Force Sensitive Archive

Thread: Laggy Phase 4

Maccajnr
Wed May 11, 2005 5:28 am
#1

I said this in another note, but I'd like to have a separate note for this.


With phase 4 village quest, there are sometimes so many players in the village, then many Siths, and also a lot of running, shooting, annimation going on.

This makes that area so lagggy, strange things hapens then.


For example, I just see a Sith spawn in front of me. When I target him and start to shoot, it says "invalid target". A few seconds later he's been shot by other players and he's dead. So my guess is that eventhough I just see him spawned, in fact for the server he's already been killed.


Makes killing impossible like this



Maccajnr - Elder Jedi, just a normal profession. Pilot Ace
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Ethor
Wed May 11, 2005 9:07 am
#2



Maccajnr wrote:
I said this in another note, but I'd like to have a separate note for this.
With phase 4 village quest, there are sometimes so many players in the village, then many Siths, and also a lot of running, shooting, annimation going on.
This makes that area so lagggy, strange things hapens then.
For example, I just see a Sith spawn in front of me. When I target him and start to shoot, it says "invalid target". A few seconds later he's been shot by other players and he's dead. So my guess is that eventhough I just see him spawned, in fact for the server he's already been killed.
Makes killing impossible like this





I've only seen in once or twice per wave. But I recall it happened pre-cu when I did it before. Dathomir and Dantooine always needed some help regarding server load. Although alot of people are afraid of Dathomir recently and still think Dantooine is best planet for grinding.
MaliceMarcus
Wed May 11, 2005 9:36 am
#3






Ethor wrote:





Maccajnr wrote:

I said this in another note, but I'd like to have a separate note for this.


With phase 4 village quest, there are sometimes so many players in the village, then many Siths, and also a lot of running, shooting, annimation going on.

This makes that area so lagggy, strange things hapens then.


For example, I just see a Sith spawn in front of me. When I target him and start to shoot, it says "invalid target". A few seconds later he's been shot by other players and he's dead. So my guess is that eventhough I just see him spawned, in fact for the server he's already been killed.


Makes killing impossible like this




How long is the respawn period between attacks?


I've only seen in once or twice per wave. But I recall it happened pre-cu when I did it before. Dathomir and Dantooine always needed some help regarding server load. Although alot of people are afraid of Dathomir recently and still think Dantooine is best planet for grinding.








MaliceMarcus Entiock
Soba
GrimzKeeper
Wed May 11, 2005 3:31 pm
#4

respawn timer used to be about an hour to 2 hours. Not sure if they shortened it.




AleronPre CU Jedi Elder

LAW
bLink1971
Wed May 11, 2005 3:43 pm
#5

It's much easier if you have a solid groupabout 30-40m outside the gates. You can hit them as they spawn and the lag is not nearly as bad as in the village. Used this tactic today and it went flawless. Everyone was done in two spawns.






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