Game Guides Archive
Thread: I dont get it, combat question
KalashnikovDude wrote:
okay, i am doing my thing on tatooine, i take 2 missions that are exactly the same, same cl, same creatures. the first nest went great the mob was only damaging me 20 to 30 points a hit, so i proceed to the second nest and start to attack. suddenly i notice the mob is hitting for 130 points a shot and i was incapped before i could reach my bike. is this some sort of bug or is there something i am missing here? please dont start ranting about the cu since there is nothing we can do about it. thanks
What was your profession and what were you fighting?
Kurt "Thunderheart" Stangl
Community Relations Manager
AvimSaba wrote:
I was on Tatooine this morning with a new character, I had Brawler 4/0/4/0 and was working on getting TKA.
I'm CL 10, so I took a CL 10 mission to kill some Eopies. I'd been killing white-con Imperial NPC's all day, so I didn't think there would be a problem.
The single Eopie I fought destroyed me. I never stood a chance. I taken away maybe one fourth of his health when I got incapped. Two more tries were also unsuccessful. I used traps, center of being, lunge, and cycled between Melee Hit and Melee Strike to get in the maximum number of attacks. I had only 4 BF and no wounds. It just didn't seem right, for a CL 10 Eopie to be about five times as strong as a CL 10 Imperial NPC, or that I should be ganked so badly by a mob equal to my level.
Kurt "Thunderheart" Stangl
Community Relations Manager
Thunderheart wrote:
AvimSaba wrote:
I was on Tatooine this morning with a new character, I had Brawler 4/0/4/0 and was working on getting TKA.
I'm CL 10, so I took a CL 10 mission to kill some Eopies. I'd been killing white-con Imperial NPC's all day, so I didn't think there would be a problem.
The single Eopie I fought destroyed me. I never stood a chance. I taken away maybe one fourth of his health when I got incapped. Two more tries were also unsuccessful. I used traps, center of being, lunge, and cycled between Melee Hit and Melee Strike to get in the maximum number of attacks. I had only 4 BF and no wounds. It just didn't seem right, for a CL 10 Eopie to be about five times as strong as a CL 10 Imperial NPC, or that I should be ganked so badly by a mob equal to my level.
Creatures are using special abilities, so it may have just been a nasty critter. Though I will share this information with the team so they can look at it in case there is a balance issue here that needs to be looked at.
there are many "balance issues" in PvE. Please expedite the communications on the development team's overall assessment of completeness of balancing mob CL against player Level. Jedi, for instance, are completely broken -- alternate profession levels are dominating the con level (and thus XP) of a mob instead of the actual Jedi skills
Thunderheart wrote:
AvimSaba wrote:
I was on Tatooine this morning with a new character, I had Brawler 4/0/4/0 and was working on getting TKA.
I'm CL 10, so I took a CL 10 mission to kill some Eopies. I'd been killing white-con Imperial NPC's all day, so I didn't think there would be a problem.
The single Eopie I fought destroyed me. I never stood a chance. I taken away maybe one fourth of his health when I got incapped. Two more tries were also unsuccessful. I used traps, center of being, lunge, and cycled between Melee Hit and Melee Strike to get in the maximum number of attacks. I had only 4 BF and no wounds. It just didn't seem right, for a CL 10 Eopie to be about five times as strong as a CL 10 Imperial NPC, or that I should be ganked so badly by a mob equal to my level.
Creatures are using special abilities, so it may have just been a nasty critter. Though I will share this information with the team so they can look at it in case there is a balance issue here that needs to be looked at.
Thought I'd share a similar but opposite problem.
All missions on our mission terminal in Mirage (Tatooine) on Corbantis are level 45 missions for me. I am a level 35 rifleman-wannabe. I take a level 45 rock beetle mission, hoof it out to the mission, and the rock beetles are level 18. I kill the two there, get 1 point each. Shoot the lair, two more pop out, kill them, one point each. Take the lair down to half, two more spawn, kill them, 1 point each. Blow up the lair (can you see a trend here yet?) 1 point. So for a supposed level 45 mission on a level 35 guy, I got a whopping 7 points of experience out of a few hundred thousand I need to advance.
Thunderheart wrote:
AvimSaba wrote:
I was on Tatooine this morning with a new character, I had Brawler 4/0/4/0 and was working on getting TKA.
I'm CL 10, so I took a CL 10 mission to kill some Eopies. I'd been killing white-con Imperial NPC's all day, so I didn't think there would be a problem.
The single Eopie I fought destroyed me. I never stood a chance. I taken away maybe one fourth of his health when I got incapped. Two more tries were also unsuccessful. I used traps, center of being, lunge, and cycled between Melee Hit and Melee Strike to get in the maximum number of attacks. I had only 4 BF and no wounds. It just didn't seem right, for a CL 10 Eopie to be about five times as strong as a CL 10 Imperial NPC, or that I should be ganked so badly by a mob equal to my level.
Creatures are using special abilities, so it may have just been a nasty critter. Though I will share this information with the team so they can look at it in case there is a balance issue here that needs to be looked at.
TH I'm not quite sureI understand what your saying here.
If the person cannot kill it that is at the level of it to get xp,and players higher level then this critter that can kill it don't get any xp,then whats the point of these critters getting specials?Just something to avoid or annoy the players of that level?
Hey TH? umm I don't care what anybody else says, but an EOPIE is not a nasty creature....at least it wasn't...
Creatures are using special abilities, so it may have just been a nasty critter. Though I will share this information with the team so they can look at it in case there is a balance issue here that needs to be looked at.
There's actually a great deal of this sort of thing going on. On Endor, my group of roughly 4 would take missions around level 80 (+/- 1 level)and would fight the long necked dinosaurs (some form of local Bol?) without breaking a sweat, and then would go to a bark mite mission and get shredded instantly. We tried adapting our tactics, but eventually concluded bark mites at level 80 = death for a group. Maybe its something we're doing, but it would appear that not all level 80 missions are balanced the same, just as Quenkers in the old system were XP on the hoof, while Savage Quenkers could tear you apart.
At least we had a good time hunting, its actually kind of fun being afraid of your own shadow out there
-Dalnara