Force Sensitive Archive

Thread: Aurillia quests. the force needs a change

Jadan1
Fri Oct 14, 2005 10:40 am
#1

this is a thread to talk about whether you think the aurillia quests need to be redone. i feel that they do because they really dont teach you anythign about the force or what it means to use the force. its just another tidiud way to grind. i feel like the aurilia quests should be more taylor made becoming closer to the force as a player. we as hopeful jedi arent learning anything abotu the force. ive learned more about the force by playing KOTOR. and thats a shame. this first level of force enhancment should teach us more and make our players more aware of what the force is and what it can do. this way we can have a better sense of what side we want to join, the light or the dark.

please post your thoughts on the aurillia quests, should it be revamped and why?



May the force be with us all!!

Jadan OUT!!

Combat will never be forced, but War is coming. Are you with the empire, or against them?
UTech
Sat Oct 15, 2005 12:36 am
#2

I kinda like them, they tell a good story and integrate well to each other and the story arc of the village in general. They have a good range of difficulty, from very easy (eg. Vehicle Control) through medium difficulty to quite hard (Capture the Sith commander). They don't always have a direct relation to the skill being unlocked, but for them all to do that is a fairly utopian view anyways IMO.



The SWG Forums. You will never find a more wretched hive of
catassery and buttmonkeyism. We must be cautious.

EPF
Sat Oct 15, 2005 1:45 pm
#3

I agree. I like the village quests as well.


As it is now the game is geared towards thesupergrinders, and for those kind of people it's not aproblem, just mindless grinding around the MO. The mindless grind is not really that hard, it's just incredible boring and time consuming.


I wouldn't mind if the village quests were expanded even further. For example say that there were a quest for each box and the higer you go in the tree the more difficult the quest will be. This would also mean that it would take a long time to become a jedi and not a 3 month supergrind like a lot of people are doing right now.


Also, what doesthe killing of millions ofbol's and picket's really have to do with becoming a jedi? You are supposed to tune your sences and become one with the force, not just a lightsaber slashing brute .






--
NGE is the disease, Publish 13 is the cure!
Ten-96
Sat Oct 15, 2005 4:35 pm
#4






EPF wrote:

For example say that there were a quest for each box and the higer you go in the tree the more difficult the quest will be. This would also mean that it would take a long time to become a jedi and not a 3 month supergrind like a lot of people are doing right now.







That sounds like an awesome idea. It would completely do away with force sensitive xp grinding and force players to complete quests for each skill box. The initial quest to unlock the skill box should still be there but the quests to fill each ascending box would become increasingly more difficult and complex. However, that kind of change would require a massive overall in the Village's coding. More quests would have to be added, more NPC's would have to be added, etc... Too bad it wasn't presented before the Village was instituted.





Furchtlos Blutjager - Wanderhome
Ten-Ninety Six - Wanderhome
Ten-Ninety-Six - Wanderhome
Vendor Location: Corellia -4866 2148

Baelok28
Sun Oct 16, 2005 12:41 am
#5

The problem to me isnt the Aurillea quests themselves its the grinding after the quests. What an extremely boring way to unlock Jedi. Though I have three branches unlocked allready I have stopped grinding, its just to mindless and dull. If it isnt interesting to become Jedi, and from what ive heard no more interesting once you are a Jedi, whats the point of even playing the game at this point? Ive tried just about every concieveable profession mix in the game, gone to every POI and run every themepark (most of wich were dull as well). They need to put more fun in this game not more grind.



=======xgggggggggggggggggggggggg)


EPF
Sun Oct 16, 2005 5:09 am
#6

I don't think it would require that much changes to the village by adding more quests. It should be possible to use the same NPC's, just a chain of quests from them.


What would be nice as well is if the top quests would be staged inside PvP zones (like the old battle zones). In some ways similar to the original missions to get the pilot ACE titles, which was in PvP only zones. Just a shame they nerfed that . I think that an introduction to PvP that way would be very nice since you more or lesshave to deal with it later on when (if)you become a jedi .






--
NGE is the disease, Publish 13 is the cure!
kelthuzad
Sun Oct 16, 2005 8:06 pm
#7

I think the Aurilia quest are some of the most lackluster, uninspired, non star wars-esque, quests in the game.


I think a forced timesink is without a doubt, hands down, the biggest slap in the face.


In the time it's taken for the Phases to go by I've almost lost the will to play this game. The only thing that keeps me from canceling my subscription is the fact that there are some guild members who don't play any of the other games that our guild particpates in, and that I'm only 2 phases away from unlocking all my branches.


I still have to grind all of the ungodly amounts of FS xp still, but I just can't seem to get in the mood to log in and do it.


