Force Sensitive Archive

Thread: Any Suggestions on a Good FS Grind Template?

Windfree
Tue Jul 26, 2005 7:37 pm
#1

I am looking for a good template to maximize my trips to the Village some of the temps I was told of were:

MBH/TKM (I think this has rifles, carbs, pistols, UA and a 650k combat xp cap)

MCommando/TKM (I think this has a 1.2 mil combat xp cap?)

At the moment I am TKM/MHS/Pikes/Mbrawler and I make 200k fs xp every trip.

Any of you guys ahve any suggestions, I am still in my respec period so I can switch.

Wind
SWEzekiel
Tue Jul 26, 2005 9:46 pm
#2

The best template for grinding FS is Master Bounty Hunter, Master Rifleman, rest in medic.



Because....


MBH has HUGE weapons and combat xp caps


MRM is helpful when you get padawan and need to protect yourself


Medic heals you... duh





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Ezekiel - Jedi Padawan
Jedi_Xan
Tue Jul 26, 2005 10:33 pm
#3






SWEzekiel wrote:

The best template for grinding FS is Master Bounty Hunter, Master Rifleman, rest in medic.



Because....


MBH has HUGE weapons and combat xp caps


MRM is helpful when you get padawan and need to protect yourself


Medic heals you... duh








yea... MBH has the most available xp caps at about 5. Rifles makes 6, and medic makes 7.


Rifle

Carbine

Pistol

Scout

Medic

Investigation

Combat



Callale Xan
Imperial Colonel


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DoreanGrae
Tue Jul 26, 2005 11:10 pm
#4


What're the caps? Do the weapons cap at 1.2 mil like other master combat profs?



Dorean Grae, Follower of the Force

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"A Jedi's strength flows from the Force, but beware the Dark Side. Anger, fear, aggression, the Dark Side of the Force are they. Easily they flow, quick to join you in a fight. Once you start down the Dark Path, forever will it dominate your destiny. Consume you it will."

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-cyrac-
Wed Jul 27, 2005 1:14 am
#5






DoreanGrae wrote:


What're the caps? Do the weapons cap at 1.2 mil like other master combat profs?






I'm also curious about this as I've been toying with the idea of taking up BH to finish the fs grind. With my current MTK/MS template I have to make trips to the village after capping out just 2-handed, unarmed, and combat. Which cap at 1.2 mill each and 300k.

I can see what your saying about 7 different caps but do you actually find your self capping scout, medic, and investigationeach run?


Losing things like meditate, innate armor, next to no weapon upkeep, and the factthat I've been primarily melee for my entire swg career makes my a little jumpy about this drastic of change. Though if it makes the fs grind a little less painful then I'm all for it. Wrapping up Jedi is my only focus now as its the one thing I've yet to finish.




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Anakroid
Wed Jul 27, 2005 4:20 am
#6

With Rifleman/BH the caps are...


Combat XP: 900,000 (awesome!)


Carbine XP: 900,000


Pistol XP: 900,000


Rifle XP: 1.2 million





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FreddyFear
Wed Jul 27, 2005 5:46 am
#7

master BH/ Rifles is my choise also, but only for the rifle, carbine, pistol, combat caps


The rest are close to useless:


If you plan on capping investigation each time before swooping up to the village, prepare to use 2 years to become padawan. It's not worth it, takes too long for each mark. Now the good part is that if you are also destroying bases or actually activly hunting jerdeye inbetween the grind, like myself. Then you can actually convert the investigation xp when you drop by the village. At 5-1 convertion it is depressing even to do so...


At scout 4-0-0-0 which you need for BH you cap at about 30k scouting xp, which means 2k fs xp I think each time, I don't even bother to harvest, just keep shooting.


One thing that amazes me though when people are trying to be very efficient in their grind for fast fs xp they seem to spend more time finding aoe groups or investigation xp or whatever corny trick they thought off. Now if I join a regular lvl 60-80 group and take down the lairs the old fashion way I will very often come back to the city after 2 hours and halfway capped and still the spammers are standing there: "looking for high lvl aoe group"I'm almost capped!


My point is, look for efficiency in numbers off hours spent in front off the computer, cause the statement: "I cap rifles at 1,2 mil in 45 minutes" are rarely true. The preparations take too long, finding the good aoe group and the rare cm or whatever you need to do.


