Force Sensitive Archive

Thread: Some Recommended Updates to FS XP Conversion

sms909
Thu Aug 25, 2005 8:45 pm
#1

Guys,


I'd like to recommend a few updates/fixes to FS conversion:


1. Allow shipwrights to convert crafting xp to FS xp - just because this crafting profession was added after the village started, doesn't mean it should not be part of the village system. It's a ground based profession and should get credit.

2. Scouting xp should convert to reflexes xp - all the scouting mods are part of the reflexes tree so why does scouting xp give senses FS? It's ok for it to convert senses, but it should also convert reflexes as well.

3. Allow Jedi xp to convert to FS xp - lots of players picked FS skills pre-cu and blindly when the holo-grind system was changed to the village - for anyone on the path to jedi or already a full template there is no way for them to adjust their FS trees.


Thanks.



Gebi Capto
Elder Jedi
Republic Artisans Guild, Crystal Valley Dantooine
Sunrunner Galaxy

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DoreanGrae
Thu Aug 25, 2005 9:12 pm
#2






sms909 wrote:

Guys,


I'd like to recommend a few updates/fixes to FS conversion:


1. Allow shipwrights to convert crafting xp to FS xp - just because this crafting profession was added after the village started, doesn't mean it should not be part of the village system. It's a ground based profession and should get credit.

2. Scouting xp should convert to reflexes xp - all the scouting mods are part of the reflexes tree so why does scouting xp give senses FS? It's ok for it to convert senses, but it should also convert reflexes as well.

3. Allow Jedi xp to convert to FS xp - lots of players picked FS skills pre-cu and blindly when the holo-grind system was changed to the village - for anyone on the path to jedi or already a full template there is no way for them to adjust their FS trees.


Thanks.






1 and 2 I agree with. I think they're reasoning for no having SW or space combat XP convert is that not everyone can get it. Lame in my opinion, but whatever.


With your 3rd point though, I think you're wrong on this. Why should they move to help the people who selected only the FS skills that got them Jedi the fastest? If you care about your FS skills, you wait an extra phase or two. Sure it takes longer, but you get the skills you want. If you want the fast track, why should you be allowed to re-do it after the fact in a manner any different than everybody else?





Dorean Grae, Follower of the Force

Jerso Shard, Rebel Commander

"A Jedi's strength flows from the Force, but beware the Dark Side. Anger, fear, aggression, the Dark Side of the Force are they. Easily they flow, quick to join you in a fight. Once you start down the Dark Path, forever will it dominate your destiny. Consume you it will."

I support removing Jedi from the game rather than leaving them as represented in NGE

December 7, 2005: The Day SOE loses another customer
Airborne98
Thu Aug 25, 2005 9:56 pm
#3

I think #3 should be allowed, but only after they are jedi knights.


Thanks way, you don't reward (as much) people who grind out all the crafting lines standing right there in the village.


But it absolutely is true that Jedi Knights shouldn't be forced to drop a LOT (and it is a LOT) of jedi boxes, then gain regualr skills, just to change lines, then get the jedi xp back.


If a person has done the work to finish their tempalte, then allow them to convert jedi xp to FS xp.
Cebre_Opasloa
Thu Aug 25, 2005 10:12 pm
#4






Airborne98 wrote:

I think #3 should be allowed, but only after they are jedi knights.


Thanks way, you don't reward (as much) people who grind out all the crafting lines standing right there in the village.


But it absolutely is true that Jedi Knights shouldn't be forced to drop a LOT (and it is a LOT) of jedi boxes, then gain regualr skills, just to change lines, then get the jedi xp back.


If a person has done the work to finish their tempalte, then allow them to convert jedi xp to FS xp.






Reward?


You make it sound like crafting is an easier road to Jedi.


In a couple of hours a person could and still can earn 30+ thousand FS combat prowess XP killing critters. In the same time a crafter MIGHT get 16k if he's lucky despite the better conversion rate.


Even with the travelling combatants have to do it's much easier and quicker to do that than craft your way to a Jedi.






Every time you renew your SWG account, a kitten is born. Please, SWG Players, the world needs more cute little kittens to love...

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Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.
Airborne98
Thu Aug 25, 2005 10:29 pm
#5


What I'm refering to is people who AFK grind crafting xp in the village 20+ hours a day. I know of some people who even use programs to automatially talk to the npc and convert the xp they have stored up automatically every few hours.


Message Edited by Airborne98 on 08-26-2005 12:31 AM

Cebre_Opasloa
Thu Aug 25, 2005 10:55 pm
#6






Airborne98 wrote:


What I'm refering to is people who AFK grind crafting xp in the village 20+ hours a day. I know of some people who even use programs to automatially talk to the npc and convert the xp they have stored up automatically every few hours.



