Force Sensitive Archive
Thread: 3 weeks of normal playing enough exp for 1 tree?
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Kosar-Burnd
Sun Mar 13, 2005 3:08 am
#1
Depends on what you do in game. If you need your template to have fun then keep it. If you are rping or flying in space the nade route frees up a lot of time. I was swords doc playing 6 to 8 and i got an unlock ahead (1225000) in the very first phase of the village but i was camped in Rancor valley almost non stop. It burned me out and I stopped playing all together for awhile. I like the grenades cause I am about 3 times faster and can therefore free up some play time to enjoy the game rather than slave on it.
The grind to commando 4000took me the better partof 3 buff sets but i had some small issues with supplies and finding proper lairs, and in the rest of that last buff set i cranked out 230k of combat xp. The point is that it isnt that hard to attain.
Sakaba-Tou
Sun Mar 13, 2005 6:03 am
#2
Kosar-Burnd wrote:
Depends on what you do in game. If you need your template to have fun then keep it. If you are rping or flying in space the nade route frees up a lot of time. I was swords doc playing 6 to 8 and i got an unlock ahead (1225000) in the very first phase of the village but i was camped in Rancor valley almost non stop. It burned me out and I stopped playing all together for awhile. I like the grenades cause I am about 3 times faster and can therefore free up some play time to enjoy the game rather than slave on it.
The grind to commando 4000took me the better partof 3 buff sets but i had some small issues with supplies and finding proper lairs, and in the rest of that last buff set i cranked out 230k of combat xp. The point is that it isnt that hard to attain.
He's right. It's nice to keep a strong template if you PvP a lot and all that, but Nades is for a fact a lot faster and you will free up lots of time. If your in no rush at all, then don't change your temp at all and just stay where your at.
Kenshin'Himura
GodsOfDeath
TKM/Grenadier/FS Grinder
"You couldn't possibly defeat someone who smells of so much blood."
-Saitou Hajime-
Brandon81
Sun Mar 13, 2005 1:17 pm
#3
I'm just deciding on whether to go commando or keep going with TKM / Fencer.
I'm basing my decision on the assumption that through three weeks of normal day to day playing (3-4 hours per day grinding) I can get enough exp to fill up my one tree's worth of unlock anyway, without having to 'nade.
If I will just naturally get enough exp through my normal playing to maintain the 3 week per unluck pace then I see no need to change my template and go grenading.
Anyone think this will or will not work??
Buzziewaaba
Sun Mar 13, 2005 7:48 pm
#4
I have chosen not to do Gernades. Instead I go to the Weapon Facility on Naboo, for rebel players. My alt can cap twice in a buff session, I know it's not 500k of FS xp in a 3 hour buff but it's 120k. I pick up Holocrons for when I'm a jedi and some decent attachments, no Nyax quality but +5s to +9s. I know there is a place like this for imperial player's also, had imps tell me but I forget now.
waffle2626
Mon Mar 14, 2005 8:21 am
#5
Buzziewaaba wrote:
I have chosen not to do Gernades. Instead I go to the Weapon Facility on Naboo, for rebel players. My alt can cap twice in a buff session, I know it's not 500k of FS xp in a 3 hour buff but it's 120k. I pick up Holocrons for when I'm a jedi and some decent attachments, no Nyax quality but +5s to +9s. I know there is a place like this for imperial player's also, had imps tell me but I forget now.
Would that work for neutral players?
BleuHarst
Mon Mar 14, 2005 8:28 am
#6
Fellow Imperials...Please share a similar location that involves Rebels dropping holocrons.
Thanks....Glory to the Empire.
wcmi92
Mon Mar 14, 2005 11:16 am
#7
I tried the commando/grenade route and found it boring as snot. So I then went and got TKM and Fencer to go with swords, and have about half of my 3 unlocks thus far filled.
Have a goal of capping out at least one of your prof every night. You can do that in 3 hrs or so of hard grinding.
Have a goal of capping out at least one of your prof every night. You can do that in 3 hrs or so of hard grinding.
GrimzKeeper
Mon Mar 14, 2005 3:26 pm
#8
waffle2626 wrote:
Buzziewaaba wrote:
I have chosen not to do Gernades. Instead I go to the Weapon Facility on Naboo, for rebel players. My alt can cap twice in a buff session, I know it's not 500k of FS xp in a 3 hour buff but it's 120k. I pick up Holocrons for when I'm a jedi and some decent attachments, no Nyax quality but +5s to +9s. I know there is a place like this for imperial player's also, had imps tell me but I forget now.
Would that work for neutral players?
No you would need to pick a side first. They are not attackable until you are either Imp or Rebel. Pull a mission get the 200 faction needed, declare a side and then your on your way..
Iketeerloo
Mon Mar 14, 2005 3:43 pm
#9
What are you grinding on?
I can cap TK and Swords in about 2-2.5 hrs of "hard" grinding. Usually leaves me with time to messaround on thesame buff with other stuff or go to the village buffed.
wcmi92
Mon Mar 14, 2005 4:00 pm
#10
Yep..
Sologroup on Dant, do quenker missions for 10-12 spawns each lair that give on average 48-4900 xp each, cap your profs out in 2-3 hrs.
That is 120K of FS xp.
Sologroup on Dant, do quenker missions for 10-12 spawns each lair that give on average 48-4900 xp each, cap your profs out in 2-3 hrs.
That is 120K of FS xp.
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