Force Sensitive Archive
Thread: Grenading
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Homeelo
Fri Feb 18, 2005 5:01 pm
#1
I've seen a method of grinding with grenades referred to in here many times, but I'm having trouble finding the actual outlined method. Could anyone point me towards the appropriate posts? Also, how much should I expect to pay per crate of grenades? I'm on Bloodfin. Thanks for the info!
Rouge_Jedi
Fri Feb 18, 2005 5:42 pm
#2
Here is the webpage for a good post on how to use grenades with 4xxx commando,
http://forums.station.sony.com/swg/board/message?board.id=Forcesensitive&message.id=40272
Robren911
Fri Feb 18, 2005 9:22 pm
#3
I also read the guide and am ready to start grenading. I recently reworked my template to the TKM and adding commando now.
My only questions were what did you use to grind up to 4000 commando? Did you use c12 or c22 doing the same thing? Or did you TKM and save the combat XP?
Finally the one thing about grenading that has me confused is don't the animals rebuild the lair? I mean if you just attack they rebuild during combat. Don't they rebuild while you grenade?
SolemnVirus
Sat Feb 19, 2005 3:29 am
#4
The way I do it, I follow the guide to a T except as i am running towards the base (as a pistoleer) ill take a few pot shots at it. This causes the first round of spawns (which equals the 10-12 mobs per nest that the guide refers to) to happen as i am approaching which I find makes it go a bit quicker. They do indeed heal the base but that is none of your concern as it actually helps you more than hurts you.
After you kill those first twelve, leave the base alone and head to your other mish. Repeat. Than return. You will be able to get another 12 mobs out of the base, than just use your combat skill of choice to destroy the base (at this point the base is old enough to where you do crazzy ammounts of damage to it).
The general consensus is that the spawn that occurs when the base is at about 1/2 health isnt worth wasteing the time/grenades on.
After you do this, return to the second mish and repeat.
Hope this helps.
Sinj
After you kill those first twelve, leave the base alone and head to your other mish. Repeat. Than return. You will be able to get another 12 mobs out of the base, than just use your combat skill of choice to destroy the base (at this point the base is old enough to where you do crazzy ammounts of damage to it).
The general consensus is that the spawn that occurs when the base is at about 1/2 health isnt worth wasteing the time/grenades on.
After you do this, return to the second mish and repeat.
Hope this helps.
Sinj
Message Edited by SolemnVirus on 02-19-2005 02:29 AM
Robren911
Sat Feb 19, 2005 7:59 pm
#5
I gave it a test run on quenkers with C12 and C22 grenades and honestly I was shocked at the XP. I mean really shocked. Someone in game said a Dev says this may be nerfed as soon as this coming week. So I'm on all weekend grinding. I do the thing mentioned above with TKA instead of pistol. A few spinning attacks to get the first full spawn out then toss away. I can't wait to see the DMG from the Imperial Detonators when i move to Dath tomorrow and start banking the XP.
If you're like me and not really a hardcore gamers and generally depend on advice of the more experienced folks. Follow this method of grenading for your grinding. It really is worth the conversion.
Oscal
Sun Feb 20, 2005 2:32 pm
#6
On tempest ive seen crates of 25 for 50k each, might be able to find cheaper (of imperial detonators that is)
zcc16
Mon Feb 21, 2005 1:21 am
#7
what about when your tkm but dont want to grind out commando. I want to use grenades but am to stupid to figure it out. I read some post but it still doesnt make sense. How much do grenades cost btw
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