Force Sensitive Archive
Thread: Force Sensitive Bugs and Glitches
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ThreeTimesOneMinusOne
Wed Jun 01, 2005 1:42 pm
#1
I'm bored, so I figued I'll combine all the Force Senstive bugs and glitches I'm aware of into a single thread.
Mellichae Exit Quest is bugged. I think people would agree this is our current top issue since. Biggest bug seems to be Crystal's dropping to 0 condition and not dying. Supposeably if someone else shoots them it causes this bug, but I've seen posts claiming it's happened when attempting the quest solo. Other issues are, Camp spawning inside a building, Camp not spawning at all, someone claimed his mission kept despawning every time he attempted it.
Phase I: Crafting Quest is bugged. More then one person has said they can't use the tools inside the hut and keep getting the "too far away" message. This sounds like seem bug I've encountered while trying to store clone data in small buildings.
Ice Pendant awarded from Phase I: Senses quest is useless now. The necklace has +5 Combat Medicine Expermentation, which has since been removed from the game. Most Logical change would be to change it to +5 Medicine Expermentation.
Aurillian Fruit from the Aurillian Plant (Another Phase I: Sense Reward) is now aslo useless. Fruit claims to have -2%Billion to Health, Action for 0secs. I've actually tried a fruit and nothing even happens.
The Healing Line from Senses is now useless. Injury Treatment mods have been removed from the game, and Dancers and Musicians no longer heal Mind wounds.
The Infamous Bug with Phase IV about not getting the unlock after doing Capt. Sargillo's quest. (Doesn't seem to effect everyone for some reason)
Mind Buff Crystal from Phase III: Combat now does nothing. Even though there is still a mind pool in this game, using it effects nothing. (Except you still have to wait four days to use it again)
Crafting Technique line is useless. The skills mods it grants were designed to prevent the chance of a Critical Failure upon Assembly. Since then Critical Failure on Assembly has been removed.
Force Repair mods don't help? (Haven't been able to test this myself, so I'm still not entirely sure)
Issue with Phase III: Melee Accuracy about bringing the commander back to the village. Before the CU he would run to keep up with his escort, but now all escorts only walk, reguardless of the speed of thier captior. Since you have to return the commander to the village within a certain ammount of time, this makes it impossible to complete with any base more than about 3km away from the village.
Last I checked, there's still an issue with Phase IV Crafting. Apprently if you purchase the Fallen Satellite rights, BEFORE you complete your Tracking Device, you will not be able to finish the quest. (Has anyone encounted this glitch last Phase IV?)
Datapads looted after the Sith Attack for the Village Entrance Quest are constantly bugged. Sometimes says "You must loot that item before using it" or "You can understand it"
Old Man Visits and Sith Attacks on Kashyyyk seem to cause big problems. Waypoints to Mellichae or the Sith Camp constantly spawn in unreachable areas.
NPC's spawned for the Padawan Trails have a nasty tendacy of disappearing, spefically when you approch them to quickly (by speeder)
If I missed anything, let me know and I'll edit it in.
Message Edited by ThreeTimesOneMinusOne on 06-01-2005 04:01 PM
Message Edited by ThreeTimesOneMinusOne on 06-02-2005 06:08 PM
ThreeTimesOneMinusOne
Thu Jun 02, 2005 4:07 pm
#3
I don't really think listing bugs as apositive. It's constructive though.
quitch
Thu Jun 02, 2005 4:10 pm
#4
he tried sarcasm
sarcasm over the internet is harder to understand
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