Force Sensitive Archive

Thread: Combat XP Conversion Change, about time.

TT1
Thu Aug 04, 2005 10:07 pm
#1

Finally they did something about the nade grinders.

I am sick and tired of naders just throw a nade and SIT there and do NOTHING. (Unless they are healers, they can still get med xp from healing with combat)


And those that don't do nade grinding, sorry, but that had to be done.

Besides, if you don't use nades you would cap all the 3 ranged weapons before combat ever caps. (I know i'm MBH)


Yeah it takes longer, but that's the point.

People rush into going for jedi and that's not how it was in the past. They had to grind MULTIPLE professions.


This system currently is still easier and shorter than it was before. So we areare considered lucky.


Honestly we are still better off than those who played this early.









Noggin
Thu Aug 04, 2005 11:26 pm
#2

Forgive me if my maths suck as its 6.50am here but the ammount of xp needed to do the FS grind is equivilant to grinding 43 (elite)professions. So frankly its not the case that we are better off now in the slightest.


7.6mill FS xp needed x 30 = 228000000 (yes thats 228 million xp)


5.2 mill xp to master caribineer for example. so 228 / 5.2 = 43 (elite)professions.


Now of course not every profession is equal while armorsmith for examplemay well be more ofa hassle than a combat profession the entertainer type professions are very easy.


Now this is skewed because you will struggle to keep a decent combat level while doing this so it would take longer to get the 43 professions than do the fs grind most probably, but of course there isn't anything like 43 elite proffessions availible so IMO in a race to either master all professions or do the 7mill + fs grind now my money would be on the profession grinder.


doing the professions is also more varied, more interesting and likely more fun and while I was taking a long break from the game over the period that profession grinding was the path to jedi it was my understanding that it was rare to have to do all the proffessions and you could unlock as soon as 8 (also very rare though)


So not only have SOE thrown the baby out with the bathwater they've probably thrown alot of subcriptions out with it. Grenades needed changeing the ammount of xp needed didn't.


Noggin
Thu Aug 04, 2005 11:27 pm
#3



Edit - OppsDouble post sorry


May as well put something constructive while I'm here.


It now takes :


2 x longer grinding than the legit grinders yesturday


8 x longer grindingthan the legit grinders during double xp week.


30 x longer grindingthan the grenade grinders yesturday


120 x longer grindingthan the grenade grinders during double xp week !!!!


So it easy to see why people are upset when the grind was already long and unfun. Lets see them add fun challanges to becoming a jedi not adding a minium of 17500 more bols to be killed than the legit people yesturday.

Message Edited by Noggin on 08-04-2005 11:33 PM

TT1
Fri Aug 05, 2005 4:46 pm
#4

Getting jedi is easy and well defined now then it has ever been.


It's fair.


I still have to grind FS xp and you don't see me whining.



gRampz
Fri Aug 05, 2005 4:52 pm
#5

You "have" to grind out Force Sensitive? I wasn't aware that anyone had to, to enjoy the game.



______________
(gnn[[[[[[[[[[]nnnWX9

oktgrimm
Fri Aug 05, 2005 5:07 pm
#6






TT1 wrote:

Finally they did something about the nade grinders.

I am sick and tired of naders just throw a nade and SIT there and do NOTHING. (Unless they are healers, they can still get med xp from healing with combat)


And those that don't do nade grinding, sorry, but that had to be done.

2. Besides, if you don't use nades you would cap all the 3 ranged weapons before combat ever caps. (I know i'm MBH)


Yeah it takes longer, but that's the point.

1. People rush into going for jedi and that's not how it was in the past. They had to grind MULTIPLE professions.


This system currently is still easier and shorter than it was before. So we areare considered lucky.


Honestly we are still better off than those who played this early.














1. this could be a valid point, if some of those professions weren't able to be AFK macro grinds.


