Force Sensitive Archive

Thread: Advice Needed on Capping XP Plz Help!!

Newbtotheforce
Sun Nov 14, 2004 5:26 pm
#1

I am trying to cap my XP to convert to force sensative XP.


I am master swords

master fencer

master TKA


With swords it only taken me a few hours to reach the 900xp cap. I mind hit, head hit 3, head hit 3 etc.. and soon I am capped.


However, with fencing and unarmed it seems to take me an eternity to cap, and I think I have reasonable weapons.


After 2 solid hours of using a 1-handed weapon, speed sliced gaffi stick, I only up to about 500K 1hand experience.


Unarmed seems even slower for me.


I've heard of people capping each of these in about an hour or two a piece. I have mainly been in large solo groups on dant and have been taking hurton stalker, and picket walker and protector missions..


Any advice appreciated!!! Thank you...
Dathmar
Sun Nov 14, 2004 8:46 pm
#2

If you dont need the money, just head to the squill cave on Tat... You will cap out each prof in 1 hour I promise. Just run a train of about 5 or 6 squills. (make sure your grouped at least) and just do AOE attacks. tkm is head hit, fencer is dizzy (most damage). Go buffed and You will have all profs. maxed by your buff downtime..




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SparkyNine
Sun Nov 14, 2004 9:11 pm
#3

Agreed. Squill cave is still a madhouse of xp even after the spawn nerf.



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Newbtotheforce
Sun Nov 14, 2004 9:21 pm
#4

where is the squlll cave?
NoxiTheLizard
Sun Nov 14, 2004 10:25 pm
#5

The Squill cave is on Tatooine near waypoint 10, -218.


Can any of you cap 3 times with one mastery (ie just TKM) in one set of buffs even with travel time to the village to convert?


Thanks.



Noxi

TKM/Scout
Chilastra
Ialwysdie
Sun Nov 14, 2004 10:38 pm
#6






Newbtotheforce wrote:

I am trying to cap my XP to convert to force sensative XP.


I am master swords

master fencer

master TKA


With swords it only taken me a few hours to reach the 900xp cap. I mind hit, head hit 3, head hit 3 etc.. and soon I am capped.


However, with fencing and unarmed it seems to take me an eternity to cap, and I think I have reasonable weapons.


After 2 solid hours of using a 1-handed weapon, speed sliced gaffi stick, I only up to about 500K 1hand experience.


Unarmed seems even slower for me.


I've heard of people capping each of these in about an hour or two a piece. I have mainly been in large solo groups on dant and have been taking hurton stalker, and picket walker and protector missions..


Any advice appreciated!!! Thank you...





I'm surprised you dont' use your area attack 3.


Squill cave is nice but still think doing Dantooine missions are quicker. I know for swordsman area attack is nice I can cap it within an hour. Fencer not sure if it has a good area attack and I don't like TKA's area attack either.


I personally for my swordsman go to dantooine solo group and take voritor Tracker/hunter, Hurton Huntresses/stalkers, Quenker relic reapers. These are about 5k per kill including lair with good spawnageand pay is good for the voritor ones till the patch goes live. I run in and just area attack 3 the lair and they drop like flies with the occasional runaway. I can cap Swordsman XP in an hour or sometimes depending on mission travel times less then an hour.


If you can do the same with the area attacks of your other professions your good to go.


perfavorebasta
Mon Nov 15, 2004 12:50 am
#7

omg,

to the original poster, please do this way


It's possible to cap tka in 1h 30min and I'm not the faster at all.

Go to dantooin, be buffed and in a solo group. Take huurton stalkers missions for some 10k at the terminals.

Aproach the lair and from 3m, target at the lair, not at the animals,hit the following macro that u will love to have in the toolbar for quick use:


SpinTKA

/unarmedSpin2; (don't remember exactly the command but just see it with ctrl+a)

/pause 0.5;

/macro SpinTKA;


just use a /dump to stop it if u go down of mind or the lair is destroyed to fast


do the same with the sword and the same with 1hands (dunno if there is a 1h-spin), Spin2h and Spin1h


This way u can destroy a lair of huurtons in 3min getting 65-75k unarmed exp and the relative combat exp

on the way to the mission and back do the same with every non mission lair u will bump into.


Easy, isn't it? Yes, but do the whole capping 100 times and u will be bored of this haha


Opith










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Pheloneous
Mon Nov 15, 2004 8:51 am
#8

How did you "MASTER" swordsman, TKM, and fencer? i could have sworn i tried this but ran out of skill points.
EuroTrash
Mon Nov 15, 2004 9:00 am
#9

And after all these hours to cap all 3 - you get the same XP converted as I do after an hour of capping Combat XP with C12 nades. Read the guide on this page - do yourself a favor...
Ialwysdie
Mon Nov 15, 2004 9:59 am
#10






Pheloneous wrote:
How did you "MASTER" swordsman, TKM, and fencer? i could have sworn i tried this but ran out of skill points.






You can master 3 elite melee professions.


It leaves no SP for anything else.


CheeseBurgerAnimal
Mon Nov 15, 2004 11:12 am
#11

If your rebel try the static Storm Trooper spawns. I can cap just TK in 30 minutes.


I just finished my 6th branch last nite! Come on Old Man I'm waiting...



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Newbtotheforce
Mon Nov 15, 2004 12:06 pm
#12

I Tried using C12 nades but I did not get any more combat XP per lair than I did when using other methods.. i.e. spin attack the lair to death.


EuroTrash
Tue Nov 16, 2004 1:06 am
#13

40-60K Combat XP per lair with spin attack? That means you get 400-600 Weapons XP per lair - damn what lairs are those - I need to try those!

Becuase that is how much you should be getting with C12 nades - if you're not you're doing something wrong...
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