I'm appauled at the bugs and performance of this game after all this time.


I really wish that there was an alternative Star Wars MMO, that had absolutely no affiliation what so ever with SOE.


Grinding just isn't fun, and there are so many bugs in the "content" that it's pathetic. Not to mention the screwed up drop rates.


In closing, I think Star Wars Galaxies is a shining example of how not to make a Star Wars MMO. Nothing would make me happier than to see a new Star Wars MMO, streamlined, with good perfomance, solid PVP AND PVE experiences, depth, and, most importantly, the underlying themes and philosophies that make Star Wars what it is.


SWG lacks those themes and philosophies. Not only that, I have my qualms with the engine that's used. I wish I could combine WoW's polish, art direction, and lore interpretation, with SWG's character customization, space expansion, and planet hopping.

bri75phx
Mon Oct 17, 2005 10:01 am
#8

I agree with the village statements above. I started day one when the game was released and no jedi all the way to now. In some ways i liked the hologrinding more than the village. I know and agree that hologrinding was ruining the professions and the game in general but i thought they were fun because you had to find the holo's..Doing that solo was not easy but there were a few quests you could do to obtain those holos. When I heard about the village and its idea, it sounded cool and still is cool. Said it was to be quest based to teach you the force (remember that quote..i think). When I finally completed the rebel theme park and Warren I was very happy when the old man came for the first visit. Upon arriving I felt that the artwork for the village was unimpressive for being a sci-fi game...stone buildings..come on...After finding out that the "quests" were just the unlock followed by endless grind I got disappointed. That being said I have pulled some time doing power grinding..especially after coming back 10 months later and while not much has changed per say, i did finish the FS grind and just await the final unlock and do the exit quest. So I like the concept of the village, wish it was more quest based than grind based, and the artwork more sci-fi. I agree above that I would prefer the quest based system of WoW with their artwork direction and lore following but I realize that the game can not be that way in its current form. That being said even during those 10 months away I would think about SWG as it is still enjoyable (and frustrating) and just now discovering the space aspect of it which is cool. Lots of potential in this game, just need to clean up the bugs (big time), stop messing with the nerf bat every publish and finally put this game out of beta. My two cents


Artana Mon-Camo

Corbantis
StarPilot3000
Mon Oct 17, 2005 2:38 pm
#9

Now this is a classic example of maybe a New player or a vet deciding he doesnt like FS....Well to bad it isnt changing dont like it dont be a jedi. Dont like it still QUIT!



Just a humble person trying to make his way in the galaxy
Valcyns Biggest Geek
© LetsHunt also my IGN

CodeName "Sneaky Tiki"-Slagar
Correspondant of the VINC
Dec.23 Daniel sister shot God be with her and her brother
GrimzKeeper
Mon Oct 17, 2005 3:34 pm
#10

The path to Jedi is an OPTION, it is not mandatory. You alone make that choice to go down that path to Jedi. If you do not like the rules set forthe for the path to get there, dont do it. Simple as that. If grinding is a pain for you to do, then dont do it. It is your choice. You are the only ones MAKING yourselves grind. The village was made to be a timesink to be just that. To seperate those that want to put forth the time and work involved to get there and offer a reward to them. MANY have dont it as casual gamers, I am one of them.Anyone can do it, it is not just put forth for the power gamers as many want to think. The problem I see now is everyone wants it to be fast, easy, and require no work. The village is not gonna change the way you want it to.


Longer timeframe to complete Jedi (i.eFS Convertedexp nerf)= More Revenue. If you understand that you will understand why they changed everything.







AleronPre CU Jedi Elder

LAW
kelthuzad
Tue Oct 18, 2005 7:48 am
#11

You guys are totally missing the point. The quests are uninspiring, they lack any Star Wars lore what so ever, and they have absolutely nothing to do with becoming more intuned with the force.


Not only that, but this game is the only game on the market with such a drastic timesink.


There's no amount of flaming that can be done that will make me change my mind and suddenly sanction timesinks and grinding on such a drastic level.


I understand that a degree of grinding is required. It's an MMORPG, it comes with the territory.


My point is that:


A: We as consumers have a right, NOT A PRIVILEDGE, to state our dissatisfaction with a product we pay for. If enough people voice their opinions about it, things can and will happen to change or offer an alternative for differing styles of play.


All you guys that come flaming in saying, "If you don't like it quit, blah, blah, retoric, blah", are being very myopic, and play right into the hands of coporate greed.


B: The lack of a Star Wars-esque feel could be greatly improved in this game, by implementing quests that use existing Star Wars lore as the backbone, background, and theme.


The Devs had a perfect opportunity to do that with the village and they dropped the ball plain and simple.


