter and have 20 Trade Feds spawn around your harvesters.
Staveeno wrote:
I was at my house on correllia last night and walked outside to see a spawn of about 50 gurburs or whatever they are called, I walked over and did and area attack, it was pretty funny. But I have seem the same thing on Dathomir, Saw a spawn of like 20 NS stalkers, all standing around having a party or something. My problem is that since we aren't gods any more, I want to go to dath and kill NS or good creatures but you can only pull one at a time or you die. But in the process, you back up 20 m and aggro 20 other animals. Most are around level 50 which is a pain if you are level 80 because you know you can kill it but you won't get anything for it. So it is just an endless loop of wasted time.
Message Edited by Staveeno on 05-09-2005 12:41 PM