Game Guides Archive

Thread: Does anyone know

BUDLIGHT40oz
Wed Feb 25, 2004 12:04 pm
#1

Where the Genosian cave is? thanks for your help !!
Jandel-Har
Wed May 26, 2004 4:36 pm
#2

At what pistol speed does a master Pistoleer hit the speed cap?

Message Edited by Jandel-Har on 05-26-2004 04:37 PM



Just Dak - Flurry
LordMaxx
Wed May 26, 2004 5:20 pm
#3

You need 100, so we dont unless we go up the BH line...



Maxx Wolfe
"I...I...I...I...Im not your steppin' stone!" - The Monkees
Leader of Team Desert Eagle and Founder of PATGWNIWNU a offshoot of RATGWNIWNU!
Chilastra/Valcyn/TC
Jandel-Har
Wed May 26, 2004 5:23 pm
#4

So a pistol with speed 2.4 would be noticably faster thatn one with a speed of 3.0?




Just Dak - Flurry
Fordep
Wed May 26, 2004 5:48 pm
#5

http://killyourpc.org/swg/speedguide.html
this will tell you everything you need to know.
Randonb
Wed May 26, 2004 6:13 pm
#6

Don't bother going in game to check for using that calculator, a Master Pistoleer gets 74 Pistol Speed. If he picks up Master Marksman, he gets 79. If he gets 0040 Bounty Hunter, he gets over 100, so it doesn't matter.





"...You're going to find that many of the truths we cling to depend greatly on our own point of view." biwan:
Former Pistoleer Correspondent (02/04/04 - 09/05/04)
dorsai78664
Wed May 26, 2004 6:18 pm
#7






Jandel-Har wrote:

At what pistol speed does a master Pistoleer hit the speed cap?

Message Edited by Jandel-Har on 05-26-2004 04:37 PM





You need a 1.0 speed pistol to fire Last Ditch at the cap.




COLONEL DRAEVYN TYR
Master Gunfighter : Master Smuggler : Teräs Käsi Master
The Spice Must Flow
Corbantis.Naboo.Theed.-5851.3187


JawaJoey2
Thu May 27, 2004 2:50 pm
#8

On the same site there is a calculator that does all that math for you

http://killyourpc.org/swg/swg_dps.php


Go there and input the gun stats and your speed and you'll see what gun has the higher dps.


In short, you need a 1.0 pistol to fire at the speed cap for every special. You only need a 1.6 pistol to fire fan shot at the cap, though, which you may want to consider. With a 1.6 pistol, you can't fire stoppingshot or last ditch at the cap, but fan shot's better than stopping shot and you might not have last ditch since it's a smuggler special.






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MetallicaJunkie
Thu May 27, 2004 4:23 pm
#9






dorsai78664 wrote:





Jandel-Har wrote:

At what pistol speed does a master Pistoleer hit the speed cap?

Message Edited by Jandel-Har on 05-26-2004 04:37 PM





You need a 1.0 speed pistol to fire Last Ditch at the cap.






current crafting and slicing laws make weapons of this speed impossible with the exception of looted weapons and of course, jedi lightsabers. Minimum speed for a weapon now is 1.5, either that or every single slice I've gotten on a naturally fast or speed krayted weapon has with extraordinarycoincidence failed to get below 1.5 including slices on a full crate of 1.8 speed spraysticks for my guild.


Here is the speed cap spelled out. Slowest pistol a pistoleer is certed without profession stacking is the geonosian sonic blaster. A crafted one of these on Eclipse is generally 2.7 speed, this is also the speed of the launcher pistol on Eclipse. To fully speed cap this pistol you require a speed of 91. So 91 should work for out for most of your pistols also, if not the 3.0 speed pistol you mentioned before would require 92 speed, not a huge difference in mods when you look at it... damn exponential speed formula.


Murton
Genocide
Eclipse Server
A Speed Capped Pistoleer

djswift2k
Thu May 27, 2004 5:25 pm
#10

actualyl righ tnow the slowest pistol a pistoleer (master pistoleer specifically) can cert for is the DE-10 pistol, and that has a speed of about4.0+ without krayt tissue.... this pistol's mods also happen to be based on the combat rebalance, so it should hopefully be an example of what our best pistols will look like after the rebalance, but it shouldnt be able to make any proper sence now. they also have liek 48/78/48 hams which is absurd in the current system for a pistol.


stelath mcownzjoo of valcyn

Jandel-Har
Fri May 28, 2004 12:19 am
#11

Ok I understand that the cap for the pistol speed is 100 ,and that link,way too much math for a simple question. The reason I wanted to know is I was having trouble decidingbetween two pistols to buy , and With just master pistoleer ,notheing else , would 0.6 speedmake that big of a difference. I already bought the pistol (went with the higher damage ,slower speed) but if anyone can clear this up for me it would be nice to know.



Just Dak - Flurry
MetallicaJunkie
Fri May 28, 2004 3:06 am
#12

Tell me about it. I've seen a couple of these things now and I have to say that if the devs truly believe that we are gonna use these guns, then they must be smoking it through a drainpipe these days... that or the balance is actually an entirely new combat system.


4.0 speed would require us to gain a speed of 94 to speed cap all moves. So basically BH pistols or pay an afk borgle looter 50million. Also the current combat rules make this pistol unasble unless you're buffed, those ham costs are insane.


Until the rebalance I'm going to ignore the DE-10 as a pistol for the following reasons



  1. I'm speed capped, but a master pistoleer isn't. If his using this pistol is a joke, I'll stick to my republic in support of the profession

  2. My current stats require me to be buffed to fight anyway, but ifI remove my armour and popa booster and an old skoolsunburn I can spam my other pistols relatively safely if my buffs are dead, I could never spam this weapon safely without a buff (only 400 quickness)

  3. I don't pay riflemen to get loot for me

  4. I can't loot this myself

  5. Everything on my server costs a million for the first month after its release unless it's really good where prices stay above that forever. A geonosian tangle blaster can still cost up six million on Eclipse.

If what I'm hearing about the balance is true, pistoleers may be effected most of all and it will seem like an entirely different game to us, but some of the combat balance is already appearing, some mobs have had old special attacks reinstated and their hams doubled, this could cause pistoleers problems unless the combat balance is to our benefit and not a mass nerf as expected by many.


Murton
Genocide
Eclipse Server
Pistoleer through life and death

ratlif
Fri May 28, 2004 4:13 am
#13

All these numbers comfuse me.

HAM specials on weapons raising, resists lowering on armor etc.

Its like we are going to need group to take down quenkers at this rate
Blah i'll stick to my horde of DX2 1.7 spd acid and mod r.b.


Of course I am not going the pvp way really.



Account Cancelled August 5, 2004
Reason: Lack of attention on a severly broke core game.
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