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Thread: This just doesn't make any sense...

teufelhundenE4
Thu Aug 04, 2005 2:05 pm
#1

I know there's alot of posts about the combat xp change but I just need to say what I feel. Why the drastic change? If they wanted to nerf the grenade users, they basically did most of it with the CU, and if they truly wanted to make the problem go away they should've changed grenades to heavy weapons xp like they should have been in the first place.

Yes, I'm a bit upset about this. I am a casual gamer and have been here for 2 years, I feel that this change is rediculous....why would they make an exchange rate for combat xp 30:1 when actually getting combat xp is only 10% of your weapon xp. Basically making the grind to jedi about 10 times longer. This is really dumb and it could've just been fixed by changing the type of xp given for using grenades....now the abuse of the few will be suffered by the many


I just wish SOE will reconsider this change because it seems that every new "fix" that comes down the pipe is totally undermining their veteran players that, up to this point, have stuck it out though thick and thin.


Basically this change just doesn't make any sense and they should explain their reasons for doing this.

combat xp = 10% of weapons xp

Weapon xp ratio at village 30 to 1

Combat xp ration at village 30 to 1

Something just doesn't make any sense



Teufelhunden


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Grunzer
Thu Aug 04, 2005 2:24 pm
#2



Sigh... Let's go over this again.


#1: October 2003, They nerf group XP into the ground, but soon realize they've made a terrible mistake because their game was too soloable, so EVERYONE was soloing the game and refused to join groups.


Fast Forward to the Combat Upgrade (Which really should be called the Grouping Upgrade)


#2: Grouping Upgrade makes the game no longer-soloable except in rare instances.


#3: Allow the players to get used to having to group again by giving them huge rewards (and don't forget double xp days too.)


#4: Reimplement plan to seriously cut group XP.


#5: "Oh Crap, everyone's pissed." Remove Group XP cuts from T.C. And instead put in a smaller nerf that only changes the gaming experience for F.S. People. to PREPARE the populace for the Group XP nerf (It's always better to take bad medicine in small quantities.)


#6: Coming soon to a Server near you! Group XP changes! Yes, that's right, after letting everyone get "used" to the conversion rate changes, they're now going to go ahead with their group XP changes.


Finally: Why?


Why? lol.


Why is because for the last 2 years they've been exhausting themselves on trying to make the game more of a grind because the game doesn't have enough content to keep people interested, thus why everyone's friend's lists are always showing OFFLINE. (so SOE thinks, we know differently, but they aren't listening.)


Welcome to SW:G's Developer Team, where they treat you like mushrooms.... That is, Keep you in the dark and shovel sh$t on you every so often to keep you happy. They've been doing this since halfway through beta and it's absolutely nothing new. This dev. Team has gone through every industry standard "trick" in the book to keep players here longer. And they would argue that it's worked.



And lastly, I would like to add that this might work for other games, but will never work for SW:G, because like U.O. SW:G was designed to be really enjoyed once the GRINDING STOPS. The problem is that these dev's are treating SW:G like EQ2. (Almost exactly... Did you know EQ2 just recently got XP nerfs too? Yep.)


The issue is that once the grinding stops there's only enough content to keep people happy for another 2-3 months in quests and stuff like that (basically while you do the village.) and then what do you get?? Well, Nothing!!! Except more grinding.



Lastly lastly, The Development team would argue that SW:G has been successful. Well, maybe by today's standards it is, but by going against the standards set for SW:G 2 years ago, this game was supposed to be the first American game to break the 500,000 subscribers barrier, and in fact the first 3 months saw this game with more than 350,000 subscribers. That number of course dropped very quickly down to 225-250k or so where's it's hovered for the last two years and has never recovered since.

Message Edited by Grunzer on 08-04-2005 02:35 PM



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