Force Sensitive Archive
Thread: Need Help with Medical Village Mission
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JonnyRico21
Sun Mar 20, 2005 9:29 pm
#1
Hey, i started it and i cured some of them but i can't cure the last few. Bloody cough, swelling and vomiting.
Anyhelp?
Anyhelp?
Ixtli
Sun Mar 20, 2005 10:26 pm
#2
JonnyRico21 wrote:
Hey, i started it and i cured some of them but i can't cure the last few. Bloody cough, swelling and vomiting.
Anyhelp?
Your resources have to be high in order to hit the experimentation mark for Bloody Cough, Swelling, and Internal Bleeding. Also, it is recommended that you have the 0/0/0/4 branch of the Doctor profession.
However, I was able to hit Internal Bleeding with doctor 1/2/4/2. The catch is that your resources at least both of them need to have an Overall Quality of 930 or better. The higher the Overall Quality the higher the experimentation bar when you start. You will see this when the experimentation window is displayed and the difference in resources used.
You will also need a good crafting station in order to do it. See if you can find a 99.9% effective crafting station, or droid with a crafting station module built in. I was able to hit Internal Bleeding twice. The second time I hit it I made a draft schematic instead and then manufactured several of them to take back. However, unlike other draft schematics that you get to keep in your datapad. This one is deleted automatically when the products are finished.
Furthermore, in order to hit vomiting you will need resources that are very low in Quality. My recommendation is to start off with something that has 50 Overall Quality and Higher. If you produce a Fever which is almost certain then your on the right track because vomiting is next on the list as indicated on the chart below:
fever = 0-8% experimentation
vomiting = 8-16% experimentation
open sores = 17-25% experimentation
puss filled lesions = 25-33% experimentation
erratic heart rate = 33-41% experimentation
respiratory failure = 42-50% experimentation
lost vision = 50-58% experimentation
partial paralysis = 58-66% experimentation
violent spasms = 67-75% experimentation
bloody cough = 75-83% experimentation
swelling = 83-91% experimentation
internal bleeding = 92-100% experimentation
Hope this helps,
You will also need a good crafting station in order to do it. See if you can find a 99.9% effective crafting station, or droid with a crafting station module built in. I was able to hit Internal Bleeding twice. The second time I hit it I made a draft schematic instead and then manufactured several of them to take back. However, unlike other draft schematics that you get to keep in your datapad. This one is deleted automatically when the products are finished.
Furthermore, in order to hit vomiting you will need resources that are very low in Quality. My recommendation is to start off with something that has 50 Overall Quality and Higher. If you produce a Fever which is almost certain then your on the right track because vomiting is next on the list as indicated on the chart below:
fever = 0-8% experimentation
vomiting = 8-16% experimentation
open sores = 17-25% experimentation
puss filled lesions = 25-33% experimentation
erratic heart rate = 33-41% experimentation
respiratory failure = 42-50% experimentation
lost vision = 50-58% experimentation
partial paralysis = 58-66% experimentation
violent spasms = 67-75% experimentation
bloody cough = 75-83% experimentation
swelling = 83-91% experimentation
internal bleeding = 92-100% experimentation
Hope this helps,
Message Edited by Ixtli on 03-21-2005 12:28 AM
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