Force Sensitive Archive

Thread: I now see why combat exchange rate was changed ( it was a good move)

Guyvii2
Sun Aug 14, 2005 8:56 am
#1



I also see why they removed 3:1 combat xp . you can granade all 6 branches this phase alone ( phase 4 ). The spawns start all grouped together. While people say they should make nades their own weapon xp, shucks... who the heck knows how hard it is to reprogram this change. You see how long it took to do the armor change and Combat Upgrade. The nade thing had to be fixed before phase 4 of the village started. ( or would we be happier with them stopping at phase 3 while they reprogramed granades to be heavy weapons or their own xp? I do not think so ! ) .


I am guessing Lots of people forget their bosses do lots of things that seem dumb ( and I am sure lots are dumb) but they may have information , you do not. Just like parents do dumb stuff , but they may know something you do not. MAYBE, the devs do dumb stuff because they know something , YOU do not know (some times).


Think about it.




Guyous Starconquest
TKM/ M Pikeman/ Doc 4 0 0 0/ FS/Master IMP Pilot
Jedi Level 90
Julia-Guyous Starconquest
Bounty Hunter Level 50
Corbantis
Playing since Sept 2003
(gnnGuyous]nnnWX9ggggggggggggggggggggggggggggg)
Super_nice_jedi
Mon Aug 15, 2005 11:06 am
#2

Whatever the devs can see, just hope they're not hallucinating!



---------------------------------------------------------------------------------------------------
You're out of time, SOE The whole 2.5 months shouldn't have been. The game was fine up until Nov 15th. If the CU was worked on, instead of devoting time to the NGE (including the many months prior to November), the game could possibly be totally bug free by now.

My account cancels on 2nd Feb, which was a waste as only played game for 1 day to get the life day gifts, will be resubbing when creature handler, Bio-engineer, scout, and ranger return, oh and the FS village.
NameWithheld
Mon Aug 15, 2005 11:37 am
#3

Grenades don't do much damage really (especially those that a non Commando can use) so if a nade gridner were to try his luck at phase 4 he may find himself getting no credit for any kills. Also, I don't imagine many groups would put up with it too long considering it's all about out damaging the other groups. A solo nade grinder in phase 4? No chance imo





--------------------------My Characters-------------------------------
~Starsider~ Jimmi Vincetta (human Reb)
~WoW~ Server=Durotan, Main=Rahsod
~DnL~ Rahsod

---------------------------------------------------------------------------
Chobdab
Mon Aug 15, 2005 2:44 pm
#4

everyone complain more maybe theyll fix it



:::I SUPPORT COMP MINI SUITS AND 6 STAT BUFFS!!!:::


I ALSO SUPPORT MARKET-LED PRODUCTS!
Guyvii2
Mon Aug 15, 2005 6:30 pm
#5





everyone complain more maybe theyll fix it


----------------------------------------------------------


Here is a man dreaming. Bi*ching over stupid stuff just pisses me off , as well as someone trying to fan the flames of hate. I did not know you were one of the progammers of this game and knew when something was broken. We should let you fix it and then bi*ch to you because you "broke it".



what is there to fix? Combat xp is free, remember. If the Devs wanted , they could make in not count at all.


Again I say, for the people that say that the devs should have made it its own catagory like thrown weapons or just made it heavy weapons. Do you know what is involved programing wise to do this. I am guessing the coding was easier to change the covertion rate at the village rather then mess up EVERYOTHER PROFFESSION that uses Combat experance for their tree.


For Force Sensitive experance. The Combat xp is FREE. Did you hit the mob with some extra move to get the 10 % combat experiance? No, It was for your combat tree. You are mad because your free combat exp is not getting you 3:1? Dang. lets see how hard you work to solve problems, like you expect from the devs. They spend Hecka hours programing and all you have to do is wait for someone to work their way around how the game is suppose to be, crying and fanning the flames of hate where ever you go.


With CU they made a mistake with people getting too much exp in groups. They are trying to fix it . While you cry NERF!!! Please grow up ( no matter your age) and look around you and think. ( I know there are some adults here also ). Any change also effects other classes, not just you.


I am not happy about the converson change but I am adult enought ( in this case at lease) to realize that it is not a NERF but an needed adjustment.


I would like the devs to say why they did this but it would probably attach lots of hate mail ( gee, I do not know why they would think that) so it is better just to do it and stay quite, at lease until people show they are more mature. People treat you the way you act ( sometimes ) . We only had at lease 2 weeks with the "leak" of informaition. It was not really a supprise. I am guessing most people thougth it would happen the last publish. we dodge the bullet for about 2 day.

Message Edited by Guyvii2 on 08-15-2005 06:39 PM



Guyous Starconquest
TKM/ M Pikeman/ Doc 4 0 0 0/ FS/Master IMP Pilot
Jedi Level 90
Julia-Guyous Starconquest
Bounty Hunter Level 50
Corbantis
Playing since Sept 2003
(gnnGuyous]nnnWX9ggggggggggggggggggggggggggggg)
hans803
Mon Aug 15, 2005 7:21 pm
#6

I think this and Med xp were changed for this phase. They were the only 2.They are the onesREAL easy to get. I tried to see how much I could get and capped 900K combat in one wave then capped 1.2 Mil med xp in another wave. (MBH,Carb4/4/0/2,CM4/0/0/0) With the waves being increased you could get 300KFS combat(20 waves, just one a day, and your done)or 120K sense per wave. It's still easy to getting the othersense and crafting XP. I'm betting it gets changed back after this phase!!