2. this is true but the 360k combat xp you would have will now fetch you 12k fs xp instead of the additional 120k fs xp to accompany your three caps.


i havent used nades, but i am indifferent to people using them or not. until this point their grinding never really affected mine. and if this is an attempt to stymie the jedi population on lowca, ibelieveit is far too late for that.





oktavious grimm


i don't f#@kin' like you!


sentinals of <CRIPS> mos coran


Ride
Fri Aug 05, 2005 5:40 pm
#7

I am glad that they changed the nade XP. It needed to be done. I was sick of little Jedi "wanna-be" fools tossing nades at every lair, then yelling at the group to kill everything.


They did not need to change the 3:1 conversion to 30:1.


Capping Combat XP is a pain, but it can be done. My current Template is: Master Rifle/Carbine/Pistoller 0101. I cap out Rifle and Carbines at 1.2 mil each, which gives me around 250,000 Combat XP. I then work on Pistoleer and get the remaining 50,000 of Combat XP I need. That way, each trip gave me over 200,000 FS XP toward Combat Prowess and Enhanced Reflexes.


Now, I worked for my combat XP. I did not nade. Using grenades is for Commando's, and should be used for Heavy Weapons XP, but not so much where someone throws a nade, and mooches off of people.



Glen
-Server: Radiant
-Guild: Watchmen
-Professions: Jedi
Aaron
-Server: Radiant
-Professions: MBH/MSL/CM 4000

(gnnnndnnnngWXgggggggggggggggggggggggggggggggg)
JaxMeridian
Sat Aug 06, 2005 10:23 am
#8

OK, here the points one by one:

#1) Even if the new XP conversion effects the Nade Grinders, it is still the best way OVER the other of getting combat XP, so although Nade XP results in less FS XP at conversion, it's still more than I can make doin ANYTHING else. So they HAVEN"T gotten rid of the Nade Grinders, they made them the ONLY alternative.

#2) All the XP now converts at 30:1, including Medic, so this WASN'T because of the Naders, as everyone assumes.

#3) You are correct, it does take longer, but thats the point ( but not the way you make it). The Jedi grind is now easier than the FS grind. That means you won't see fewer Jedi for a LOOOONG time, instead, what you'll see is MORE FULL TEMPLATE Jedi first. You're looking at all the Padawans that have completed their FS grind going Full Template, and this is what you guys seem to be griping about, so you're support of the XP conversion change make no sence at all. You just got the very thing that you all said you DIDN'T want.

#4) No, it's not easier and shorter than it once was, it's longer, and only serves to eliminate any content ( what little exsists) from the game of those that are intent on getting Padawan. Getting the Glow from Holo Grinding was shorter than the Village, since it wasn't time related. There are three weeks between each phase, and that means that with six branches to fill, fast or show filling them, makes no difference. It CANNOT be done in less than the set amount of time. If you unlock one branch every phase, and you CAN only unlock one each phase, then you have to go through all four phase shifts at least once, then two more. Thats 18 weeks at minimum. Thats four and a half months minimum that you have to commit to doing this.

#5) Whether we are better off than those that did it before us is irrelevent. We're not doing it their way, we have to do it the way that's been laid before us. We started this deal with the FS XP conversion at 3:1 for combat, so the only, and I mean the ONLY thing that has been done is to remove our enjoyment of it. Yes, you can still fill those branches between the shifts, but not if you want to do or enjoy anything else. Not if you intend to be a Padawan at the end of your unlocks. Most will not be able to do this, since most are not power players. So the power players have to do what they already did anyway, but those of us that don't playe 12 to 16 hours per day are the ONLY ones that are screwed.

To recap: Not fewer Jedi, but more full templated Jedi Padawans, not longer for the power players, but only for the casual players. A long time where there will be more Jedi, so whats the result of this? The only ones that have an oponion that matters are the ones that it effects, and thats the casual players. BH's don't count since they hate Jedi and want them rare ( remember, not the results comming from this). So what you have is a situation where SOE is intentionally giving the casual players an ultimatum. Commit to twice as long as you bargained for to get what we promised you in advertisements, or leave.

Guess what the majority of the casual players are gonna do?

Thats right, they're gonna leave.

Stupid move SOE.

Not fewer Jedi. Remeber I said that.

