Game Guides Archive
Thread: Guide Krayt Skull Epic Quest
1. Opening Notes and Disclaimer
Hello everyone! I decided to write and publish this guide for two very important reasons: first of all because like everyone else I had hear of the fabled Krayt skull, and spent hours on end looking for information about it. I found most of the information needed but it was all scattered in countless different threads, and with cryptic clues, some of which made no sense at all. What really drove the point home was the fact that there were people in the boards that were actually selling the information to other players! I really cannot fathom how anyone could do that.
Secondly, and perhaps this is the most important reason, because after getting involved in this quest I realized that, contrary to what many think, there is a lot of very interesting and rewarding content in SWG, you just have to look for it. Doing this quest made me realize that I had been playing this game all wrong. I got caught up in the grind-level-grind loop that I completely forgot about getting involved in the stories. Granted, there are many quests which may or may not be broken, but there are countless others which do work, once you know what to do. I also realized that I didn't know any of the cities at all. I mean I have traveled to all the major cities, and I can tell you where the cantina, the med center and the starport is, but I had not taken the time to visit all the buildings and talked to any of the NPCs which you can talk to. I am hoping that those interested in this guide will also realize this, and hopefully go out and explore more of the content in the game.
Please READ THIS AT YOUR OWN RISK! There are spoilers below, so if you don't want to ruin the game experience, don't read any further. This is only meant to help the community.
Before I start with the guide proper, there are a few important reminders I would like to make, which will apply throughout the quest:
A - If possible, try to do this quest during off-peak hours. Most of the quests targets spawn close to the cities which you have to travel to, and more often than not some other player will have already killed your target, so that when you get to the waypoint there is nothing there.
B - Another reason to do this quest when there are not many players on is that, at least in my case, most of the NPCs which I had to talk to were aggressive towards me, very often a player walking by would shoot and kill the NPC thinking he/she was helping me, when in fact he wasn't.
C - To avoid some of the problems in A and B, assuming there is no other time where you can do this other than peak hours, make a macro that goes something like this: /yell Hi! I'm doing a quest, please don't attack the mob, trying to start a conversation with him!; Put it in one of your toolbar slots and use it if you see a player near the vicinity of your target.
D - As I have already mentioned, most of these NPCs will be aggressive to you if your Thug faction is negative (mine was at -5000). What you have to do is, as you approach the NPC, select him and type '/conv', which will initiate a conversation which the NPC, regardless of whether or not he is aggressive. More often than not the NPC will start to fight you as soon as you come within range, in this case hit the peace button immediately (don't want to kill it) and start running away in the opposite direction. There will come a point in which the NPC will give up the chase and the fight will end, when this happens immediately type '/conv' and you should get the mission acknowledgment message. You can also make a macro for the '/conv' command and put in your toolbar, right in-between the peace command and the previous macro you created. This way you can quickly tell a player not to attack the target, hit peace and immediately start a conversation with the target.
E - Burst run to waypoints. Again, since the likelihood of your NPC getting killed by an enterprising player is high during peak hours, be sure to burst run as soon as you get the mission waypoint. In my case most of the NPCs spawned between 600-1000 m away from my starting location, so burst running usually got me there quick., and I was always able to find the NPC I was meant to find.
The quest starts in Moenia, Naboo. Go into the cantina, where in the back room you will find Borvo, a not so mean looking Hutt. Before talking to him though you need to do a few missions for his guards. Start by talking to one of Borvo's guards (there are 3, but any of them will do - I talked to the one that is with him in his room). The guard tells you that Borvo is very busy and he doesn't know you, however he tells you that you might be able to help him rescue one of his people before he gets caught, and that if you do this, he might be able to tell Borvo that you are clean. Take the mission.
The person you are asked to rescue is Dagorel, who spawns about 500-600 m away from the city. You need to rush (burst run) to the waypoint (which, incidentally, is listed as '@planet_n:naboo') as fast as possible because Dagorel is an aggressive mob (red dot). When you get there, if he goes starts to fight you know what to do (see above).
As soon as you star to converse with Dagorel, he asks you if Borvo sent you, and if you are a new guy. He starts to follow you telling you to get out before the police get him. At this point you should be getting the following message: 'Return to the person who gave you this mission to receive your reward'. I theorize that once you receive this message, and the ensuing waypoint, you might be able to simply kill Dagorel. I brought him back with me, got as far as the entrance of the cantina before he decided to return the other way. At this point a player decided to kill him but that did not affect the outcome of the quest.
Once you report back to the guard you will receive your reward (25 credits deposited into your bank account), and he will tell you how pleased he is with the outcome. He asks you to stick around since Borvo might need you for something else.
When you talk to the guard once more you get another mission, this time you need to take out a traitor (Frangee) who was involved in a gun deal gone sour. He'll give you a waypoint for his location (about 800m away from Moenia in my case), he also asks you to retrieve any items he may be carrying. When you get there simply kill him and loot his corpse, besides some credits you will loot a ledger off his body. Return to Borvo's guard.
When you talk to the guard, he will again tell you how happy he is with your work, he examines the ledger you got off Frangee, and says they were the records he was keeping on them. He also asks you to stick around and that he will talk to Borvo about an idea he has. You also receive a gift as a reward, which is in fact a second ledger. If you look in your inventory you will notice that Frangee's ledger is STILL in your inventory.
So you now have 2 ledgers, the one you got off Frangee, and the one you got as a gift.
If you talk to the guard once more, he will tell you about his plan. Basically saying that Borvo liked the idea and he picked you to do the work. Since they sent a snitch, Borvo is going to send one to them (You!). You have to take the badge and go to Corellia. Frangee, who was working for Corsec, was going to check in with the Corsec Captain for a report, so you are going to be Frangee, or rather Niksel Geerfintur (which I assume is Frangee's real name). You have to get their money back and a little revenge.
I just want to make a few closing comments. First is that all of this is, in my opinion, part of a much bigger quest. It is clear that potions are not working, but it is also clear that there is a lot in this game, which we have not yet discovered. One thing which we have to take a not of is that while the initial rewards seem paltry (a few credits here and there), the final reward was worth it.
I think that it is ok to post this information, as it is really nothing new, all of it is already available in the forums, it's just scattered in many different threads. Hopefully by posting it in one central place people will contribute with other portions of the story, or maybe other epic quests.
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Hunt_Master wrote:
lol, has this mission been fixed GREATLy lately? I've gotten the krayt skull for just doing 2-3 deliver missions for darklighter, without doing some of that other stuff.. it was totally bugged, but I got the skull.
Yup, some of it is bugged... You may simply be able to head straight to Huff and do his missions, but I found I couldn't talk to him unless I did Borvo's quests first *shrug*. Your milage may vary I guess.
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I just attempted the Quest (for the first time) in the TC and it was bugged so bad that even following all of the steps listed above, I could not get Huff to talk to me. Actually, even Borvo wouldn't talk to me, after doing the missions given by his guards.
I hope this gets fixed...
Just a note on the bad Thug faction statement.
If you stop at 79m and select the target and then type /conversationstart you will usually get the mission completed statement and the loot in your inventory.
Sometimes after I type /conversationstart I check my Inventory and the loot is in my inventory.
I go ahead and kill the thug and loot him, bingo I have 2 of the loot items exaclly the same.
This does not happen all the time but some of the times.
Ton2 wrote:
I did that mission to corellia and ended up wioth Borvo and the briefcase.. I gave it to him and he still keep saying Notyet and nExt....i went to Tatooine and with huff..same thing..any ideas??
Thats what happens for me