Force Sensitive Archive
Thread: Master Doctors Please sign for raise in Exp cap
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juado
Wed Oct 20, 2004 2:18 pm
#1
/sign please Deavs raise the exp cap for us master doctors. I'm a master swordsman and i can do 3 trees in combat in the time it takes me to do half of this tree. The only way i'm finding any kind of success, but still taking hours, is to kill and rez a friend so i get exp quickly, but even then this is taking WAY TOO LONG.
http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=613796
Go here and post a sign please sry for the double post
Message Edited by juado on 10-20-2004 03:04 PM
LordZahn
Wed Oct 20, 2004 2:22 pm
#2
/sign
I'll sign but the Dev's will never see this... read below.
http://forums.station.sony.com/swg/board/message?board.id=Forcesensitive&message.id=11&jump=true
juado
Wed Oct 20, 2004 2:52 pm
#3
http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=613796
PLEASE SIGN HERE AND GO TO THIS PAGE AND SIGN TO VOICE YOUR WORD!
Trebs
Wed Oct 20, 2004 3:47 pm
#5
You're joking, right?
Senses via doctor is now the FASTEST branch filler. Just check out ANY of the other fs-grind threads. Look at theWEEKS it takes for any crafter or DAYS for any combat branch. Doctors can fill a whole branch in 5 hours - that is NOTHING.
I just hope they don't fix (ie nerf) this before I can finish filling persuasion. My only hangup is waiting for this last batch of rez kits - and the materials needed for a batch of 332 kits was next to nothing compared to one crafting branch.
PS - I wouldn't bother buffing- just rez. There is less of a delay and as your alt/friend quickly gets 1000BF, you are just wasting buff packs.
juado
Wed Oct 20, 2004 4:04 pm
#6
No i'm dead serious u tell me how to make it done in 5 hours and then i'll believe it try it yourself bro i've been doing it for 20 hours now and have 210k exp it SUX yes buffing and rezing!!!!
http://forums.station.sony.com/swg/board/message?board.id=doctor&message.id=68817
Check this out if you have any disbeliefs about signing
Message Edited by juado on 10-20-2004 04:13 PM
juado
Wed Oct 20, 2004 4:07 pm
#7
And with the grenade exploit (of course i'm a wookie i have the worse luck) any combat profession can easily be capped. Wookkies are the only ones that can't. -ps if u don't know what i'm talking about read the forums for commandos for force sensitive!! don't post if your ignorant --lol -- which of course everyone is humm interesting.
Amsterdoominator
Wed Oct 20, 2004 6:32 pm
#11
What's the cap on medical XP then? 120k I suppose?
Seems quite alright to me.
LordZahn
Wed Oct 20, 2004 6:44 pm
#12
Amsterdoominator wrote:
What's the cap on medical XP then? 120k I suppose?
Seems quite alright to me.
Med xp cap is 80k at master. But its not a matter of how fast you can grind it out for some of us. Some of us actually like playing the game and dont want to make 625 trips to the village every 10 minutes. And god forbid your only a medic.
Amsterdoominator
Wed Oct 20, 2004 6:53 pm
#13
80k?
wth that's bull, why is the cap of every combat profession twice the amount needed for the highest skill you got, 900k
ah I'll never understand their weird maths
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