Force Sensitive Archive

Thread: Luck mods: Fact or Fiction?

TT1
Sat Oct 15, 2005 6:10 pm
#1


I see posts about the FS luck tree over and over, so this is the post that answer your questions.


1: Does the Luck tree increase loot drops?



As far as anyone can PROVE, there is no evidence to support it.


There are some people who swear by it, and those that have it and sure that it does not work.


i.e. : There are people who say "i get more loot after i got luck tree." <--- that is not evidence! That's just perception! (which can be effected by beer :smileyvery-happy


There are people who are sure that it does not work : Some one killed 7 krayts and got 1 pearl. After he got luck tree, 25 killed and 0 pearl dropped. <----- a real poster.




2: Then why i get drops so often?


It's luck people, LUCK.

People have streaks of luck once in awhile and some are born lucky.


i.e.: I did NPC BH missions, after my 120+ one, i got a Force +13 CA then enhanced power cell drops back-to-back.

Before that CA i NEVER got a decent drop.(got BH schms, cure eff+12 CA )And after the Force +13 CA, everything went back to normal.


3: Then what's the point of the tree?


The tree does work for credits. Other than that, it's for unlocking jedi.


Look, there are alot that is useless.Force Vehicle control: turn tighter yay! persuasion: lower training costs from NPC trainers yay!




Conclusion: I believe that they will never "fix" this to bring more luck on to players, if they do it unbalances the drop rates, which means that it will make the luck tree "required" part of SWG. Loot is supposed to be random.


Also luck is almost impossible to test. It can be tested, but it would take years to iron out the "bad days" and "good days" from the average.


That's it.

Message Edited by TT1 on 10-15-2005 08:11 PM

zTiLer
Sat Oct 15, 2005 6:16 pm
#2

i read it was only increasing your drop rate of credits



___________________________________________________
zTiLi <UR> - Former mayor of Echo Landing, Talus
zpEEdy <UR> - Leader of Underground Resistance

Gorai
Sat Oct 15, 2005 9:48 pm
#3






zTiLer wrote:
sorry. i mean the amount it drops. not how offen credit drops




that's so useless!



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zTiLer
Sun Oct 16, 2005 6:53 am
#4

it sure is



___________________________________________________
zTiLi <UR> - Former mayor of Echo Landing, Talus
zpEEdy <UR> - Leader of Underground Resistance

LuciustheWise
Sun Oct 16, 2005 5:52 pm
#5

I am about to find out. I started the luck tree yesterday as I had 4 spare points with nothing better to do. Prior to this I have been running MBH missions for about 3 months. On average I get a CA or AA every 8-10 MBH missions. All of the CAs and AAs I have found had at least one +8 or better mod on them to include one run with 4 jedi related tapes in a row. I pulled a LS experimentation, adouble bladed speed tape, a two handed accuracy tape, and a single bladedtape in a row, then nothing but smuggler stuff for 8-10 missions. Good thing desperate jedis buy them! I suppose it is wrong fora BH to give the very people he wants to kill, skill tapes...

In between I get the standard smuggler slice stuff, paintings, crystals, weapon parts, and BH schematics. I saw three items drop from a boss mob once. This has been fairly consistent. I wrote down all the CA/AAs I recieved and it has been usually almost always every 8-10 missions.If you consider the other stuff "good stuff" then probably every 3-5 missions for a crystal, or schematic, weapon part, or CA/ AA. Usually around 1,000 credits looted with a normal variance.


I will track by mission, does not take but a second to record,and see if there is a consistent increase and give some actual numbers. If you play a lot, at the end of the day if you grabbed 6 tapes and a bunch of other loot, it was a "lucky" day. If you don't play much and do the same amount of missions over 3 weeks that somejobless, pasty faced cellar dweller has done in 24 hours, then yes, you might call yourself unlucky.


nanos303
Mon Oct 17, 2005 1:33 am
#6

judging how much BH loot drops before and after the luck branch is still, as the original poster says, simply a matter of how you percieve these streaks of luck.

if you want better loot, there is FAR more evidence to suggest that BH'ing after a server reset ups the drops.


Now, I am no expert on the scientific method, but i believe this will not be put to rest untill two individuals take the time to kill a few hundred NPCs and record all loot dropped. One with +4 luck, one without. For instance, go somewhere where you can kill multiple NPCs with a reliable spawn lvl, like the stormies at the stronghold on corellia, or the corsec base, etc... preferably something low lvl so you can gather data faster. kill a hundred or few hundred or so, a set number determined before hand, make sure they are on the same server, same relative time after reset, etc, etc... then, compare loot. How many raw items dropped? was there a stat sig in the difference? this is quantitative. there is also the qualitative factor---even low lvl stormies drop CAs, holocrons, etc... most ppl would agree these are on the 'high' end of the loot table for these NPCs. did the luck person show a shift towords that end? or was it roughly the same?


Untill someone takes the time to do this (and who would? not me sounds boring... I am +4 luck though, had to do something with the med xp! lol) we'll never know... untill then, just believe what you want to believe... i know lots that think it only effects credits. some think it shifts loot towords the higher end, but doesn't increase the number of drops. some the other way around. just think what you wanna think, and untill someone gathers data, remember that all posts are merely opinion.



=========================================================
Who's scruffy-looking?
CaptainAshcart
Mon Oct 17, 2005 2:45 pm
#7

here is another way to find out if it really works...has anyone gotten a CA for luck, persuasion, vehicle control? if there has been no CAs for them then more than likely the Devs made those skills to waste player's time and money and letting us bicker at each other and discuss things like this...hmm...this makes me believe in God more and more each day. their is God and then ther are Devils...hmm...Devs and Devils....very close in spelling.



