Force Sensitive Archive

Thread: Thinking...TK doctor, or surrender to be commando

NitrosOxide
Sun Dec 12, 2004 5:22 am
#1

Hello,

I read some posts where you explain how to get combat exp easily. in that days, im trying to do that in game with mi TK + Doc with C-12, i saw that its a fast method, but i want to know if will be better if i surrender doctor and i get commando 4000 to use thermal detonators, I only have2 of the 24 skill boxes for the moment. I dont know what i must to do, cause if i get commando now, i will waste 400k of combat exp to get 4000.

You think that it is a good tactic? or it would be better that i continue with mi C-12 Grenades?

Waiting for your answers?
Jessian
Sun Dec 12, 2004 6:11 am
#2

im looking at going commando as well, for the faster grind i can get, or even got Bounty Hunter again?

is it fixed???



To win in PVP one must cheat, exploitz, hackz, and above all, have other pals that do the same. Once the foe is defeated, then go "OMGZZZ UZZZ SUCZ, LERN TO PLAY"

And so forth!
VinniusZola
Sun Dec 12, 2004 5:38 pm
#3


I'm also considering the same thing. I'm Master Swordsman, Master Doctor, and thinking about dropping doc for Commando. Been doing some math too.


If you go Commando, you will need about 60 crates of nades to do the whole FS grind (Imperial Detonators I think) On my server the cheapest I've found them to be so far is 50k a crate. That is 3 Million credits on nades. I've heard people capping with commando in 45 minutes to an hour. Ok so right now, I get 300k combat xp perhour and a halfmax. In my case, it would take about1/3 times longer to cap once with C-12's. So if you need 7.5 MillionFS XP to finish the grind that's 75 caps. At one cap per hour and a half with C-12's that's 100 Hours (Feel free to check my math it may be wrong) But with Commando, if you cap every hour, that's 75 Hours. If you choose commando you're saving yourself25 hours of grinding in total. It may not sound like that much as a number, but 25 straight playing hours is a ton.


So sacrifice Doctor and 3 Million credits and save yourself a complete day of grinding or sacrifice a complete day of grinding to keep doctor.


As for me, I still can't decide. . . 25 Hours doesn't seem that much more to me but it sorta is.


EDIT: Just found this post below, if this is true, count me in for commando.






I started getting FS xps with c12, killing hurton stalkers I could cap in about 1.5h but then theres the travel time to dath(from dant obviously). And the ride to the village. At this time I was mSwords, TKM, mBrawl and some medic.

I think gave up swords and brawler to become grenadier(commando 4000).

And now I have fun with giant baz nitz. I try to do the 2 lair cap but it doesnt really work for me. So most often I use 2.5 lair for a cap. But that I can do in about 20 mins. So for me, this is the shiiiit!


This way when my buff runs out, I have made +500k fs xps or close to half a branch

BTW when doing this, be in a solo group(xp) for the extra spawn... It will give u much better value for your creds spent on grenades...Ohh and I use thermals with pups.




Message Edited by VinniusZola on 12-12-2004 04:48 PM



................................
Vinnius Zola | d Protector of Peace d
(gnn[[[[[[[[[[nnnnWX9ggggggggggggggggggggggg)
Vittorio' Zola | Master Doctor / Master Rifleman
................................

wickedHangover
Sun Dec 12, 2004 5:49 pm
#4

I write this pretty often when I see posts of this nature. Take one last thing into consideration, your template after the village is over.


Jedi with doctor is a great combo, no waiting in line for buffs and the healing poison, disease and stim D,E's are incredible. I only bring it up here since you guys are considering dropping doc for commando, commando won't help your jedi one bit once the village grind is over.





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tyguy1012490
Sun Dec 12, 2004 5:53 pm
#5

Lately i just dropped master doctor cause i was getting very litte xp for fs and i am almost novice commando now because its supposed to get 5 times as fast ill tell you how I like it when i get it.
Camrux
Sun Dec 12, 2004 8:20 pm
#6

Another thing to consider is that the nerf bat will be swinging for this really soon


100K FS XP per hour was not intended and will be changed when they can fit it in


In the meantime I'll be dropping nades on any lair I can.



only 39 or so to go






Marcelleus - LM Jedi and crappy rebel pilot
Camrux - MBH / MR / MM and also a crappy rebel pilot
Bust-A-Cap
Mon Dec 13, 2004 4:54 am
#7

