Game Guides Archive
Thread: Working and Not Working Skill Tapes
Working Skill Tapes
This is a list of all the working Skill Tapes. The working are green and the red ones doesn’t work. The ones in yellow have a special note in the bottom of this guide. Also note that if a skill tape has more than one skill only the one that has the highest number will be added and if both have the same number the first one is used.
Credit
All info on this page is taken from this thread: The ULTIMATE Guide to Clothing\Armor Attachments (Skill Enhancement Attachments)
The Skill Tapes
Additional Pets
Alertness
Armor Assembly
Armor Experimentation
Armor Repair
Artisan Assembly
Artisan Experimentation and Assembly
Battle Fatigue Healing (Dancing)
Battle Fatigue Healing (Music)
Berserk
Bleeding Resistance
Block – Rifle, Polearm
Camouflage
Carbine Accuracy
Carbine Accuracy While Moving
Carbine Aiming
Carbine Speed
Clothing Assembly
Clothing Experimentation
Clothing Repair
Combat Bleeding Defense
Combat Medicine Assembly
Combat Medicine Effectiveness
Combat Medicine Experimentation
Combat Medicine Use
Counterattack – Carbine, Two-Handed
Cover
Creature Taming Bonus
Dancing Mind Enhancement
Defense vs. Blind
Defense vs. Dizzy
Defense vs. Intimidate
Defense vs. Knockdown
Defense vs. Posture Change (Down)
Defense vs. Posture Change (Up)
Defense vs. Stun
Disease Resistance
Dodge – Pistol, One Handed
Droid Assembly
Droid Complexity
Droid Customization
Droid Experimentation
Droid Precision
Droid Speed
Fire Resistance
Food Assembly
Food Experimentation
Foraging
General Ranged Aiming
Grenade Assembly
Grenade Experimentation
Group Terrain Negotiation
Healing Range
Heavy Weapon Accuracy
Heavy Weapon Speed
Injury Treatment
Injury Treatment Speed
Instrument Assembly
Intimidation
Medical Foraging
Medicine Asembly
Medicine Use
Medicine Experimentation
Melee Defence
Musical Mind Enhancement
One Handed Melee Damage
One Handed Weapon Accuracy
One Handed Weapon Counterattack
One Handed Weapon Evasion
One Handed Weapon Speed
Pistol Accuracy
Pistol Accuracy While Moving
Pistol Accuracy While Standing
Pistol Aiming
Pistol Speed
Poison Resistance
Polearm Accuracy
Polearm Counterattack
Polearm Damage
Polearm Evasion
Polearm Speed
Ranged Defense
Ranged Injury Treatment Speed
Rescue
Rifle Accuracy
Rifle Accuracy While Moving
Rifle Aiming
Rifle Crawl Speed
Rifle Speed
Steady Aim Bonus
Stored Pets
Structure Assembly
Structure Complexity
Structure Experimentation
Surveying
Taking Cover
Terrain Negotiation
Thrown Weapon Accuracy
Tracking Droid Effectiveness
Tracking Droids
Two Handed Melee Accuracy
Two Handed Melee Counterattack
Two Handed Melee Damage
Two Handed Melee Evasion
Two Handed Melee Speed
Unarmed Accuracy
Unarmed Damage
Unarmed Speed
Volley Fire Bonus
Warcry
Weapon Experimentation and Assembly
Weapon Experimentation and Assembly
Weapon Repair
Wound Healing (Dancing)
Wound Healing (Music)
Wound Treatment
Wound Treatment Speed
Notes about Skill Tapes
Block
This skill has made many people confused. This skill only works while you have a rifle or a polearm weapon equipped.
Carbine Aiming
This skill tape only works when you use the /aim command.
Combat Medicine Effectivness
This skill tape should work but can’t be tested because of that your healing amount ranges from almost nothing to a very high number.
Counterattack
This skill has made many people confused. This skill only works while you have a carbine or a two-handed weapon equipped.
Dodge
This skill has made many people confused. This skill only works while you have a pistol or a one-handed weapon equipped.
Droid Speed
This skill tape works, but it seem to only slow down your droids and this makes this skill tape very useless.
Pistol Aiming
This skill tape only works when you use the /aim command.
Rifle Aiming
This skill tape only works when you use the /aim command.
Surveying
This skill tape works but are very useless because you still cap at surveying IV.
Message Edited by Ragatol on 12-08-2004 01:14 PM
Message Edited by Ragatol on 12-10-2004 08:16 AM
MagicYoda wrote:
Really Useful Mate
Only just realised that most of the AA's I have are red or yellow
hehe... guess why i did this one?
jihn wrote:
Bleeding Defense - I recently have used a +25 and it has done wonders for me....When fighting elders, i get the same amount of bleeds, but the strength on them seems significantly lower. The cure rate is the same, in general 3 times to cure...but like I said....My bleeds are no where near as strong as they were when I didnt have this.
Combat bleed defense - I have +19 on this also and it seems to reduce the amount of bleeds I get. Without this on, I seem to get bleeds more often.
My 2 cents.
Tonar wrote:
In an AA attachment, if you had polearm speed 2 first, then rifle speed 3 second, which one would stick ?
Comments appreciated.Thanks.
KreralksoxWRX wrote:
Nice but pity u got ur info from here
hmm... ivr never seen that site.. i got my info frm the thread at the top.. theres a clicky