Force Sensitive Archive

Thread: Question about the Pursuasion quest help please? (not about what skills I need ^_^)

Katalisha
Sun May 29, 2005 1:31 pm
#1

Ok, thanks for that - I got that cleared up good... what I really want to know though is;


Say I need to treat 'internal bleeding' on all five of the guys - can I do that with a single 'internal bleeding' stimpack - or do I need five different 'internal bleeding' stimpacks - one for each time I use it?


I guess put simply I am asking: do the meds you craft have infinite charges? Or do you need to make a new one for every treatment?





Katalisha Sagio ~ Elder Jedi Guardian, Master Politician, Rebel Pilot

Nikilishia Sagio ~ Master Shipwright, Pirate Scum - Custom Orders Welcome

Lishia Meran ~ Dancing the night away, as it's the only fun left on the ground!

Katalisha
Sun May 29, 2005 5:04 pm
#2

/bump?



Katalisha Sagio ~ Elder Jedi Guardian, Master Politician, Rebel Pilot

Nikilishia Sagio ~ Master Shipwright, Pirate Scum - Custom Orders Welcome

Lishia Meran ~ Dancing the night away, as it's the only fun left on the ground!

rjtails23
Sun May 29, 2005 8:13 pm
#3

here's the experimentation percentages for each (taken off aurillian quest sticky):


fever = 0-8% experimentation
vomiting = 8-16% experimentation
open sores == 17-25% experimentation
puss filled lesions = 25-33% experimentation
erratic heart rate = 33-41% experimentation
respiratory failure = 42-50% experimentation
lost vision = 50-58% experimentation
partial paralysis = 58-66% experimentation
violent spasms = 67-75% experimentation
bloody cough = 75-83% experimentation
swelling = 83-91% experimentation
internal bleeding = 92-100% experimentation





<<<Caeren Carn - Elder Jedi, Naritus >>>


<<<Ghavin' Karn - BH, Bria >>>



Katalisha
Sun May 29, 2005 8:47 pm
#4

lol thanks for that - I got that part though - I guess I'm just not wording the question right.



Ok - I craft the meds. Say I have one of each in my inventory now....


I use them on a villiager, heal him all up - he's dandy....


THEN - do I have to craft another set for the next villiager - or do I use the same ones again?


i.e - are the meds I craft infinite charge - or do I have to craft multiple versions of the same med, one for each time I use it?





Katalisha Sagio ~ Elder Jedi Guardian, Master Politician, Rebel Pilot

Nikilishia Sagio ~ Master Shipwright, Pirate Scum - Custom Orders Welcome

Lishia Meran ~ Dancing the night away, as it's the only fun left on the ground!

StickMann
Sun May 29, 2005 10:17 pm
#5

I haven't done the quest myself, but I would have to make the assumption that each "cure" you make is only 1 use.
So you use it to cure patient A, and that stim goes "poof".

You CAN create a factory schematic to make multiples, but that requires too much work (for me, at least ).

So each stim = 1 use




Siele Ciatearn
Master Swordsman/MasterMedic/4-3-3-3 Alliance Pilot
24 of 24 Force boxes filled
Update to profile coming soon...
Katalisha
Mon May 30, 2005 12:10 am
#6

Hey guys.... I'm just trying to find out something about the Pursusion quest and I cant find an answer in any of the stickies or search....


I know I need MM to take the quest and 0004BE to craft the crap - covered.


What I want to know is about the actual crafting - preferably from someone who has done the quest before.... When I craft the stuff (or buy it from someone) - do I have one thing to cure each symptom (usable over and over again) or do I need to create or aquiremultiples of the same thing for each symptom?


For instance - dude comes along and says 'omg I have a headache' - and I heal his headache... Then the next guy comes along and says 'omg I have a headache' - can I use the same item (call it headchestim)I used to cure the first dude - or do I have to create another headachestim? Like.... if I have 5 people with headaches, do I need 1 headachestim or 5?





Katalisha Sagio ~ Elder Jedi Guardian, Master Politician, Rebel Pilot

Nikilishia Sagio ~ Master Shipwright, Pirate Scum - Custom Orders Welcome

Lishia Meran ~ Dancing the night away, as it's the only fun left on the ground!

ThreeTimesOneMinusOne
Mon May 30, 2005 12:47 am
#7

Each Patient has several differnt symptoms that need to be treated. The Medicine you make for the quest, treats differnt symptoms depending on your expermentation. 90% Treats Internal Bleeding, whole less than ten is for the fever. This is why you need 100 Medicine Expermentation, so that you can experment meds up high enough for the worst symptoms. Each Patient has about 7 thing wrong with them, so it can take several meds to cure a single one. Aslo bring some really horrible rescoures too, so you can make ones low enough for things like coughing. Each Medicine is one use, so you'll end up making alot of them.


Katalisha
Mon May 30, 2005 1:12 am
#8

Aha - okay got it... thankyou somuch.



Katalisha Sagio ~ Elder Jedi Guardian, Master Politician, Rebel Pilot

Nikilishia Sagio ~ Master Shipwright, Pirate Scum - Custom Orders Welcome

Lishia Meran ~ Dancing the night away, as it's the only fun left on the ground!

Seglane
Mon May 30, 2005 7:19 am
#9

Just a quick tip:


When crafting these meds, try to get them to cure a single ailment. As you experiment on them you can get up to 3 stats. First and second would be cures, 3 would be a side effect that they cause. So for example:


Fever -cure
vomiting -cure
open sores- side effect from the med


This would now require you to use a med for open sore to cure it. If you have 3 stats on that cure.. then you'd be required to use another med to cure it's side effect. This can become very time consuming and take a lot of concentration on how to actually layer the meds per victim. Look at it as... 2 steps forward, one step back. :/






@--,--' Segla'ne --,--'@
~Vengeance~
Page 1 of 1
Previous Next