Force Sensitive Archive
Thread: Combat XP Conversion Change, about time.
Forgive me if my maths suck as its 6.50am here but the ammount of xp needed to do the FS grind is equivilant to grinding 43 (elite)professions. So frankly its not the case that we are better off now in the slightest.
7.6mill FS xp needed x 30 = 228000000 (yes thats 228 million xp)
5.2 mill xp to master caribineer for example. so 228 / 5.2 = 43 (elite)professions.
Now of course not every profession is equal while armorsmith for examplemay well be more ofa hassle than a combat profession the entertainer type professions are very easy.
Now this is skewed because you will struggle to keep a decent combat level while doing this so it would take longer to get the 43 professions than do the fs grind most probably, but of course there isn't anything like 43 elite proffessions availible so IMO in a race to either master all professions or do the 7mill + fs grind now my money would be on the profession grinder.
doing the professions is also more varied, more interesting and likely more fun and while I was taking a long break from the game over the period that profession grinding was the path to jedi it was my understanding that it was rare to have to do all the proffessions and you could unlock as soon as 8 (also very rare though)
So not only have SOE thrown the baby out with the bathwater they've probably thrown alot of subcriptions out with it. Grenades needed changeing the ammount of xp needed didn't.
Edit - OppsDouble post sorry
May as well put something constructive while I'm here.
It now takes :
2 x longer grinding than the legit grinders yesturday
8 x longer grindingthan the legit grinders during double xp week.
30 x longer grindingthan the grenade grinders yesturday
120 x longer grindingthan the grenade grinders during double xp week !!!!
So it easy to see why people are upset when the grind was already long and unfun. Lets see them add fun challanges to becoming a jedi not adding a minium of 17500 more bols to be killed than the legit people yesturday.
Message Edited by Noggin on 08-04-2005 11:33 PM
Getting jedi is easy and well defined now then it has ever been.
It's fair.
I still have to grind FS xp and you don't see me whining.
TT1 wrote:
Finally they did something about the nade grinders.
I am sick and tired of naders just throw a nade and SIT there and do NOTHING. (Unless they are healers, they can still get med xp from healing with combat)
And those that don't do nade grinding, sorry, but that had to be done.
2. Besides, if you don't use nades you would cap all the 3 ranged weapons before combat ever caps. (I know i'm MBH)
Yeah it takes longer, but that's the point.
1. People rush into going for jedi and that's not how it was in the past. They had to grind MULTIPLE professions.
This system currently is still easier and shorter than it was before. So we areare considered lucky.
Honestly we are still better off than those who played this early.
1. this could be a valid point, if some of those professions weren't able to be AFK macro grinds.
2. this is true but the 360k combat xp you would have will now fetch you 12k fs xp instead of the additional 120k fs xp to accompany your three caps.
i havent used nades, but i am indifferent to people using them or not. until this point their grinding never really affected mine. and if this is an attempt to stymie the jedi population on lowca, ibelieveit is far too late for that.
Ride wrote:
I am glad that they changed the nade XP. It needed to be done. I was sick of little Jedi "wanna-be" fools tossing nades at every lair, then yelling at the group to kill everything.
They did not need to change the 3:1 conversion to 30:1.
Capping Combat XP is a pain, but it can be done. My current Template is: Master Rifle/Carbine/Pistoller 0101. I cap out Rifle and Carbines at 1.2 mil each, which gives me around 250,000 Combat XP. I then work on Pistoleer and get the remaining 50,000 of Combat XP I need. That way, each trip gave me over 200,000 FS XP toward Combat Prowess and Enhanced Reflexes.
Now, I worked for my combat XP. I did not nade. Using grenades is for Commando's, and should be used for Heavy Weapons XP, but not so much where someone throws a nade, and mooches off of people.
The problem is they didn't change nade xp, they changed combat xp.
The devs short-handed themselves out of a situation that they alone are responsible for.
If they were intelligent they would have made a "grenade xp" that you get for using grenades, which would then be able to put in place a 1:30 conversion into force combat xp. If that still wasn't enough to slow people down I would have changed combat xp to 1:10 conversion or at the max 1:15.
Once again the Devs punish those players who have played the game and not rushed through it. When they first started the village I didn't get any free unlocks as I only did 3 holos upto that point. Yes I was changing professions, but I didn't go and master so many professions in a week just to unlock. and now that I"m going along with the village slowly working my way up, and thinking I will be finished by a certain time, they just doubled when I'll be finished.
Not really. I wish I had done it all in the old system. When it first came out you could solo quenker missions with grenades only for pure combat xp and didn't need a group. And before the village, the holo grind I considered faster than now. At least there was no artifical time caps, just however much you were willing to grind. It was, granted, an unfulfilling and uninteresting way to play a game, but it was easier IMO nonetheless.
TT1 wrote:
Finally they did something about the nade grinders.
I am sick and tired of naders just throw a nade and SIT there and do NOTHING. (Unless they are healers, they can still get med xp from healing with combat)
And those that don't do nade grinding, sorry, but that had to be done.
Besides, if you don't use nades you would cap all the 3 ranged weapons before combat ever caps. (I know i'm MBH)
Yeah it takes longer, but that's the point.
People rush into going for jedi and that's not how it was in the past. They had to grind MULTIPLE professions.
This system currently is still easier and shorter than it was before. So we areare considered lucky.
Honestly we are still better off than those who played this early.