Game Guides Archive
Thread: anyone know a website where it shows where all skills cap at?
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DraGoN-Foxx
Fri Dec 03, 2004 4:45 am
#1
just wanted to have a list of every single skill and where they cap at
like rifle speed,pistole acc,med use and etc.
looked on warcry.com and allakhazam but it didnt show where the skills caped at
Modo77
Fri Dec 03, 2004 8:14 am
#2
You can find all the info on here. From what I remember all the vs stats (dizzy, knockdown, etc) cap at 125. As for the others search on here.
DraGoN-Foxx
Fri Dec 03, 2004 2:44 pm
#3
yea but then i would have to individually search for each of them,wish there was a website that would just list em
Message Edited by DraGoN-Foxx on 12-03-2004 01:44 PM
DeQuosaek
Fri Dec 03, 2004 3:59 pm
#4
I believe every skill is capped at +25 (from enhancements) to your natural skill number.
Here's what TH said a long time back: It caps at +25 total.
theoden-flurry
Fri Dec 03, 2004 4:20 pm
#5
yeh skill mods on clothes/armour add a max of 25 but think if you put tkm and master fencer together thats alot of melee defence but dose it all count?
DeQuosaek
Fri Dec 03, 2004 4:55 pm
#6
theoden-flurry wrote:
yeh skill mods on clothes/armour add a max of 25 but think if you put tkm and master fencer together thats alot of melee defence but dose it all count?
I think it only counts with whichever weapon you have equipped. So if you have a sword equipped, the Fencer melee defense skills count and if you have a VK or bare hands, the TKM melee defenses count, but not both. That was called defense stacking and I thought they got rid of it, but I could be wrong. If I'm wrong then I believe that what they said they will be doing in the future.
Has it already been done?
theoden-flurry
Fri Dec 03, 2004 5:02 pm
#7
melee/ranged defence is generic thats why people stack tkm and fencer and why you get one melee defence skill mod to work with all proff's the weapon has apsalutly 0 afect on what melee defence it uses or does the +10 melee defence my ithorian gets as a base mod only work for 1 certain proffesion?
[edit] never read properly yes think they are sorting the def stacking with the combat upgrade when its done till then it caps at an unkown number.
Message Edited by theoden-flurry on 12-03-2004 04:03 PM
DeQuosaek
Fri Dec 03, 2004 6:05 pm
#8
Well, right now the defenses are hard capped at 125.
theoden-flurry wrote:
melee/ranged defence is generic thats why people stack tkm and fencer and why you get one melee defence skill mod to work with all proff's the weapon has apsalutly 0 afect on what melee defence it uses or does the +10 melee defence my ithorian gets as a base mod only work for 1 certain proffesion?
DeQuosaek
Mon Dec 06, 2004 12:16 am
#10
Pardon me? I gave helpful information that came straight from TH's mouth and I get a one star?
LordoftheStrings
Mon Dec 06, 2004 12:31 am
#11
i think i will startto compileconfirmed stat mod caps and makea list to add to the clothing/armor attachments guide. please if anyone knows a few certainstat mod caps, list them here. i will be deep searching the forums in the meantime.
HardwiredXMan
Mon Dec 06, 2004 10:59 am
#12
There's really no need for a list of this type because it's been stated by the devs that MD, RD, dodge, counterattack and block cap at 125......
Devs have never given a cap for def vs mods, nor have they ever given a cap for offensive moves of any kind (namely accuracy)....anyone giving information that any stats cap besides the ones above, it is purely speculation....noone has any proof and it's impossible to test it ourselves.......TH once was asked whether all mods capped at 125 and basically he said he did not know and only confirm MD, RD, dodge, counterattack and block.
Really though, it doesn't matter as it will probably change in the combat upgrade......or not, who knows!
alpinestreams
Mon Dec 06, 2004 1:51 pm
#13
WiSe85 wrote:
???
Message Edited by alpinestreams on 12-06-2004 02:51 AM
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