Homer-J

Guyvii2
Tue Aug 16, 2005 12:31 am
#7


I was in the group and I granaded the second wave because I got tired of looking for the Pirates ( I only need to hit 13 more to finish the quest , I all ready got all the outlaws, that was a lot of running , trust me) You only need to hit the pirates with fragments to turn them red on the HUD. I noticed that I capped combat xp ( for me it was 300k) very quickly). I do not know if it was because I was only getting credit for the mobs my group killed or if it was for all the kills. I am guessing you may be right , and I was getting exp only for my group kills, I only did it for the one wave. But quest wise nading is rad. Even if if is only a group thing. The xp capped you within 20 min and you do not have to run to the village ( well, not very far) If the old xp conversion was in place , very few people could get their quest done.

Imagine over 50 % of the FS grinders camping the spawns. As soon as the spawn appeared. maybe 10 each 8 man groups hitting the spawns at the same time. No one would get credit for the kill , LOL. But also, many would not even get to shoot at the spawns before they were killed. I know I had problems getting to many mobs before they were killed. Thus the reason I had to switch to granading attacks. I just had to be fast enought to target a mob when they first appeared and hope the fire teams did not kill the target I had choosen to throw my granade to.

I think they really made the quest better for the majority of the people.

A solo granader would not get exp. but in a group , it would be business as useal. early in the phase there are so many people that it does not matter if you have naders. I am guessing that in the last week , it will be hard repulsing the village attack . Less people. Now there are LOTS of people to cover your butt.

Think about it.

Message Edited by Guyvii2 on 08-15-2005 12:35 PM



Guyous Starconquest
TKM/ M Pikeman/ Doc 4 0 0 0/ FS/Master IMP Pilot
Jedi Level 90
Julia-Guyous Starconquest
Bounty Hunter Level 50
Corbantis
Playing since Sept 2003
(gnnGuyous]nnnWX9ggggggggggggggggggggggggggggg)
mpedersen
Tue Aug 16, 2005 12:38 am
#8






NameWithheld wrote:
Grenades don't do much damage really (especially those that a non Commando can use) so if a nade gridner were to try his luck at phase 4 he may find himself getting no credit for any kills. Also, I don't imagine many groups would put up with it too long considering it's all about out damaging the other groups. A solo nade grinder in phase 4? No chance imo




You're right, but now since the CU, you get full xp even if your nade does 50 damage, That all needs to be fixed, and this was the best way to do it.





- Want a PRE-CU Server? CLICK TO SIGN THE PETITION!


"We needed to give people more of an opportunity to be a part of what they have seen in the movies rather than something they had created themselves." - Nancy MacIntyre, SWG senior director at LucasArts. (New York Times 12/10/05)
Bountyzhunter
Tue Aug 16, 2005 12:48 am
#9


[quote]You're right, but now since the CU, you get full xp even if your nade does 50 damage, That all needs to be fixed, and this was the best way to do it. [/quote]



Sorry, no, this was not even close to the best way to do it, this way only hurts LEGITIMATE players trying to grind out their FS skills for Jedi. The BEST wasy to have done this would have been to make 'nades use heavy or thrown weapon xp. There was no need to nerf combat xp trade in, as you only get 10% combat xp per kill already, hence combat xp was ALREADY being traded in 30:1. In reality, the combat xp trade in is actually equal to 300:1 now, which quite honestly, is BS, and the devs know it.




[URL="http://www.guildcafe.com/member/Nakazza"][IMG]http://imagehost.guildcafe.com/badge/badge-1915.gif[/IMG][/URL]
Orfen_135
Tue Aug 16, 2005 12:56 am
#10

I'm hoping it's just for phase 4, and maybe that is what is really happening, but I'd like the devs to come out and tell us what exactly is happening. AND, I thank you very much for this post, it is a very mature post, unlike some that say "Deal with it" or "CHANGE IT BACK".




Fral Resanto
Retired Stormtrooper
TK-157
Valcyn Galaxy

Orfen
Dark Jedi
Starsider Galaxy

BobbyBrujo
Tue Aug 16, 2005 4:08 pm
#11


I do hope this combat conversion ratio change will be reset back to 3:1 after phase 4, it didn't make sense to me until i read about being able to easily cap combat xp while grenading the sith waves....


and in regards to the programming post, I am a programmer and even though I have never worked on such a complex system as swg, I understand the difficulties involved in not only implementing new ideas but maintaining ones that already exist


I hope that this change was just a work around because greandes should not be giving so much combat xp nor so much medical xp, it looks like a bug to me but I don't completely understand the mechanics of this but maybe it's working as intended but if it is indeed a bug or unbalanced ( which i think it is ) then it should be fixed no matter how hard it is, and i hope a fix is in the works and if it takes longer then so be it because I would want the fix to be as bug free as possible


and in regards to combat xp being free.... i have no arguments here.... but combat xp is 1/10 of weapons xp and thus should be set at a better conversion ratio than weapons xp, but again while people use greandes to gain higher amounts of combat xp, this is not good, and until the devs fix it people will keep 'nade' grinding


just my 2 cents



Brujo - Master Rifleman // Master BE
Kobra - Light Jedi Padawan - waiting for Knight Trials
Guyvii2
Tue Aug 16, 2005 6:03 pm
#12

Thank you for looking beyond our small view of things.



Guyous Starconquest
TKM/ M Pikeman/ Doc 4 0 0 0/ FS/Master IMP Pilot
Jedi Level 90
Julia-Guyous Starconquest
Bounty Hunter Level 50
Corbantis
Playing since Sept 2003
(gnnGuyous]nnnWX9ggggggggggggggggggggggggggggg)
Page 1 of 1
Previous Next