Force Sensitive Archive
Thread: My first try at the MA quest...
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Venemous-Breed
Mon Jan 17, 2005 10:05 pm
#1
...and I am sooooo pi#*ed off...
First of all, its me and another person. I am TKM/MSwords/medic 2140. She is MRifles/MCH. I take the mission. We make our way out and find our base. Sit back and draw them one by one just as pretty as you please. Only had to scatter once. Get our 5 kills. Take out the gate and the turrets from range. Get on the speeder and get ready to go. Now, the omens start. I am sitting on my speeder, she is going to fly right down the center and get the siths attention and lead them away. As she goes this NS Huntress agros me and blows my speeder up. Now, I have no speeder, am on foot in a fight with an NS huntress, and the riflemen is in the middle of 10 sith. Not a good time to say the least. She gets away, I kill the huntress. Since my speeder is a flash speeder I just buy a new one and get ready to go. Riflemen flys down and low and behold, NO SITH WILL AGRO HER!!!. I get within 50 meters and they open up on me. w-t-f????? Anyways, after a couple of attempts I manage to get in the base. The inner turret is still working, and is tossing big energy turds at me but I run around on the inside to the other gate so it cannot shoot me. Now, a sith follows me in!! Ok, Np. I fight the sith and kill it. Meanwhile the riflemen is flying around in the middle of 10 sith and nobody is bothering her. Again, w-t-f?? I get rid of the one sith, blow the inner gate. I decide I need to get rid of the turret before walking out with the commander and walk around to hit it. It starts shooting, along with 3 sith from outside the base, who promptly come in and kill poor me. I rez at an outpost. Meanwhile, the riflemen walks into the base, right up to the commander. It gives her a capture option. Still no sith are shooting at her. While I am getting rebuffed and wounds taken care of, another player walks into the base with the riflemen. It seems the other player cannot capture the commander, so the riflemen tries. No luck, neither of them can capture the commander. Finnally, with my buffs redone, I get on my speeder and start back out to the base. I travel 500 meters and lo and behold, the commander up and poisens himself. Thats it, game over. Do not pass go, do not collect $200.00 dollars. For the 3rd time....W-T-F?????
So much for several hours wasted. And what the @*(O is up with the no agro? No capture? Either way..I am out.
First of all, its me and another person. I am TKM/MSwords/medic 2140. She is MRifles/MCH. I take the mission. We make our way out and find our base. Sit back and draw them one by one just as pretty as you please. Only had to scatter once. Get our 5 kills. Take out the gate and the turrets from range. Get on the speeder and get ready to go. Now, the omens start. I am sitting on my speeder, she is going to fly right down the center and get the siths attention and lead them away. As she goes this NS Huntress agros me and blows my speeder up. Now, I have no speeder, am on foot in a fight with an NS huntress, and the riflemen is in the middle of 10 sith. Not a good time to say the least. She gets away, I kill the huntress. Since my speeder is a flash speeder I just buy a new one and get ready to go. Riflemen flys down and low and behold, NO SITH WILL AGRO HER!!!. I get within 50 meters and they open up on me. w-t-f????? Anyways, after a couple of attempts I manage to get in the base. The inner turret is still working, and is tossing big energy turds at me but I run around on the inside to the other gate so it cannot shoot me. Now, a sith follows me in!! Ok, Np. I fight the sith and kill it. Meanwhile the riflemen is flying around in the middle of 10 sith and nobody is bothering her. Again, w-t-f?? I get rid of the one sith, blow the inner gate. I decide I need to get rid of the turret before walking out with the commander and walk around to hit it. It starts shooting, along with 3 sith from outside the base, who promptly come in and kill poor me. I rez at an outpost. Meanwhile, the riflemen walks into the base, right up to the commander. It gives her a capture option. Still no sith are shooting at her. While I am getting rebuffed and wounds taken care of, another player walks into the base with the riflemen. It seems the other player cannot capture the commander, so the riflemen tries. No luck, neither of them can capture the commander. Finnally, with my buffs redone, I get on my speeder and start back out to the base. I travel 500 meters and lo and behold, the commander up and poisens himself. Thats it, game over. Do not pass go, do not collect $200.00 dollars. For the 3rd time....W-T-F?????