Wait two months and do a head count of how many Jedi Padawans, full templated, are in the Starports, and then tell me who was right. All you guys cheering this crap are chearing the wrong side. This will not have the effect you think it's going to.



Tzhar Khune
Elder Bounty Hunter,New Order Jedi
Member of CorBa
Server- Bria
"Yeah, I'm a Corellian, wanna make something of it?"
nefarious
Sat Aug 06, 2005 11:51 am
#9






Ride wrote:

I am glad that they changed the nade XP. It needed to be done. I was sick of little Jedi "wanna-be" fools tossing nades at every lair, then yelling at the group to kill everything.


They did not need to change the 3:1 conversion to 30:1.


Capping Combat XP is a pain, but it can be done. My current Template is: Master Rifle/Carbine/Pistoller 0101. I cap out Rifle and Carbines at 1.2 mil each, which gives me around 250,000 Combat XP. I then work on Pistoleer and get the remaining 50,000 of Combat XP I need. That way, each trip gave me over 200,000 FS XP toward Combat Prowess and Enhanced Reflexes.


Now, I worked for my combat XP. I did not nade. Using grenades is for Commando's, and should be used for Heavy Weapons XP, but not so much where someone throws a nade, and mooches off of people.





The problem is they didn't change nade xp, they changed combat xp.


The devs short-handed themselves out of a situation that they alone are responsible for.


If they were intelligent they would have made a "grenade xp" that you get for using grenades, which would then be able to put in place a 1:30 conversion into force combat xp. If that still wasn't enough to slow people down I would have changed combat xp to 1:10 conversion or at the max 1:15.


Once again the Devs punish those players who have played the game and not rushed through it. When they first started the village I didn't get any free unlocks as I only did 3 holos upto that point. Yes I was changing professions, but I didn't go and master so many professions in a week just to unlock. and now that I"m going along with the village slowly working my way up, and thinking I will be finished by a certain time, they just doubled when I'll be finished.



I'm sorry but have the devs played the game? Grinding over and over and over is not fun. Playing the game is fun. Getting a good group and running around having a good time is fun, and if your lucky the group lasts a few hours and I have a good 600k in rifle xp and 60k in combat xp which at turn in would have given me 40k of force combat xp, now I end up with 22k.


The trip to the village isn't fun either. I keep running into trees left and right, I feel like finding a contractor to cut a path to the village.



Kadissa Wavingfly
Freelance Pilot - Elder Creature Handler
HOBO

There are no great men, only great challenges that ordinary men are forced by circumstances to meet.
raymandust
Sun Aug 07, 2005 12:07 am
#10

bah nothing to read here move along...
JaxMeridian
Sun Aug 07, 2005 11:59 am
#11

/bump



Tzhar Khune
Elder Bounty Hunter,New Order Jedi
Member of CorBa
Server- Bria
"Yeah, I'm a Corellian, wanna make something of it?"
DrDhax
Sun Aug 07, 2005 1:44 pm
#12






TT1 wrote:

Finally they did something about the nade grinders.

I am sick and tired of naders just throw a nade and SIT there and do NOTHING. (Unless they are healers, they can still get med xp from healing with combat)


And those that don't do nade grinding, sorry, but that had to be done.

Besides, if you don't use nades you would cap all the 3 ranged weapons before combat ever caps. (I know i'm MBH)


Yeah it takes longer, but that's the point.

People rush into going for jedi and that's not how it was in the past. They had to grind MULTIPLE professions.


This system currently is still easier and shorter than it was before. So we areare considered lucky.


Honestly we are still better off than those who played this early.





Not really. I wish I had done it all in the old system. When it first came out you could solo quenker missions with grenades only for pure combat xp and didn't need a group. And before the village, the holo grind I considered faster than now. At least there was no artifical time caps, just however much you were willing to grind. It was, granted, an unfulfilling and uninteresting way to play a game, but it was easier IMO nonetheless.

DrDhax
Sun Aug 07, 2005 1:47 pm
#13

Plus you only had to master the profession, not endlessly grind it. Although WS seemed an endless grind, lol.
Page 1 of 1
Previous Next