I think there are numerous ways to make this game more immersive, and more in-line and in tune with the movies, books, and comics.


The time period they started in is the most confining and uneventful period in all of the Star Wars history, in so far as a non essential character , i.e. us the players, are concerned.


And to top it all off, the major battles that we the players could take part of in this time period aren't even in the game.


I think that there is a large percentage of the player base that would go ape$#*@ over a Star Wars MMO that was set in a different time period, and that had immersive quest with an environment rich in Star Wars lore that didn't condratict itself.


Jedi should be a starting profession, balanced and in-line with all the others(for PvP purposes). For all the end gamers... buff your character with some hero classes, that way there is some diversity in end game templates.


Have character progression be based more on questing than grinding mindlessly and ednlessly.


In short, we should never be content with anythig we aren't totally happy with.


Contentment leads to complacency. Complacency leads to becoming a cow just like all the myopic, neofiles that flame their "quit if you don't like it retoric" when someone posts a suggestion, dream, or thought about how Star Wars could be a better game.
kelthuzad
Tue Oct 18, 2005 7:51 am
#12


I double posted by mistake. So scroll down to see The Flamers Strike Back, but I'll be back in Return of the Disgruntled Consumer.

Message Edited by kelthuzad on 10-18-2005 09:57 AM

Echuu2
Tue Oct 18, 2005 1:11 pm
#13






kelthuzad wrote:

You guys are totally missing the point. The quests are uninspiring, they lack any Star Wars lore what so ever, and they have absolutely nothing to do with becoming more intuned with the force.


Not only that, but this game is the only game on the market with such a drastic timesink.


There's no amount of flaming that can be done that will make me change my mind and suddenly sanction timesinks and grinding on such a drastic level.


I understand that a degree of grinding is required. It's an MMORPG, it comes with the territory.


My point is that:


A: We as consumers have a right, NOT A PRIVILEDGE, to state our dissatisfaction with a product we pay for. If enough people voice their opinions about it, things can and will happen to change or offer an alternative for differing styles of play.


All you guys that come flaming in saying, "If you don't like it quit, blah, blah, retoric, blah", are being very myopic, and play right into the hands of coporate greed.


B: The lack of a Star Wars-esque feel could be greatly improved in this game, by implementing quests that use existing Star Wars lore as the backbone, background, and theme.


The Devs had a perfect opportunity to do that with the village and they dropped the ball plain and simple.


I think there are numerous ways to make this game more immersive, and more in-line and in tune with the movies, books, and comics.


The time period they started in is the most confining and uneventful period in all of the Star Wars history, in so far as a non essential character , i.e. us the players, are concerned.


And to top it all off, the major battles that we the players could take part of in this time period aren't even in the game.


I think that there is a large percentage of the player base that would go ape$#*@ over a Star Wars MMO that was set in a different time period, and that had immersive quest with an environment rich in Star Wars lore that didn't condratict itself.


Jedi should be a starting profession, balanced and in-line with all the others(for PvP purposes). For all the end gamers... buff your character with some hero classes, that way there is some diversity in end game templates.


Have character progression be based more on questing than grinding mindlessly and ednlessly.


In short, we should never be content with anythig we aren't totally happy with.


Contentment leads to complacency. Complacency leads to becoming a cow just like all the myopic, neofiles that flame their "quit if you don't like it retoric" when someone posts a suggestion, dream, or thought about how Star Wars could be a better game.




I have to agree here I too am doing the FS grind or was I am currently waiting for the TOOW and can't really be bothered to waste my life on a mindless grind i have to agree the quests for the village are pretty good and I don't mind the decore or the style of the actual village its just the mindless grind that happenes after I have to agree this really needs to be changed a super long theme park needs to be initiated one that involves live 50 - 100 quests that are compeling and really teach you something about the force I wouldn't mind that at all cause it would be more interesting when I found out you could do the whole grinding in 3 months i was quite amazed but the fact you would have to be on the game almost all fo your time without anything else was abit insane I admire the people that have stuck with the whole grind system but most of the time you see a flame it is from a jedi you have a right to post your opinion but no right to flame things like " if you don't like it quit" what sort of attitude is that just cause you have managed to grind it doesn't mean that others should be the concept of he village needs to be updated not removed completly just the grind I have to agree did you grinders learn anything about the force nope just the fact you are proably more of a dark jedi than a light if you are willing to kill millions of creatures I say village is 1/2 and 1/2 change the grind




"The true essence of the force is every where never stronger or weeker in any area, always constant it is the weilder that is the vessel in which the force uses to carry out its will, but the force is neither good nor evil it is the heart of the wielder that uses the force that determines what form it truely takes."
Page 1 of 1
Previous Next