Force Sensitive Archive
Thread: Tips and tricks for melee acc. quest.
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maRRsTu
Thu Aug 04, 2005 1:13 pm
#1
Ok this quest is a bit silly. Since this quest is so bugged in my opinion, people will need to have every drity trick. So share yours here.
Chose your base: Look at where the two closes bases are on your server. and loot as many things for the sheild until you have one for the two closest bases. Odds are that they will be camped because they are the only ones possible. The timer on respawn is two houres. Please for the good of this game who ever has been waiting there the longest let them have it and leave them alone. Go grind out some xp then as soon as they are done come back and wait you turn
Turrets: You will need to take out 3 turrets that hit with a 90m radius for 500 points every second. Here I recomend to call out your combat droid and send it out to kill the turrets while you just sit back and watch thos damn things die. THEN you put down the sheilds.
The sith: Time is of the esence in this quest kill the 5 sith you need, run to the back where the commander is and talk to him then let the sith incap you. They will then run and leave you alone and despawn in a couple minutes.
The commander: Now this is the hardist part, The commander as soon as he loses sight of you will start to run away, this is why hills are so hard. Try to stay within 20 meters from him and turn off run as default on the option screen. Do not stop for agros keep walking and have your friend try and pull al the agros away from you. As well as the attacking sith. Maby set up a macro to tell the commander to follow you and when ever you see the "You may have to move closer mesage" move closer or he will run.
Any more tips will be great. I know there is one to get more then two people to have credit for the mission. And if you whine saying theis tips are in some way exploitive. Blame the devs for making such a bugged quest.
Chose your base: Look at where the two closes bases are on your server. and loot as many things for the sheild until you have one for the two closest bases. Odds are that they will be camped because they are the only ones possible. The timer on respawn is two houres. Please for the good of this game who ever has been waiting there the longest let them have it and leave them alone. Go grind out some xp then as soon as they are done come back and wait you turn
Turrets: You will need to take out 3 turrets that hit with a 90m radius for 500 points every second. Here I recomend to call out your combat droid and send it out to kill the turrets while you just sit back and watch thos damn things die. THEN you put down the sheilds.
The sith: Time is of the esence in this quest kill the 5 sith you need, run to the back where the commander is and talk to him then let the sith incap you. They will then run and leave you alone and despawn in a couple minutes.
The commander: Now this is the hardist part, The commander as soon as he loses sight of you will start to run away, this is why hills are so hard. Try to stay within 20 meters from him and turn off run as default on the option screen. Do not stop for agros keep walking and have your friend try and pull al the agros away from you. As well as the attacking sith. Maby set up a macro to tell the commander to follow you and when ever you see the "You may have to move closer mesage" move closer or he will run.
Any more tips will be great. I know there is one to get more then two people to have credit for the mission. And if you whine saying theis tips are in some way exploitive. Blame the devs for making such a bugged quest.
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