Force Sensitive Archive
Thread: Devs, will phase 3 capture quest be fixed before phase change?!
It is unfair to have us stand idle while this phase ticks away.
Please give us a response regarding the problem. Thank you.
Well I don't know about post-CU but pre-CU I know there were compaints that this quest was impossible. I might have agreed with those people but luckily I found this: http://forums.station.sony.com/swg/board/message?board.id=Forcesensitive&message.id=44673&highlight=melee+accuracy which made the quest much easier. Has the quest somehow changed since the CU? Do the thugs hit as hard and have the same health and resists as pre-CU. I hope not cause then it would be impossible. WhatCL are the thugs, pirates and outlaws?
TruGeek I read your post and although I agree with you in sentiment, unless I'm missing something here, however if I'm not mistaken your friend needs to kll 5 thugs as a part of the mission. He can't sneek in and capture the commander and leave. If he did he would fail the mission. Word of warning that once he does kill 5 thugs and capture the commander he can't allow the commander to stop moving for any reason.
Well I don't know about post-CU but pre-CU I know there were compaints that this quest was impossible. I might have agreed with those people but luckily I found this:
http://forums.station.sony.com/swg/board/message?board.id=Forcesensitive&message.id=44673&highlight=melee+accuracy
which made the quest much easier. Has the quest somehow changed since the CU? Do the thugs hit as hard and have the same health and resists as pre-CU. I hope not cause then it would be impossible. WhatCL are the thugs, pirates and outlaws?
TruGeek I read your post and although I agree with you in sentiment, unless I'm missing something here, however if I'm not mistaken your friend needs to kll 5 thugs as a part of the mission. He can't sneek in and capture the commander and leave. If he did he would fail the mission. Word of warning that once he does kill 5 thugs and capture the commander he can't allow the commander to stop moving for any reason.
If anyone actually manages this, I would love to hear about it.
Correct. You need to kill 5 thugs. The easist method was to run in and stand in the back of the base when they despawn, and pull one at a time and gang up on it. Now, you aren't going to gang up on one...very easily. If you pull an additional one on accident? Your are in the cloner even faster.
Jheron wrote:
Well I don't know about post-CU but pre-CU I know there were compaints that this quest was impossible. I might have agreed with those people but luckily I found this:
http://forums.station.sony.com/swg/board/message?board.id=Forcesensitive&message.id=44673&highlight=melee+accuracy
which made the quest much easier. Has the quest somehow changed since the CU? Do the thugs hit as hard and have the same health and resists as pre-CU. I hope not cause then it would be impossible. WhatCL are the thugs, pirates and outlaws?
TruGeek I read your post and although I agree with you in sentiment, unless I'm missing something here, however if I'm not mistaken your friend needs to kll 5 thugs as a part of the mission. He can't sneek in and capture the commander and leave. If he did he would fail the mission. Word of warning that once he does kill 5 thugs and capture the commander he can't allow the commander to stop moving for any reason.