Game Guides Archive

Thread: Whats the deal with prenerf bando/shirts and AAs

FitBird
Sat Dec 25, 2004 4:19 pm
#1

If i was to place an AA into a pre-nerf bando (one with no cond) would i then be able to put more AAs in at a later date?

Because, ive been told that you need to fill the bando up all at once otherwise at server restart you will not be able to put any more AAs into that bando....

Also ive heard a rumour that you can put CAs in prenerf bandos?

Please help!

thanks



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Tremk_Stryder
Sat Dec 25, 2004 4:22 pm
#2

not sure about pre-nerf bandos as i never used them..specially because of the "no backpack" issue...



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Eluran
Sat Dec 25, 2004 4:51 pm
#3


They have no condition so they dont decay but now aI belive they only tak Clothing Attachments.
mikedealer
Sat Dec 25, 2004 5:19 pm
#4

to my knowledge you cannot insert AA's into ubese bandos anymore Pre or Post Nerf Type. I had a wide variety of them laying around after the patch that "nerfed" them and i could not find a single bando to take a AA.


I have heard conflicting reports regarding after reset will the item be able to take more AA's or not etc.

My suggestion is play it safe and assemble all the ca's you want to insert in one shot



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Darksfallen
Sat Dec 25, 2004 5:55 pm
#5


PreNerf Bandolier and such are considered to have a 0 condition, when the bug is fixed, they will not be usable presumably.

Message Edited by Darksfallen on 12-25-2004 04:55 PM



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Staveeno
Sat Dec 25, 2004 7:12 pm
#6

ubese bando/shirt - CA

mabari armor belt - AA




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Derku
Sat Dec 25, 2004 11:13 pm
#7






Darksfallen wrote:


PreNerf Bandolier and such are considered to have a 0 condition, when the bug is fixed, they will not be usable presumably.

Message Edited by Darksfallen on 12-25-2004 04:55 PM





lol



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theoden-flurry
Sun Dec 26, 2004 4:15 am
#8

can also wear clothing with -999 cond.



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Fanteen
Sun Dec 26, 2004 10:47 am
#9






"The Bug" meaning that you can wear clothing with 0 condition.







Unfortunately, or fortunately, they have (for once) had the foresight to see the problem with this supposed "fix" to wearing items with 0 condition. It is possible (i hear, and may have been an official response to this question months ago) to make clothing items invulnerable by using a really bad repair kit and hoping for a failure, thereby making the condition 1. After that, the item will not decay. I have not personally tested it, with this fact in mind, but i do have failures so a few pieces of clothing now with 1/xxxx condition. These are items I never wear/use now. Doesn't work with armor, I have tested that, it goes to zero on next damage hit. Since clothing only decays with death, that might be the issue. If I remember correctly, the Devs have stated they wish to "fix" this, but it is not on the "priority" list, and had proven difficult to fix with the available "work-around" ( you may insert "exploit" there if you are the type who screams that every time a bug leans in favor of the player).


Now wouldn't it be nice to have a quest loot item which takes AA or CAs and is invulnerable (like the inorganic survey tool from the FS quest cannot be rendered useless by death decay). Would keep most players from having to consider "work-arounds" like this. Or, for that matter, make clothing and armor attachments drop with frequency that will allow there practical use in armor and clothing like they are SUPPOSED to be ( insert "Devsploit" here, the antithesis of player "exploits"). Why in reason would i consider even putting the one (> +2) AA I looted in 2 months in armor which i burn through in 1 week ( ex: I capped weapon and combat xp exclusively on high level NPCs 3 times now and have one CA +2 general aiming to show for it)? Either make SEAs drop more frequently (I know.. Loot Revamp.. gimme a break, I have noticed a difference but it's so minor as not to be significant) or get rid of sockets completely. Problem fixed. Wasn't that simple.


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Darksfallen
Sun Dec 26, 2004 1:45 pm
#10






Derku wrote:





Darksfallen wrote:


PreNerf Bandolier and such are considered to have a 0 condition, when the bug is fixed, they will not be usable presumably.

Message Edited by Darksfallen on 12-25-2004 04:55 PM





lol




"The Bug" meaning that you can wear clothing with 0 condition.




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FitBird
Sun Dec 26, 2004 3:34 pm
#11

Can someone whos 100% sure on this please give me a definate answer?



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Sayic
Sun Dec 26, 2004 8:40 pm
#12

Does anyone else find +1 attachments as silly as I do?
Darksfallen
Sun Dec 26, 2004 11:20 pm
#13







FitBird wrote:
Can someone whos 100% sure on this please give me a definate answer?




All previous items that had no condition stat are now considered to have a condition of 0 hence they are RED and considered to be broken, exhausted of all condition. Now look at Tailors and their clothing. It is considereda low priority bug that clothing with 0 condition and lower can still be worn. When this bug is fixed for the Tailors, what do you think this means for ALL broken wearable items?


0 condition will be unwearable.

Message Edited by Darksfallen on 12-26-2004 10:21 PM



Miriam
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