Force Sensitive Archive
Thread: Question about the Pursuasion quest help please? (not about what skills I need ^_^)
Ok, thanks for that - I got that cleared up good... what I really want to know though is;
Say I need to treat 'internal bleeding' on all five of the guys - can I do that with a single 'internal bleeding' stimpack - or do I need five different 'internal bleeding' stimpacks - one for each time I use it?
I guess put simply I am asking: do the meds you craft have infinite charges? Or do you need to make a new one for every treatment?
here's the experimentation percentages for each (taken off aurillian quest sticky):
fever = 0-8% experimentation
vomiting = 8-16% experimentation
open sores == 17-25% experimentation
puss filled lesions = 25-33% experimentation
erratic heart rate = 33-41% experimentation
respiratory failure = 42-50% experimentation
lost vision = 50-58% experimentation
partial paralysis = 58-66% experimentation
violent spasms = 67-75% experimentation
bloody cough = 75-83% experimentation
swelling = 83-91% experimentation
internal bleeding = 92-100% experimentation
lol thanks for that - I got that part though - I guess I'm just not wording the question right. ![]()
Ok - I craft the meds. Say I have one of each in my inventory now....
I use them on a villiager, heal him all up - he's dandy....
THEN - do I have to craft another set for the next villiager - or do I use the same ones again?
i.e - are the meds I craft infinite charge - or do I have to craft multiple versions of the same med, one for each time I use it?
So you use it to cure patient A, and that stim goes "poof".
You CAN create a factory schematic to make multiples, but that requires too much work (for me, at least
So each stim = 1 use
Just a quick tip:
When crafting these meds, try to get them to cure a single ailment. As you experiment on them you can get up to 3 stats. First and second would be cures, 3 would be a side effect that they cause. So for example:
Fever -cure
vomiting -cure
open sores- side effect from the med
This would now require you to use a med for open sore to cure it. If you have 3 stats on that cure.. then you'd be required to use another med to cure it's side effect. This can become very time consuming and take a lot of concentration on how to actually layer the meds per victim. Look at it as... 2 steps forward, one step back. :/