Game Guides Archive

Thread: What the Novice Scout Needs to Know: For New Scouts and SWG Players

Tiggs
Wed Oct 06, 2004 11:09 am
#1



Heya Folks!


Today's guide "What the Novice Scout Needs to Know: For New Scouts and SWG Players" was submitted by Brisc Rubal (Scout Correspondent)! Thank you Brisc for taking the time out to update this guide.

Message Edited by Tiggs on 10-13-2004 05:21 PM

mikedealer
Wed Oct 06, 2004 11:26 am
#2

Tiggs, off topic, who is in charge of the screenshot of the day? i am looking the other day and notice this picture


http://starwarsgalaxies.station.sony.com/images/player_screenshots/20041004.jpg


Now this is obviously a client side hack! and it was still posted on the homepage, is this to decieve new players or something? i feel very decieved know the fact that i will never own a single peice of mando armor the way it is now, Or More to the point, 2 peices with matching colors lol. Can i start modding my .tre files and sending in screenshots? i always wanted to play as a jawa with a lightsaber



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Tralmek
Wed Oct 06, 2004 11:52 am
#3






mikedealer wrote:

Tiggs, off topic, who is in charge of the screenshot of the day? i am looking the other day and notice this picture


http://starwarsgalaxies.station.sony.com/images/player_screenshots/20041004.jpg


Now this is obviously a client side hack! and it was still posted on the homepage, is this to decieve new players or something? i feel very decieved know the fact that i will never own a single peice of mando armor the way it is now, Or More to the point, 2 peices with matching colors lol. Can i start modding my .tre files and sending in screenshots? i always wanted to play as a jawa with a lightsaber




There are other possibilities. It could be a Dev, it could be TC (yes, players have on occasion (very special occasions) gotten full suits of matchingMandalorian armor), it could be touched up in a picture editing program....




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RTL3
Wed Oct 06, 2004 11:55 am
#4

i though the only thing novice scouts needed to know was how to drop a prof?




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"4 Da Shorteez"

M0B
Wed Oct 06, 2004 1:38 pm
#5

Great guide, scout is a cool prof.


/cough Ranger however needs some serious loving /cough


DeltaXi65
Wed Oct 06, 2004 1:42 pm
#6






RTL3 wrote:

i though the only thing novice scouts needed to know was how to drop a prof?





Hey!



B





BRISC RUBAL
SCOUT CORRESPONDENT EMERITUS
Jedi w Politician w Epic Roleplay Carebear
Tarkin Memorial Brigade Founder w Fight Club Propagandist
AXIS Meatshield w RIVAL Glow Stick Waver

DeltaXi65
Wed Oct 06, 2004 1:45 pm
#7






Lethian_Tulkhas wrote:

"The best part about SWG is that you are never locked into a choice. If you choose pistols and want to choose rifles, you can drop any skill boxes you've picked up, or you can just start using a rifle. Nothing (except your race) is permanent in SWG, allowing for an infinite number of changes to you character based on your playing style at the time. "


If this is true how come you cant get rid of padawan?








Jedi are weird - they aren't a "normal" profession. In my eyes they're more ofa race than a profession. But that's just me.


B



BRISC RUBAL
SCOUT CORRESPONDENT EMERITUS
Jedi w Politician w Epic Roleplay Carebear
Tarkin Memorial Brigade Founder w Fight Club Propagandist
AXIS Meatshield w RIVAL Glow Stick Waver

abecedary
Wed Oct 06, 2004 10:06 pm
#8

Great guide Brisc. Wish this was around way back when when I was trying to master Scout.
Lethian_Tulkhas
Thu Oct 07, 2004 12:32 am
#9

"The best part about SWG is that you are never locked into a choice. If you choose pistols and want to choose rifles, you can drop any skill boxes you've picked up, or you can just start using a rifle. Nothing (except your race) is permanent in SWG, allowing for an infinite number of changes to you character based on your playing style at the time. "


If this is true how come you cant get rid of padawan?






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WarNerve5776
Thu Oct 07, 2004 9:28 am
#10

Instead of making it possible to pull vehicles and pets without a camp,you should have just made basic camps usable by anyone,tho only craftable by scouts. Taking away the neccesity of camps made Scout an almost worthless profession. Ranger too for that matter.



Baiyne
SioBabble
Thu Oct 07, 2004 3:16 pm
#11


Baiyne,


As Brisc indicates, there was a great deal of discussion in the scout community about camping. I was on the other side of the argument from our esteemed correspondant; I felt that a camp with only a single function, being able to call a pet/droid/vehicle, and craftable only by scouts, was a good idea. The developers opted to just remove the requirement for a camp to be able to call from the datapad. As a Creature Handler, I can assure you I was very interested in the issue, and ultimately it was decided to remove the camp requirement (because camps have their own set of requirements, not too close to a building, not too close to a lair, etc) for calling rather than leave it in the game in any form. The problem was that a lot of players discovered that they did a lot of walking if their vehicle just poofed on them somewhere in the wilds of Dantooine or Talus, and they didn't care much for having to spend 15 skill points just to get their vehicle or mount back to avoid a long and possibly dangerous hike to the nearest outpost of civilization.


Ultimately, I share Brisc's desire to see camping made more attractive to all players, so that the camping ability of the scout is something people see as something THEY want to have around, so they make a point to invite someone with camping skills to join them.


It's very true that scouts are one of the most fundamental of all the professions; if you wear armor, or are buffed by a doctor, or eat certain foods, you've been supported by a scout.

Message Edited by SioBabble on 10-07-2004 03:18 PM




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DeltaXi65
Fri Oct 08, 2004 12:23 am
#12






WarNerve5776 wrote:

Instead of making it possible to pull vehicles and pets without a camp,you should have just made basic camps usable by anyone,tho only craftable by scouts. Taking away the neccesity of camps made Scout an almost worthless profession. Ranger too for that matter.





Baiyne,


There were two schools of philsophy around this, and we went back and forth over them for a long time. In the end, the Scouts and Rangers felt that camping - in whatever form - was one of three fundamental skills that made a scout a scout (the other two being harvesting and trapping) and that to allow anyone to use a camp would dilute our uniqueness - just like allowing anyone to sample resources would dilute Artisans, or allowing anyone to use a stimA would dilute the Medics.


We instead focused our attention on developing ways to make camping more useful - increasing the bonuses, allowing them to stay up in combat, creating different specialty camps using DE or artisan crafted components, etc. That's the direction we've been moving in for a while.


Also, I assume that you have clothing, use food, wear armor, and use weapons in the game ... without Scouts, you couldn't do any of those things. I wouldn't be so quick to call us "almost worthless".


I would call us "almost fundamental".


B





BRISC RUBAL
SCOUT CORRESPONDENT EMERITUS
Jedi w Politician w Epic Roleplay Carebear
Tarkin Memorial Brigade Founder w Fight Club Propagandist
AXIS Meatshield w RIVAL Glow Stick Waver

PrObLeMs
Fri Oct 08, 2004 4:24 am
#13

Why can't I get my guide to helping newbies posted? HAH? ANSWER ME THAT! It'd even be good for your public image. Show that the community you have is a loving, caring, place where people can join and expect to be helped.
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