I was a TKM/Doc and I jumped on the band wagon to commando and it is well worth it. I am getting a tree done every 2 days. I max out 3 times per buff session. You can always grind back up to some Doc skills after you are done. With a tumbler it wouldn't be that hard to do.




m
BUST-A-CAP
CAPITAL PUNISHMENT
Judge. Jury. Executioner.
lilceaser
Mon Dec 13, 2004 8:11 am
#8

hello,


I was tk/doc for sometime and i'd have to tell you...the grind was kinda slow..docs are very good for buffs...etc...but, i dropped doc and mastered marksman and got 4000 commando i still have 4440 medic which i am still able to use the high powered stims...i turn in anywhere from 200-300k of force xp with thermal grenades...per buff session..well worth it...good thing is also when you are done with the village you can take your marksman skills and get 0040 pistoleer for your jedi defenses and feign death in smuggler...a must for any jedi..also recommend getting the hero of tatooine ring..takes a while but well worth it...Ceasar




C E A S A R

_____________________________________________________


TKM/Master Force Grinder

__________________________________________


"One Day I Will Rule The Empire"



vVadinv
axiomBOTD
Mon Dec 13, 2004 10:19 am
#9


Well just keep in mind when you finish the village is 4000 commando really going to help you out in staying alive for your padawan trials, grinding jedi? No it won't. Don't forget no matter how fast you finish a branch you still need to wait for the phase change. With master doc and tkm you have plenty of time to finish a branch along with banking a full branch for your last branch. Anyways you will needtkm and doc when you finish your trials trust me.Or at least master medic. You will have to drop master doc anyways because of skill pts for the village near the end.So it's up to you. I recommend at least keeping tkm and master medic or at least medic 0040. Also another thing to keep in mind is do you have any free unlocks? Because if you don't you may need to keep master doc for 1 branch. You can't unlock 6 branches using only combat. You will need to do another type.

Message Edited by axiomBOTD on 12-13-2004 09:23 AM



°______//°¯¯¯¯¯°/Axiom Palffy ° //¯¯¯¯¯°//°_____//¯¯ °
//¯°¯¯¯¯°//___Da' Kool Jedi of Flurry___°//¯¯¯¯¯¯¯//_ °
Etyrnal
Mon Dec 13, 2004 12:01 pm
#10

Your wrong you can use combat xp for both combat and reflexes trees. And who says you cant grind templete before killing Mel. As far as I know there is no time limit on the Mel waypoint. So get the xp you need then drop Commando and Marksman, go up what ever of TKM you had to drop to get Commando and you will be set to go after Mel.



"NO DISINTEGRATIONS!"

"As you wish..."
axiomBOTD
Mon Dec 13, 2004 12:07 pm
#11






Etyrnal wrote:

Your wrong you can use combat xp for both combat and reflexes trees. And who says you cant grind templete before killing Mel. As far as I know there is no time limit on the Mel waypoint. So get the xp you need then drop Commando and Marksman, go up what ever of TKM you had to drop to get Commando and you will be set to go after Mel.






Ahhh i didn't know that heheh. See you still learn new stuff about the village even if you are done with it


Either way why waste time grinding for commando 4000 when you have 3 weeks between phases anyways? Each phase can easily be done in that time even if you go slow and do other things

Message Edited by axiomBOTD on 12-13-2004 11:08 AM



°______//°¯¯¯¯¯°/Axiom Palffy ° //¯¯¯¯¯°//°_____//¯¯ °
//¯°¯¯¯¯°//___Da' Kool Jedi of Flurry___°//¯¯¯¯¯¯¯//_ °
Minic
Mon Dec 13, 2004 12:30 pm
#12

maybe it's just me but i stopped with nades because it was boring... that is i'm left with nothing else to do after playing 3 hours a day 3 times a week in between phases =p


i get maybe 200k fs xp per buff session and 3 times a week for 3 weeks is 1.8mil fs xp which is more than enough to cap a tree... and that's without nades... (MFence/TK/Doc)


not sure but imho nades really dunt do much if u know how to kill lots fast ^_^



____________________________________________________
Interdependence is Akin to Weakness - Fight for a Soloable SWG!
Etyrnal
Mon Dec 13, 2004 12:35 pm
#13

Nades are for those of us who did not have two combat professions. I was just Rifle before I did nades. Way slower than those who had two combat professions. I think if I had your template I would not be using nades.



"NO DISINTEGRATIONS!"

"As you wish..."
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