Force Sensitive Archive

Thread: Wait an extra phase or unlock Jedi with a useless tree?

starcrusher04
Mon Feb 21, 2005 7:58 am
#1


I have a question I'd like to throw out for advice. When I wasa village noob, I got Ranged Speed as my first unlock. I didn't think things through to Jedi. Now I have to either finish the village "on schedule" with a tree that is not only broken, but will be useless as a Jedi or wait three weeks to unlock ranged defense. (I started in phase 1 so i can finish in phase 2, this time around, but ranged defense isn't until phase 3). So the question is: Is ranged Defense worth the 3 week + wait to start the Jedi grind?


I've heard that ranged defense isn't actually a big deal as Jedi because your grinding mostly involves animals and, once you have saber block, you don't have to worry as much about ranged defense. This would make me inclined to go ahead and finish.


So, would the + 20 in ranged defense be worth it, in the long run, to put off Jedi 3 weeks?


Message Edited by starcrusher04 on 02-21-2005 09:59 AM



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Warryyr
Mon Feb 21, 2005 8:10 am
#2

I say just get started with your Jedi.


The sooner you get your Jedi, the sooner you can start working on getting them levelled, which takes awhile in and of itself.


I don't have Ranged Defense, but I do have Ranged Speed, and I'm doing just fine.


Get your Jedi ASAP, you've earned it

Wilow
Mon Feb 21, 2005 8:13 am
#3

I am having a similar dilemma which route should I take???

Melee Defence (phase 4)
Pursuation (phase 1)
Melee Speed (phase 2)
Melee Accuracy (phase 3)
NOTHING (phase 4)
Scout (phase I)
Vehicle Control (phase 2)

OR

Melee Defence (phase 4)
Pursuation (phase 1)
Melee Speed (phase 2)
Melee Accuracy (phase 3)
NOTHING (phase 4)
NOTHING (phase I)
Vehicle Control (phase 2)
Luck (phase 3)

OR

Melee Defence (phase 4)
Pursuation (phase 1)
Melee Speed (phase 2)
Melee Accuracy (phase 3)
NOTHING (phase 4)
Scout (phase I)
NOTHING (phase 2)
Luck (phase 3)
starcrusher04
Mon Feb 21, 2005 8:24 am
#4


Taking Waryyrr's advice, you'd want this one:


Melee Defence (phase 4)
Pursuation (phase 1)
Melee Speed (phase 2)
Melee Accuracy (phase 3)
NOTHING (phase 4)
Scout (phase I)
Vehicle Control (phase 2)

Scout is a good skill cuz you get terrain negotiation and you can hunt for hides/etc and make camps. All helpful skills if you dont have 15 SP to spare for scout ( I dont). You wouldn't have ranged defense with this template, we'll see what other people have to say about its necessity or lack there of.


Melee Defence (phase 4)
Pursuation (phase 1)
Melee Speed (phase 2)
Melee Accuracy (phase 3)
NOTHING (phase 4)
NOTHING (phase I)
Vehicle Control (phase 2)
Luck (phase 3)


No matter what, I'd advise don't get Luck. It is hotly debated as to whether or not it works. If you're gonna wait until Phase 3 to finish, you might as well go ahead and get Ranged Defense. I'm guessing it will help you stay alive longer as a Padawan.



---sig below---
these are my toons:
tadashi, scalp

Wilow
Mon Feb 21, 2005 8:26 am
#5

I know its hotly debated but I know 2 people that loot SOMETHING ever 2nd kill at worst. while people that don't have it seem to only get it every 6th or 7th kill.
darthles
Mon Feb 21, 2005 9:31 am
#6

On my old account i had a jedi with around 1/2 his points into jedi skills and im here to say these skills mean absolutley NOTHING.
Warryyr
Mon Feb 21, 2005 9:59 am
#7






darthles wrote:

On my old account i had a jedi with around 1/2 his points into jedi skills and im here to say these skills mean absolutley NOTHING.





Yeah, honestly for the most part - when you're working on your Jedi, most skills will have very little impact or significant benefit to your Jedi.