So much for several hours wasted. And what the @*(O is up with the no agro? No capture? Either way..I am out.
LordScotticus
Mon Jan 17, 2005 10:26 pm
#2
Sounds like you had a very hard night bro.
The no aggro is common on sith thugs; use it to your advantage! They're not like baz nitches or perbolas that chase after everything that moves like pups on a busy street; if you're not in combat with something nearby, you're actually reasonably safe. They aggroed you when you attacked the turret because that's combat at a close proximity to them. Your mistake was not taking out the turret on your way by, compounded by attacking it while sith were nearby.
Had you waited another 2 or 3 minutes, they would have despawned. You could have then taken out the turret and had your rifleman enter the base unmolested.
Regarding the commander: he actually poisons himself the moment he's captured. He's supposed to! That's how the devs get you on a timer to get him back to the village. If he's poisoned and still alive, you're good to go: start walking home. If the capturing group member dies, the commander's poison accelerates and he dies too.
Since you dropped the gate, you're "keyed" to the commander. Until you're back in range, nobody can capture him, even a member of your group. Once you got back she (or you) could capture.
After you capture, keep an eye on those thugs. They'll continue to spawn in and out all the time, and when they coast is clear, run for it! One of you leads the commander out (on foot, very important: NO BIKE) while the other takes care of any thugs that should still be lingering. The capturer then walks a bee-line straight to the captain, "do not pass go, do not collect $200.00." The person who lowered shields then spends their time sweeping for pirate spawns on the way back to the village. Another post said you actually don't have to kill them, just lead them away and shake aggro, but I've not tried it and I don't recommend it.
You were actually really close, man. Once you're out of the base with the commander, the rest is actually pretty easy. Keep your kevlar on straight and the sweat out of your eyes and I think you'll get it next try.
I run a guide service on Bloodfin that guarantees success. If you play there, send me an email and I'll send you my information packet....I've unlocked about 10 others on 6 trips since Friday night, no failures. I refund the deposit on failure, but fortunately it hasn't come up yet. 
IGN is revelation.
Cheers bro, and good luck out there.
TJPuddlejumper
Mon Jan 17, 2005 10:49 pm
#3
If your partner does not have this quest, the Sith shouldn't agro on her. The Sith will auto-agro anyone who has the melee accuracy quest.
I finished mine tonight. Just me (TKM/part Doc) and a Rifleman/Doc, not doing the quest. I lowered shields, and we drew ONE Sith and killed him. I ran up to gate and busted it in, and died running back. Rifleman rezs me, I rebuff. Since I died, the commander spawned.Rifleman swoops in to watch for the despawn, and when coast is clear, I zoomed in, grabbed the commander, and burst ran back out. He taunted any agros on me, and only thing left is the foot race.
You came dang close, way closer than I did on my first attempt. I guess that would make it more frustrating than dieing quickly, but sounds like you had/have a good plan. Just try again.
Venemous-Breed
Tue Jan 18, 2005 8:19 am
#4
Thanks for the support guys...
I am thinking about starting a phase 3 MA quest recovery program. Would you like to hire on as grief counselers?
So then the thing for me to do, is either keep the fiflemen as not having taken the quest, so I can take advantage of her destroying turrets and gates. But then I will not get both crystal rewards. Or have her take the mission, and have another person not grouped to take out the turrets and gates, use her to sweep the way clear for me to go in and get tweedle dee.
Kaz
I am thinking about starting a phase 3 MA quest recovery program. Would you like to hire on as grief counselers?
So then the thing for me to do, is either keep the fiflemen as not having taken the quest, so I can take advantage of her destroying turrets and gates. But then I will not get both crystal rewards. Or have her take the mission, and have another person not grouped to take out the turrets and gates, use her to sweep the way clear for me to go in and get tweedle dee.
Kaz
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