I also never cap combat xp as BH/rifleman. Why? Well, that means wasting a huge number of rifle xp or pistols xp, so this is as far from efficient as you can get. When my 3 weapons are caped I have something like 300k combat, so it's not that bad anyway, makes the trip up to the village worth the while hehe


Jedi_Xan
Wed Jul 27, 2005 6:09 am
#8






FreddyFear wrote:

master BH/ Rifles is my choise also, but only for the rifle, carbine, pistol, combat caps


The rest are close to useless:


If you plan on capping investigation each time before swooping up to the village, prepare to use 2 years to become padawan. It's not worth it, takes too long for each mark. Now the good part is that if you are also destroying bases or actually activly hunting jerdeye inbetween the grind, like myself. Then you can actually convert the investigation xp when you drop by the village. At 5-1 convertion it is depressing even to do so...


At scout 4-0-0-0 which you need for BH you cap at about 30k scouting xp, which means 2k fs xp I think each time, I don't even bother to harvest, just keep shooting.


One thing that amazes me though when people are trying to be very efficient in their grind for fast fs xp they seem to spend more time finding aoe groups or investigation xp or whatever corny trick they thought off. Now if I join a regular lvl 60-80 group and take down the lairs the old fashion way I will very often come back to the city after 2 hours and halfway capped and still the spammers are standing there: "looking for high lvl aoe group"I'm almost capped!


My point is, look for efficiency in numbers off hours spent in front off the computer, cause the statement: "I cap rifles at 1,2 mil in 45 minutes" are rarely true. The preparations take too long, finding the good aoe group and the rare cm or whatever you need to do.


I also never cap combat xp as BH/rifleman. Why? Well, that means wasting a huge number of rifle xp or pistols xp, so this is as far from efficient as you can get. When my 3 weapons are caped I have something like 300k combat, so it's not that bad anyway, makes the trip up to the village worth the while hehe








Sort of correct. Our guild can lay waste to a lair of humbaba's or huf duns (cl82) in record time. I have seen our group take out lairs in a matter of minutes, with great xp gains. You just need to find a guild that knows how to hunt.





Callale Xan
Imperial Colonel


Currently on vacation in Freeport. Please leave a message.
NameWithheld
Wed Jul 27, 2005 6:37 am
#9

The cap for scout xp with only the required scout skills for BH is actually 75k. Still not a very huge impact on your fs grind but you can easily cap it each trip without wasting any grind time. Simply wait till after destroying the lair, then harvest the corpses that will no doubt be littered at your feet while you wait the 15 seconds for your vehicle to pop. You don't even need to worry about harvesting all of them. Just harvest till your vehicle pops and take off. You'll cap in two or three lairs this way easily. It may not help a ton, but it won't hurt at all.

As for the additional ranged weapon prof. I think this is a good idea for two types of people. A) People who primarly or solely want combat/reflex fs xp. and B) People who want the specials provided to increase their effectivness. If all you want to do is grind fs xp and you also need sense xp you'd be better off picking up MRanger or something like that.

Personally I went with: MBH,MP,CM4000
This gives me:
900k Rifle Com/Ref
900k Carbine Com/Ref
1.2m Pistol Com/Ref
900k Combat Com/Ref
75k Scout Sense
1.2m Medical Sense

This isn't the best fs temp by any means, but it works ok for my needs. With the 4xxx CM i can step back and work as a decent healer for the group or I can step up with weapons and deal decent damage. Also, it's a fairly decent temp for actually going out and enjoying the game on ocassion.





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-cyrac-
Wed Jul 27, 2005 3:02 pm
#10

Thanks for clearing that up FreddyFear. I couldn't get the numbers to come outto justify switching but I just wanted to be sure.


Looks like the only thing I'm missing out on is 300k weapons xp and a 600k higher combat cap, which like you said you never get close to anyway. Each time I max out my 2.4 mill 2hand/unarmed I end up with just under 300k combat xp. The only way you can make good use of the high combat cap is if your chucking nades in a regular grind group.


I wonder how MBH/MTK Medic xx2x would pan out. With that you raise your weapon cap total to 3.9 mill and will probably break the 300k combat cap raising the 4 weapon types. Would have to shell out some money on a nice set of weapons but armor wouldn't really be an issue.



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Colonel Thaloc - Jedi (Ret.)

Royal Imperial Navy45* Ace Pilot
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