The one I like the mostis Vehicle Control (noticeable difference if you train it fast). Just because we all spend so much time on our bikes.


Survival would be nice I guess, for the +5 terrain negotiation and the camps, but not necessary - in general you're going to want to head back to the safety of a town when not grinding, and the terrain negotiation can be achieved with some Travel Biscuits made with good resources.


I mean, do what you like, but in general the FS skills won't really make you a lot better Jedi or provide significant benefit.



Warryyr
Mon Feb 21, 2005 10:01 am
#8






starcrusher04 wrote:


Taking Waryyrr's advice, you'd want this one:


Melee Defence (phase 4)
Pursuation (phase 1)
Melee Speed (phase 2)
Melee Accuracy (phase 3)
NOTHING (phase 4)
Scout (phase I)
Vehicle Control (phase 2)

Scout is a good skill cuz you get terrain negotiation and you can hunt for hides/etc and make camps. All helpful skills if you dont have 15 SP to spare for scout ( I dont). You wouldn't have ranged defense with this template, we'll see what other people have to say about its necessity or lack there of.


Melee Defence (phase 4)
Pursuation (phase 1)
Melee Speed (phase 2)
Melee Accuracy (phase 3)
NOTHING (phase 4)
NOTHING (phase I)
Vehicle Control (phase 2)
Luck (phase 3)


No matter what, I'd advise don't get Luck. It is hotly debated as to whether or not it works. If you're gonna wait until Phase 3 to finish, you might as well go ahead and get Ranged Defense. I'm guessing it will help you stay alive longer as a Padawan.




Unless I'm mistaken, the Survival branch in Phase 1 will give you the use of small camps, and some terrain negotiation, however - you CANNOT harvest, as the /harvest command is granted at Novice Scout. You might have a harvest bonus, but you cannot actually use the /harvest command without spending 15 skill points for Novice Scout.


Kryxal
Mon Feb 21, 2005 11:05 am
#9

Just one piece of advice ... never do NOTHING for the phase's quest if you have a choice. Pick whatever you think you're most likely to use, or whatever you'd like the reward for.



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starcrusher04
Mon Feb 21, 2005 12:50 pm
#10








Unless I'm mistaken, the Survival branch in Phase 1 will give you the use of small camps, and some terrain negotiation, however - you CANNOT harvest, as the /harvest command is granted at Novice Scout. You might have a harvest bonus, but you cannot actually use the /harvest command without spending 15 skill points for Novice Scout.







Youre right on this. I spoke too soon. I guess my dream of being able to hunt without using 15+ skill points up will not be coming true. But the Terrain Negotiation will be nice in the short term.

Message Edited by starcrusher04 on 02-21-2005 02:51 PM



---sig below---
these are my toons:
tadashi, scalp

Bossman505
Mon Feb 21, 2005 2:27 pm
#11

So you can make small camps though?



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starcrusher04
Mon Feb 21, 2005 10:38 pm
#12



Warryyr wrote:


darthles wrote:
On my old account i had a jedi with around 1/2 his points into jedi skills and im here to say these skills mean absolutley NOTHING.


Yeah, honestly for the most part - when you're working on your Jedi, most skills will have very little impact or significant benefit to your Jedi.

The one I like the most is Vehicle Control (noticeable difference if you train it fast). Just because we all spend so much time on our bikes.

I mean, do what you like, but in general the FS skills won't really make you a lot better Jedi or provide significant benefit.






just wanted to hear a little more feedback on this.
So FS skills have little benefit to Jedi except for the vehicular control? Any opinions (from Jedi or very the very knowledgable only please) to the contrary? Just curious.



---sig below---
these are my toons:
tadashi, scalp

Fellstaff
Mon Feb 21, 2005 11:35 pm
#13

Doest matter if you wait to unlock a different tree if you don't have the experience to train that tree, you never mentioned if you've already filled out the other 5 lines already



---
Isa Lodeah - pre-pub 9 FSCS unlock (31/32), post-CU Padawan
Onib - pre-pub 9 Jedi Initiate 4134, post-CU full template Padawan
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