Force Sensitive Archive
Thread: C12 Grendade Grinding
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Shensen
Wed Mar 30, 2005 7:42 am
#1
This isn't news to most of us here, but for the ones just starting out I wanted to offer some tips for grinding with the C12 grenades. I'm doing C12's just because I refuse to grind a profession just to be able to grind better lol...seems silly to me.
Anyhow, here's me words of wisdom.
1. Get good kinetic resist Ubese (can do comp, but higher penalties)
2. Get Doc buffs (enjoy them whilst you can)
3. Make sure to have some Brandy/Canape on hand for your adventuring
4. Fill an entire two-row toolbar with C12s
5. Get into a solo group (I know on some servers this is difficult. You can still nade grind solo, but the solo group makes the xp capping a LOT faster)
6. Get two Giant Baz Nitch missions in the same direction and relatively same distance - the missions pay around 11k solo or grouped so they are easy to spot.
7. Travel to theLair1 and start lobbing grenades at the lair. This will aggro all the spawned beasties and you will also have new spawns that will join in at various points. It seems like you will get 6-7 on you and any extras will just loiter and replace ones you kill.
8. Once down to a couple low health critters, save your nades and finish them off with your weapon.
9. Hop back on your swoop and head over to Lair 2 and repeat tactics in steps 7 & 8.
10. Head back to Lair1 and repeat steps 7& 8again.
11. Now knock Lair1 down to around 50% and /peace until all the mobs repop, then repeat steps we've used thus far and at the end destroy the lair.
12. Head back to Lair2 and pick up from step 11.
Get more missions/trade in capped xp as needed.
Edit: Changed some of the steps because hitting the lair only and not the mobs directly worked out better - thanks for that suggestion!
Up until last night I had been doing these steps solo. The main difference solo is you won't get as many mobs per lair and therefore less xp which is not the most efficient use of those expensive grenades. Last night I got into a solo group finally and holy smokes what a difference! After last night I am reinvigorated and looking forward to continuing the grind (yeah I know that's sick lol).
Hope this helps someone out. I'm sure others will add their insight as well.
Message Edited by Shensen on 03-31-2005 09:12 AM
Message Edited by Shensen on 03-31-2005 09:12 AM
ChefGenius
Wed Mar 30, 2005 8:04 am
#2
I did a post like this about 3 weeks ago....also refusing to go 4000 Commando. Someone replied that although useful, C12s are the gateway drug for full nade grinding. It got me thinking and I gave it a go (He was right!). I know griniding a prof to do a grind seems silly but Novice to Master Marksman and then c12sto 4000commando takes little time really. I spent 2 lines of FS just going 'wow' when I started hucking imp dets.....it really is something else - seeing all those 5000 and 500 combat xps floating down your screen!
Now don't get me wrong I don't think non-nade grinding is ridculous. Master Rifles/MTKA can rack up 120k combat xp reasonably quick too. C12s are this sort of hazy middle ground - if you are going to use nades then use theproper ones and be done with it.
REMEMBER - the time it takes to lvl 4000 commando and use imp dets and THEN change back to your original template will be comfortably quicker than using C12s - Fact.
Message Edited by ChefGenius on 03-30-2005 03:06 PM
Message Edited by ChefGenius on 03-30-2005 03:07 PM
Maccajnr
Wed Mar 30, 2005 8:06 am
#3
What's your template? Do you need commando for this?
And how much FS exp do you get per buff session?
Shensen
Wed Mar 30, 2005 8:32 am
#4
Atm I'm TKM with 0-0-4-0 medic. No this post was for those that don't have commando and don't want to grind through marksmen and 4-0-0-0 commando. You can do this with any profession 
Pretty sure I'd be gettin around 200kish FSxp per buff session, but I haven't been able to finish a buff session yet (end up going to bed) Last night I still had about an hour and a half left on my buff and had just capped, but you also have to take into account that I don't grind non stop either. I take smoke breaks, wife wants to talk, etc. so your output could be slightly better. Granted it is a LOT better with the commando tree and the better grenades, but this will work for me and I won't have to grind a profession just to grind better 
Message Edited by Shensen on 03-30-2005 10:36 AM
UTech
Wed Mar 30, 2005 8:56 am
#5
I tried grinding with C12's, and I found it's better to follow the grenade grinding rule of standing on the lair and throwing the grenades at the lair itself. The critters will stand around you and get caught in the blast radius. Why is targetting the lair better? As a static object you get 100% accuracy. If you throw C12's at the mob's, you're going to miss a lot of throws, wasting the grenades.
I thought too as a TKM/Master Docit was silly to grind a new prof just for this. It only took me about 5 hours to grind through Master Marksman and Commando 4000, using a damage sliced DL44 pistol, DH17 carbine, and DLT20a rifle with good speed powerupsat Mos Eisley static spawns, then C12's on Endor (bark mite burrower drones)for the combat xp branches. I'm not worried about regrinding MD backas I will be done my grind a couple weeks before the CU hitsand thus will be able to re-spec my template for free.. 
C12's *ARE* the gateway drug though... hehe.
Maccajnr
Wed Mar 30, 2005 11:45 pm
#6
Well I tried yesterday pawning a nitch lair with nades. I first used C12 then Glops then Protons. All of them which I'm not certified (I'm TKM + Master Sword).
But I wasn't doing much damage at all. Throwing the nades at the nitches instead of the lair didn't change anything either.
The C12 were 150 max dmg, the glops were 250 max dmg, and the protons were 2500 max dmg. But any of them were really damaging those mobs.
So please explain how you can kill a full lair with nades without being commando? Are the nades beter then mine, or did I miss something?
lokidevil
Thu Mar 31, 2005 12:25 am
#7
C-12's are the only Nades EVERYONE can use, the glops and protons are for commando only which means even if you threw aproton with 2499-2500 min-max damage you would probably do about 100 damage to the mob cuz your not certifed.
If you don't want to go up to commando then BUY "C-12"s you will probably find them for 50k a crate, they should be around 150-850 min-max damage. Get Pup's for them to bring them up to 1180 damage.
Looted Nades are next to useless so don't use them.
ALSO if your making a template simply to grind out FS then get Feign Death! It saves you from constant healing it can save you in tight binds.
If you don't want to go up to commando then BUY "C-12"s you will probably find them for 50k a crate, they should be around 150-850 min-max damage. Get Pup's for them to bring them up to 1180 damage.
Looted Nades are next to useless so don't use them.
ALSO if your making a template simply to grind out FS then get Feign Death! It saves you from constant healing it can save you in tight binds.
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