Game Guides Archive
Thread: SWG Very much a horisontal game?
BadMotivator wrote:
I'm not sure if anyone else has been thinking about this, but i find SWG to be very much a horisontal game. There are rarely any building that you actually can go into and then up (or down) several levels. Of course there are some structures like for example rebel and imp HQs, cavesand the medics center in Coronet and i guess that is fine. But iwas thinking aboutif SOE perhaps would introduceany new planets and especially Coruscant. This planet would probably have to be both vertical and horisontal which would present to me a welcome change. I like the idea of having sub levels which you can explore as much as thesurfacesand that they are not as limited as for example caves when it comes to it's size.
And speaking of caves... theyall look the same?!? You can never get lost since you are almost automaticlly guided (which perhaps tends to be the way of caves?). How about bigger and more versatile ones. I want to get lost. Well not really, but the possibility should be there if you ask me. And finally, i really would like to see more building that actually can be entered. Like the skyscrapers in Coronet. There doesn't have do be anything special about them, it would just give a more realistic feel i guess?
Message Edited by kettmalice on 08-19-2004 03:24 AM
Rockard wrote:Lol things were bad enough that you wanted to jump of your balcony.... that's bad.
Havent we all ???
station1 wrote:
Jumping may not be that important to alot of people, but how about combat? IMO, the same graphics engine lameness that lacks movement on the Z axis (e.g. ability to jump up on top of a rock) also makes realistic combat impossible. Why can't we shoot at someone on another level? From a balcony, orfrom the top of a large base like the Imperial Prison, ect.
I don't think its too much to ask from a true 3-dimensional game that a player can shoot another guy who isabove or below him.
And the first time someone shoots you from the roof of their private medium house or PA hall and kills you before you can even figure out where the shots are coming from, and as you lay there on the ground you realize you wouldn't have been able to get inside the house at all to fight back if you were a melee player... you'd be right back here on the forums trying to get that function nerfed.
The other guys are right. The z-axis limitations in this game do more good than harm. There are far too many possible exploits involved in z-axis fighting. Sure, it would be more immersive and probably more fun (minus the exploits), but it would probably be akin to coding an entirely new engine with everything that would have to be added. I'd rather the development time be spent elsewhere.
admiraljz wrote:
And the first time someone shoots you from the roof of their private medium house or PA hall and kills you before you can even figure out where the shots are coming from, and as you lay there on the ground you realize you wouldn't have been able to get inside the house at all to fight back if you were a melee player... you'd be right back here on the forums trying to get that function nerfed.
Jumping may not be that important to alot of people, but how about combat? IMO, the same graphics engine lameness that lacks movement on the Z axis (e.g. ability to jump up on top of a rock) also makes realistic combat impossible. Why can't we shoot at someone on another level? From a balcony, orfrom the top of a large base like the Imperial Prison, ect.
I don't think its too much to ask from a true 3-dimensional game that a player can shoot another guy who isabove or below him.
I know what you are saying about the number rolls and basically being turn-based, but I can already affect them somewhat even now. I can go prone, increasing my ranged accuracy and ranged defense. This is really not that different than ducking behind some cover. In the cover example, it would just break my opponent's line of site. In theory, Ican already do this by running behind a house or something and popping out from around theside taking potshots. Of course my opponent can still win even if he is melee, because he can just come after me, just like he could if I was actually ducking behind something.
HardwiredXMan wrote:
Remember, your ability to shoot, hit and affect your opponent in various ways is determined by the game engine and number rolls, not you directly...if you don't have the numbers on your side, you lose basically.
station1 wrote:
Ahh yes, it is way toofar above the skill level of the Devs to put in code that doesn't allow you to intiate combat from a private building....
As far as me getting attacked by a sniperfrom a public building rooftop or from a base landing, I wouldn't call for a nerf; I would love it. My tab buttonworks in any direction if I am a ranged fighter, and my burst run works just fine if I am melee. If the sniper could duck below the wall, then quickly pop up and shoot at me it would be all the better. If I could dive behind some ground cover, pop up andchuck a grenade up there, all the better.