Force Sensitive Archive
Thread: Luck mods: Fact or Fiction?
Message Edited by TT1 on 10-15-2005 08:11 PM
zTiLer wrote:
sorry. i mean the amount it drops. not how offen credit drops
that's so useless!
In between I get the standard smuggler slice stuff, paintings, crystals, weapon parts, and BH schematics. I saw three items drop from a boss mob once. This has been fairly consistent. I wrote down all the CA/AAs I recieved and it has been usually almost always every 8-10 missions.If you consider the other stuff "good stuff" then probably every 3-5 missions for a crystal, or schematic, weapon part, or CA/ AA. Usually around 1,000 credits looted with a normal variance.
I will track by mission, does not take but a second to record,and see if there is a consistent increase and give some actual numbers. If you play a lot, at the end of the day if you grabbed 6 tapes and a bunch of other loot, it was a "lucky" day. If you don't play much and do the same amount of missions over 3 weeks that somejobless, pasty faced cellar dweller has done in 24 hours, then yes, you might call yourself unlucky.
CaptainAshcart wrote:
here is another way to find out if it really works...has anyone gotten a CA for luck, persuasion, vehicle control? if there has been no CAs for them then more than likely the Devs made those skills to waste player's time and money and letting us bicker at each other and discuss things like this...hmm...this makes me believe in God more and more each day. their is God and then ther are Devils...hmm...Devs and Devils....very close in spelling.
There never has been a tape for these skills. But here is a comparison you guys can discuss:
A friend of mine both of us log on after server reset and head out for some krayts. We target mainly Juves and canyons. He has The Luck branch filled I do not. Out of6 pairs each(12 Krayts)
Iloot 3 pearls, 2 sets of 100+ tissues, 1 smuggler tool
He loots 2 pearls, 2 sets of scales and 1 set of tissues, forget the damage on em.
From what I see Luck does not work for Loot,
We hit the Imperial Outpost and I can say thatfrom similar mobshe looted a bunch more credits than me though.
Just something to add to the discussion.
theEwokDude wrote:
It is a skill that only affects credits looted. I am thinking it is more of a roleplaying skill, same as Persuasion and Vehicular Control. For example, Anakin was good with a pod racer and a great pilot. You could say he had Vehicular Control. Those skills are for role playing and not much else. I don't think as a Padawan you want to go around killing NPCs because of your Luck with credits. Persuasion gives you discounts on training, which as a Jedi your training is free so you could say Persuation is useless. I also know Jedi that have told me they see no difference with having the Vehicular Control tree as well. These skills as far as I can tell are for role playing purposes only.
As for it affecting loot drops, no it doesn't. If that was the case it would be part of every single template. I remember a very long time ago someone had a thread like this and someone posted a link to some Dev post aobut Luck only affecting credits. If this has changed since then I don't know, but judging from this post I am guessing not. Like others have said, you have hot and cold streaks regarding loot. As a MBH, one week I found 5 Jedi SEAs. The next 3 weeks not one CA. Then one day before I log for work I decide to run one NPC BH Mission and its a +13 One handed LS Accuracy CA. These things come and go. There is no way to tell if anything affects it.
Vehicle control works.. you make tighter turns.. and you accelerate (not top speed) faster.
The best way to see that it works is by trying to stop on a vehicle with full vehicle control versus trying to stop withoutvechicle control on another toon.
I would have to agree that from everything I have read and heard from folks that the FS Luck tree is only about looting more credits. For most of us 300-400 more credits per loot really means nothing. So, is this tree even worth the 4 pts? I really doubt it.
What would be interesting is if you were in a group with the loot set on "Random" and the FS Luck tree improved your chances of nailing the group loot. I have not seen anyone really talk about that. ![]()
The big problem with testing this is that really there can be no "control" group. A single NPC is looted by a player with FS Luck. You either get loot or you don't. Another player without the FS Luck tree can't then loot that same NPC. So no way to have a true control in a comparison like this. Which would mean literally 100's of NPC loots at the same server reset time, similar NPC levels, etc..... and I doubt that is going to happen for any kind of accurate measurement.
I am one of those players with 4 extra points in my template...do I grab an extra box of Medic fora +5 Healing Efficiency or do I drop 4 pts into the FS Luck tree. Well, for now anyway I have an extra box of Medic! ![]()
Message Edited by xDiggerx on 10-18-2005 01:06 PM
peope wrote:
Vehicle control works.. you make tighter turns.. and you accelerate (not top speed) faster.
The best way to see that it works is by trying to stop on a vehicle with full vehicle control versus trying to stop withoutvechicle control on another toon.
Yeah it does work, just saying its pointless.