Force Sensitive Archive

Thread: Unlocking persuasion.

DarioLakewood
Sun Aug 28, 2005 10:27 pm
#1

Hi, I read the guide but I'm a little unsure about it, I'm sure its under sticky somewhere but I'm unable to find out how to do it now with the CU. The old requirements to complete this quest was Doc x/x/x/4. What skills/classes will I need to be able to unlock my persuasion tree.


Thanks!




Dario Lakewood

Master Combat Medic
Master Rifleman
QuietBlade
Mon Aug 29, 2005 1:20 am
#2


in the future, please read the current posts about the topic you are looking for

Thanks to Baccarat for this answer





The definitive answer......


You need Master Medic to start the quest AND continue it. If you drop Master Medic halfway through you simply won't be able to move on to cure the next villager.


You need 0004 BE to craft meds. The ONLY way round this is to have a BE make the meds for you. The catch here is that the BE you are hiring HAS to still be doing the quest. If he/she has taken a different unlock/not started or actually finished the phase then you are out of luck. This could be a problem if you have been assured by a guildie that he'll help you and he may have already completed or odne a different phase, or he may not even be FS.


I have done the 0004 grind to get this skill solely for Phase 1....it saves me either 9 weeks of phase changes or grinding a whole other (my 7th) combat/reflexes line - hardly a big deal. The grind takes about 3 hours.


Doctor at any level plays no part in helping with this quest. Makes sense as it is about CRAFTING the meds not actually healing.


Hope that clears things up





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12ptDroids
Mon Aug 29, 2005 1:28 am
#3

actually that would be my answer



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