Message Edited by Airborne98 on 08-26-2005 12:31 AM





Even so, the rate at which even those people would gain xp makes it a much slower way to get there. And let's not forget the AFK entertainers...


Under any scenario crafting is a slow road to Jedi.


One guy who did combat is boasting he completed the grind in 1-2 months. My FS Master Crafter took a lot longer than that despite two free unlocks, and that's not even mentioning the huge amount of resources you'd consume grinding in this way.






Every time you renew your SWG account, a kitten is born. Please, SWG Players, the world needs more cute little kittens to love...

main () { postcount++; }

Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.
Specter2k3
Fri Aug 26, 2005 4:27 am
#7

Fs skills are still not accurately explained and never will be. I had Jedi pre-9 and am re-grindrinding 2 through the fs stages, and SOE always lied when us Jedi tried and still try to get answeres to what the hell do these stupid things do. As some fs skills just seems like a little luck, not +55 for melee or ranged this and that.

Message Edited by Specter2k3 on 08-26-2005 04:28 AM



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Oferx
Fri Aug 26, 2005 6:13 am
#8

I agree with number three, y shouldn't jedi be able to change it. Sounds like someone's jealous


I agree with 1 and 2 also


Bobwell Bothwell

DI



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Desperado
s Love & Hate Are Both Dillusions
s Master of Both s
You dont know the power of nothing.


...dead and loving it...


Trean
Fri Aug 26, 2005 12:20 pm
#9






Airborne98 wrote:

I think #3 should be allowed, but only after they are jedi knights.


Thanks way, you don't reward (as much) people who grind out all the crafting lines standing right there in the village.


But it absolutely is true that Jedi Knights shouldn't be forced to drop a LOT (and it is a LOT) of jedi boxes, then gain regualr skills, just to change lines, then get the jedi xp back.


If a person has done the work to finish their tempalte, then allow them to convert jedi xp to FS xp.





First of all, I was one of those crafters. So screw off. I wanted the FS lines to enhance my master weaponsmith. The CU then messed up crafting royally and ruined it for me, so after two years of crafting I thought jedi would be a good change. Now that I am done with my template I guess I cannot truly argue with your Jedi Knight pre-req since I kind of want to be one, but this ability to switch your FS boxes is available to every person that doesn't go Jedi why should it not also be equally available to full templated jedi, and not just at 23.8k FS-XP per village visit.



Trean Speyr-Caggeyder
Former SWG Player
Voted Starsider's Best Weaponsmith - August 2005

Rudakus
Fri Aug 26, 2005 12:20 pm
#10


DoreanGrae you are misunderstanding why #3 needs to be implemented. Many jedi picked up the fs skills before they had any effect on certain aspects of thejedi prof. ( ie ranged acc. / melee speed / melee acc. etc. ) Because of this it puts some jedi at a disadvantage for having jedi before the fs skills were correctly implemented/explained.


- Rudakus



"I grew up in front of the TV and I turned out TV." -Homer Simpson
Trean
Fri Aug 26, 2005 12:24 pm
#11


stupid windows

Message Edited by Trean on 08-26-2005 02:25 AM



Trean Speyr-Caggeyder
Former SWG Player
Voted Starsider's Best Weaponsmith - August 2005

sms909
Fri Aug 26, 2005 5:09 pm
#12


Ok,


Just to clarify, pre-publish 9 folks who were either already Jedi or had unlocked a number of holocron professions got to "unlock" a free tree in FS and train in those skills.They had to pick somewhat blindly b/c skills like luck and persuasion were never really explained. Also, pre-cu, the general thought was that most Jeditrained master sabers and the melee accuracy and speed mods did not enhance sabers beyond the master skill. Now, following the CU the melee mods help, and Jedi powers are effected by the ranged speed modifier (not the ranged accuracy - hopefullly something to get fixed in the future).


I can't really comment on AFK grinders. This post is not to address that issue. It is simply to allow the conversion to be fixed for a number of professions SW and Scout for before you become a Jedi as well as giving Jedi the ability to change FS trees. This would be especially nice since the respec for exisiting Jedi did not allow them to update their FS skills based on their new template (i.e. a Jedi decided to go MPowers but didn't have the ability to switch melee speed for ranged speed FS skill, etc.).


Thanks.




Gebi Capto
Elder Jedi
Republic Artisans Guild, Crystal Valley Dantooine
Sunrunner Galaxy

ggggggggggggg9XnllnlnlnllnW9ggggggggggggg


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