Force Sensitive Archive
Thread: FS Crafting Mods Are most of them actually useful?
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Alristico
Wed Aug 31, 2005 8:29 pm
#1
-Experimentation (force experimentation +20) Increases your chances of getting Amazing Successes while crafting.
This seems to be hands down the most useful for my crafter.
-Assembly (force assembly +20) Increases your ability to succeed while assembling an item.
-Assembly (force assembly +20) Increases your ability to succeed while assembling an item.
With +25 assembly suit, crafting food, and a crafting city bonus I always succeed, would this also help me to get amazing successes? If not I don't see the point.
-Repair (force repair bonus +20) Increases your chances to repair a damaged or broken item.
-Repair (force repair bonus +20) Increases your chances to repair a damaged or broken item.
Not worth all the effort unless I wanted my crafter to become a jedi or get that extra character.
-Technique (crafting technique +4) Decreases you chances of failing (lowering experimental risk) while crafting.
-Technique (crafting technique +4) Decreases you chances of failing (lowering experimental risk) while crafting.
Again, with a +25 assembly suit, crafting food, and a crafting city bonus I don't ever remember failing on any assembly, ever.
Seems like all I need is the FS experimentation. But I will get the others if they would make me a better crafter, so will they?
Cebre_Opasloa
Wed Aug 31, 2005 10:45 pm
#2
Alristico wrote:
-Experimentation (force experimentation +20) Increases your chances of getting Amazing Successes while crafting.
This seems to be hands down the most useful for my crafter.
-Assembly (force assembly +20) Increases your ability to succeed while assembling an item.
With +25 assembly suit, crafting food, and a crafting city bonus I always succeed, would this also help me to get amazing successes? If not I don't see the point.
-Repair (force repair bonus +20) Increases your chances to repair a damaged or broken item.
Not worth all the effort unless I wanted my crafter to become a jedi or get that extra character.
-Technique (crafting technique +4) Decreases you chances of failing (lowering experimental risk) while crafting.
Again, with a +25 assembly suit, crafting food, and a crafting city bonus I don't ever remember failing on any assembly, ever.
Seems like all I need is the FS experimentation. But I will get the others if they would make me a better crafter, so will they?
As a Jedi Master Crafter 12 pt Weaponsmith on your server, I can positively tell you they are definitely worth it.
I never get less than great or amazing experimentation results on assembly or experimentation. I can't recall the last time I got a critical fail, but then my 99.7% tools help. Repair I haven't used as much but I've never fried a weapon since getting it so make your own judgement on that one.
Alristico
Wed Aug 31, 2005 11:06 pm
#3
I was actually hoping someone would say they weren't worth it lol. I just finished the FS experimentation branch (my first branch) and it was not my idea of fun
Oh well, back to clickyville
Cebre_Opasloa
Thu Sep 01, 2005 12:09 pm
#4
Alristico wrote:
I was actually hoping someone would say they weren't worth it lol. I just finished the FS experimentation branch (my first branch) and it was not my idea of funOh well, back to clickyville
You can always send your doctor bills for carpal tunnel syndrome into SOE for reinbursement...
j/k
They'd never pay it, but it might be cathartic even though it's futile.
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