Game Guides Archive
Thread: Questions about PVP
![]()
1) Can you pvp in non player towns?
2) I was told even if your a neut your pet can get killed by a pvper? Is this true?
3) Can one alliance help another alliance? Especially in town? Like Example, Rebel healing a Imp or neut? Same question goes for the neuts and imps, especially in town?
I have seen 2 players pvp in town but I think they were dueling each other, I have never actually met a Rebel or Imp in tatooine newbie towns..
Losing in PVP results in lost faction (you have to join either the Empire or Rebels before PVPing).
You can't loot items from the other player.
Hehe right on...i played on rallos zek too...the ONLY server.
As far as pvp is concerned...no looting.And watch out for Knockdowns.
As for decay, the only place you don't suffer it is in Deep Space. That goes for PVP or PVE.
imppilot421 wrote:Yeah it is pretty fast. Just look at the damage on your ships weapons, then look at how much shields/armor you have. You said you have a 2200 point shield right? Well lets say your opponent has an avereage 3300 damage experimental blaster with .480 vs shields and armor (1584 damage). That means in a little less than two shots, your shields are gone.
now give him two of those blasters and weapon overload 3 doubling the damage, you you end up with over 6000 points of hurt being put down. figure 4500 actual applied damage after the 25% reduction, and you can toast any player's shield/armor/engine in a single salvo.
me personaly i fly an awing with a gun that has 2500-3900 damage and .68 to shields and armor. i love my awing and my re'd lvl8 cannon (/drool BIG GUN!) but its totaly unballanced that i can one shot a 200+k mass assault craft. they should be able to one shot me, but it should take a light fighter 5-6 hits to take out a heavy. high level shields need a boost and the pvp damage should come down to where light fighters can just barely kill each other with 1-2 hits (depending on gear).
whats really sad is i have a shield in my awing with 1900 f/b compared to his m-22 having one with 2200, and his probobly has three times the mass of mine. if it has three times the mass, it should be three times harder to peirce.
Message Edited by S-1-l2-H-C on 12-24-2004 03:49 PM
PaladinX333 wrote:
PvP will never be popular with a large number ofplayers until the damage greatly reduced.
No...The correct statement would be "PvP will never be appealing to me until the damage is greatly reduced".
2+ minute long dogfights aren't very appealing with the NPCs. The only thing that makes it fun is the fact that the NPCs tend to come in groups of 7+ and if they all land enough shots at the same time, it is still over near instantly for me.
1 vs 1 dogfights for minutes at a time? That'd be beyond boring.
PaladinX333 wrote:PvP will never be popular with a large number of players until the damage greatly reduced.
Have you ever watched dogfight footage on the History channel? I have. Dogfights consisted of maybe 30 seconds to get an angle on the opponent and then 3-5 seconds of firing. It's supposed to be