Force Sensitive Archive
Thread: Am I doing something wrong on FS grind??
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silversvt
Fri Mar 04, 2005 7:44 am
#1
Ok my question is what am i doing wrong? I am using c12 grenades for the giant biz natches and it takes about 15 to 20 grenades to get the first 5 down to about 1/2 or 1/4 of their health. By that I mean 3 or 4 grenades of 5uses each,Then they all scatter so i hit the base with my spin attack a few times and they slowly start coming back so i end up running after each one and finishing them off with my unarmed3 and i am getting about 1900 +500 or go combat exp per kill. So if I use mainly grenades to kill them it would take forever to kill them. Any help would be appreciated. I stand in the middle of the base btw and have tried targeting the base and targeting nothing just to see if it makes a difference. I amusing c12's with powerups on them. Thanks for your help.
Awie
Fri Mar 04, 2005 8:08 am
#2
hey,
first things first, if u really wanna grind fs, you should be using IMP dets these are granted at 3/x/x/x commando, if you want to do baznitches follow this method
get all ur nades into a toolbar row, top and bottom
go stand in the middle of the lair, and target it, once ur in the middle of the lair, start tossing your nades at it, since your attacking a lair, you will never miss, and you will never miss hitting the bazniches, if your going to use c12's then ur gonna need alot of them, i would deffienetly recommend getting some damage power ups too, beleive it or not they help alot
hope this was a little helpful to you.
Belligerent
Sakaba-Tou
Fri Mar 04, 2005 8:38 am
#3
If you want to grind, I would suggest going 4/0/0/0 commando or Master. I never used Imp's so i'm not sure what the damage is, but I know that Thermal's are higher and Proton's are WAY higher damage. If you have the SP's available to do it, Master is probably the best choice. You just have to save up all the Traded in XP until you have enoughf or all 6 branches and at the end, learn them all at once because any template that is Master Commando isn't gonna have a lot of extra room for SP's. I think it comes close to 7.5 million Force XP for all 6 and using Therm's or Proton's (while milking the lairs) then that shouldn't take too long at all. Good luck and hopefully it helped a little bit
Kenshin'Himura
GodsOfDeath
TKM/Grenadier/FS Grinder
"You couldn't possibly defeat someone who smells of so much blood."
-Saitou Hajime-
silversvt
Fri Mar 04, 2005 9:02 am
#4
Thank you for the responses. I am MasterTKA and MasterDoc so i can only use the c12's. Has anyone had a problem with the biz natches running away? After i do about 15 or so throws they all scatter.
Mclearin
Fri Mar 04, 2005 9:51 am
#5
Here is what I do, I am TKM Master merch, and a little medic, thus I can only use c-12's as well. The cookie cutter FS seems to be 4000 commando, 4000 TK and the rest in doc, but I have never been one to go along with the crowd.
I get voritor tracker missions on dant. they give about 5.5k combat per kill, they don't have any specials other than posture chance, which is easily defeated with a /stand macro.
I use c12's and power ups. speed p-ups make it go a bit faster, but damage p-ups hit harder, and you have less chance of one of them running off.
Speaking of running off, the voritors seem to like to stay put and take all the damage. Most of the time they won't run until on of their HAM is under 100, so it will only take 1 hit for the clean up, if they do run off.
here is the method:
stand in the middle of the lair, and kick it to get aggro, then start hitting with grenades. I like to double click from inventory, and keep the inventory as small as it can be. If you hit the changeview button then click the type button at the top of the columb twice, it will put all the grenades at the top. continue tossing until the first wave (usually 8) is dead or run off. then chase them down and do your clean up. I usually meditate my wounds away and search the lair and loot the corpses between waves. then kick the lair again, until one pops and start tossing again until the last four are dead. this will get you about 66k combat and the lair usually gets you to about 69k. two missions put you about 130-140k and in a buff I can cap combat pretty easy. It is right about 4.5 missions for the cap.
a small hint:
For some reason only five lizzards will aggro you, and you can't hit ones that dont aggro even if they are in range,and you have to kill them and start on another, thisis a waste of nades. To prevent this, I usually try and find a Kunga or a Janta, aggro them and drag them to the lair. with this guy there the lizzards that don't aggro you will aggro him, putting them in combat and letting you hit all eight lizzards plus a kunga with your nades. If you pull this off it can save you about 5 stacks of nades per lair.
I hope this helps you, and be prepared to use a lot of nades and p-ups. If you look around you can find c-12s with decent damage and speed for 10-15k on a good day, other wise figure on about 30k for a crate and anywhere from 2500 to 7500 for a crate of p-ups.
good luck
RoundWallKing
Fri Mar 04, 2005 5:57 pm
#6
Dontdo Baznitches with C-12's. Go to dantooine and do savage quenkers they diealot faster and at lvl 99 they give out 4k xp plus 500 for the elete profession bonus.
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