"There's a great deal of talk about loyalty from the bottom to the top. Loyalty from the top down is even more necessary and is much less prevalent. One of the most frequently noted characteristics of great men who have remained great is loyalty to their subordinates." General G. Patton

WHY PAY TO PLAY A BETA?
GrimzKeeper
Mon Oct 17, 2005 3:50 pm
#8






CaptainAshcart wrote:
here is another way to find out if it really works...has anyone gotten a CA for luck, persuasion, vehicle control? if there has been no CAs for them then more than likely the Devs made those skills to waste player's time and money and letting us bicker at each other and discuss things like this...hmm...this makes me believe in God more and more each day. their is God and then ther are Devils...hmm...Devs and Devils....very close in spelling.





There never has been a tape for these skills. But here is a comparison you guys can discuss:


A friend of mine both of us log on after server reset and head out for some krayts. We target mainly Juves and canyons. He has The Luck branch filled I do not. Out of6 pairs each(12 Krayts)


Iloot 3 pearls, 2 sets of 100+ tissues, 1 smuggler tool


He loots 2 pearls, 2 sets of scales and 1 set of tissues, forget the damage on em.


From what I see Luck does not work for Loot,


We hit the Imperial Outpost and I can say thatfrom similar mobshe looted a bunch more credits than me though.


Just something to add to the discussion.






AleronPre CU Jedi Elder

LAW
theEwokDude
Mon Oct 17, 2005 4:39 pm
#9

It is a skill that only affects credits looted. I am thinking it is more of a roleplaying skill, same as Persuasion and Vehicular Control. For example, Anakin was good with a pod racer and a great pilot. You could say he had Vehicular Control. Those skills are for role playing and not much else. I don't think as a Padawan you want to go around killing NPCs because of your Luck with credits. Persuasion gives you discounts on training, which as a Jedi your training is free so you could say Persuation is useless. I also know Jedi that have told me they see no difference with having the Vehicular Control tree as well. These skills as far as I can tell are for role playing purposes only.


As for it affecting loot drops, no it doesn't. If that was the case it would be part of every single template. I remember a very long time ago someone had a thread like this and someone posted a link to some Dev post aobut Luck only affecting credits. If this has changed since then I don't know, but judging from this post I am guessing not. Like others have said, you have hot and cold streaks regarding loot. As a MBH, one week I found 5 Jedi SEAs. The next 3 weeks not one CA. Then one day before I log for work I decide to run one NPC BH Mission and its a +13 One handed LS Accuracy CA. These things come and go. There is no way to tell if anything affects it.



"There are a lot of different levels within that [profession], so the people who've been [working down the Jedi path] for a long time will be much more powerful than the people just coming up. We're still rewarding people for their loyalty over the years." - John Smedley

Aerofea (90) Dark Elder Jedi of Lowca - Imperial Colonel
TT1
Mon Oct 17, 2005 6:31 pm
#10






theEwokDude wrote:

It is a skill that only affects credits looted. I am thinking it is more of a roleplaying skill, same as Persuasion and Vehicular Control. For example, Anakin was good with a pod racer and a great pilot. You could say he had Vehicular Control. Those skills are for role playing and not much else. I don't think as a Padawan you want to go around killing NPCs because of your Luck with credits. Persuasion gives you discounts on training, which as a Jedi your training is free so you could say Persuation is useless. I also know Jedi that have told me they see no difference with having the Vehicular Control tree as well. These skills as far as I can tell are for role playing purposes only.


As for it affecting loot drops, no it doesn't. If that was the case it would be part of every single template. I remember a very long time ago someone had a thread like this and someone posted a link to some Dev post aobut Luck only affecting credits. If this has changed since then I don't know, but judging from this post I am guessing not. Like others have said, you have hot and cold streaks regarding loot. As a MBH, one week I found 5 Jedi SEAs. The next 3 weeks not one CA. Then one day before I log for work I decide to run one NPC BH Mission and its a +13 One handed LS Accuracy CA. These things come and go. There is no way to tell if anything affects it.






I completely agree
peope
Tue Oct 18, 2005 3:33 am
#11


Vehicle control works.. you make tighter turns.. and you accelerate (not top speed) faster.


The best way to see that it works is by trying to stop on a vehicle with full vehicle control versus trying to stop withoutvechicle control on another toon.




sigs are for dorks
xDiggerx
Tue Oct 18, 2005 1:05 pm
#12


I would have to agree that from everything I have read and heard from folks that the FS Luck tree is only about looting more credits. For most of us 300-400 more credits per loot really means nothing. So, is this tree even worth the 4 pts? I really doubt it.


What would be interesting is if you were in a group with the loot set on "Random" and the FS Luck tree improved your chances of nailing the group loot. I have not seen anyone really talk about that.


The big problem with testing this is that really there can be no "control" group. A single NPC is looted by a player with FS Luck. You either get loot or you don't. Another player without the FS Luck tree can't then loot that same NPC. So no way to have a true control in a comparison like this. Which would mean literally 100's of NPC loots at the same server reset time, similar NPC levels, etc..... and I doubt that is going to happen for any kind of accurate measurement.


I am one of those players with 4 extra points in my template...do I grab an extra box of Medic fora +5 Healing Efficiency or do I drop 4 pts into the FS Luck tree. Well, for now anyway I have an extra box of Medic!



Message Edited by xDiggerx on 10-18-2005 01:06 PM




xDiggerx - Master Bounty Hunter/ Master Combat Medic/Rifleman 4000
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TT1
Tue Oct 18, 2005 2:12 pm
#13






peope wrote:


Vehicle control works.. you make tighter turns.. and you accelerate (not top speed) faster.


The best way to see that it works is by trying to stop on a vehicle with full vehicle control versus trying to stop withoutvechicle control on another toon.






Yeah it does work, just saying its pointless.
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