Force Sensitive Archive
Thread: need help on phase 1:cure the sick:persuasion quest?
jimivaughan wrote:
forget what i said
Senses: Cure the Sick
Villager: Sivarra Mecheaux (5391,-4075)
FS Branch Unlocked: Heightened Senses: Persuasion
Description:
You are asked to create medicines with which to treat injured and sick villagers.
You will need a Doctor with Master Doctor's Medicine Crafting (Doc:0004) in order to craft the cures. You’ll also need a droid with a private food & chemical crafting station built in to allow experimentation.
To create the required cures you will need to control the medicine through experimentation and use various qualities of resources. Each cure requires 10 Metal and 5 Flora, with Overall Quality (OQ) weighing 66% and Potential Energy (PE) weighing 33% for experimentation. It's best to bring both high and low quality resources so you can hit all the various experimental ranges.
Through multiple applications of the different medications you'll be able to cure the symptoms of the sick. The medical droids will help you administer the cures to the patients.
Symptoms and the required experimentation for cures (overlap is due to decimals):
fever = 0-8% experimentation
vomiting = 8-16% experimentation
open sores = 17-25% experimentation
puss filled lesions = 25-33% experimentation
erratic heart rate = 33-41% experimentation
respiratory failure = 42-50% experimentation
lost vision = 50-58% experimentation
partial paralysis = 58-66% experimentation
violent spasms = 67-75% experimentation
bloody cough = 75-83% experimentation
swelling = 83-91% experimentation
internal bleeding = 92-100% experimentation
After curing the initial 5 villagers you will unlock the FS branch. You can then cure an additional 5 villagers (extended) for a reward, and even another 5 villagers after that (extra cures) for a very unique reward!
Note: It’s important that you talk to Sivarra every time you cure 5 villagers! There’s no indication when you have completed each set so you must request the reward yourself from her (and ask to help with more so you can get the further rewards).
Reward: Cure 5 villagers to unlock the FS branch, cure 5 more villagers (10 in total) to unlock an Ice Pendant necklace with Combat Medicine Experimentation +5, and finally cure 5 more villagers (15 in total) to unlock an Aurilian Plant for your house that needs Watering and Nutrients. If properly taken care of the plant can grow large and bear special vitalizing fruit (a Force Melon) that you can pick and use (heals Health/Action/Mind +1000, 10 food filling, single use)! However, if you neglect the plant there is a chance that it could die...
I took this quest and you need 0004 Bio-engineer to craft all of the medicinces you need. I bought mine off the bazaar so try that first, its easier then grindingout BE and probably cheaper.
jimivaughan wrote:
forget what i said
Senses: Cure the Sick
Villager: Sivarra Mecheaux (5391,-4075)
FS Branch Unlocked: Heightened Senses: Persuasion
Description:
You are asked to create medicines with which to treat injured and sick villagers.
You will need a Doctor with Master Doctor's Medicine Crafting (Doc:0004) in order to craft the cures. You’ll also need a droid with a private food & chemical crafting station built in to allow experimentation.
To create the required cures you will need to control the medicine through experimentation and use various qualities of resources. Each cure requires 10 Metal and 5 Flora, with Overall Quality (OQ) weighing 66% and Potential Energy (PE) weighing 33% for experimentation. It's best to bring both high and low quality resources so you can hit all the various experimental ranges.
Through multiple applications of the different medications you'll be able to cure the symptoms of the sick. The medical droids will help you administer the cures to the patients.
Symptoms and the required experimentation for cures (overlap is due to decimals):
fever = 0-8% experimentation
vomiting = 8-16% experimentation
open sores = 17-25% experimentation
puss filled lesions = 25-33% experimentation
erratic heart rate = 33-41% experimentation
respiratory failure = 42-50% experimentation
lost vision = 50-58% experimentation
partial paralysis = 58-66% experimentation
violent spasms = 67-75% experimentation
bloody cough = 75-83% experimentation
swelling = 83-91% experimentation
internal bleeding = 92-100% experimentation
After curing the initial 5 villagers you will unlock the FS branch. You can then cure an additional 5 villagers (extended) for a reward, and even another 5 villagers after that (extra cures) for a very unique reward!
Note: It’s important that you talk to Sivarra every time you cure 5 villagers! There’s no indication when you have completed each set so you must request the reward yourself from her (and ask to help with more so you can get the further rewards).
Reward: Cure 5 villagers to unlock the FS branch, cure 5 more villagers (10 in total) to unlock an Ice Pendant necklace with Combat Medicine Experimentation +5, and finally cure 5 more villagers (15 in total) to unlock an Aurilian Plant for your house that needs Watering and Nutrients. If properly taken care of the plant can grow large and bear special vitalizing fruit (a Force Melon) that you can pick and use (heals Health/Action/Mind +1000, 10 food filling, single use)! However, if you neglect the plant there is a chance that it could die...
forget what i said
Senses: Cure the Sick
Villager: Sivarra Mecheaux (5391,-4075)
FS Branch Unlocked: Heightened Senses: Persuasion
Description:
You are asked to create medicines with which to treat injured and sick villagers.
You will need a Doctor with Master Doctor's Medicine Crafting (Doc:0004) in order to craft the cures. You’ll also need a droid with a private food & chemical crafting station built in to allow experimentation.
To create the required cures you will need to control the medicine through experimentation and use various qualities of resources. Each cure requires 10 Metal and 5 Flora, with Overall Quality (OQ) weighing 66% and Potential Energy (PE) weighing 33% for experimentation. It's best to bring both high and low quality resources so you can hit all the various experimental ranges.
Through multiple applications of the different medications you'll be able to cure the symptoms of the sick. The medical droids will help you administer the cures to the patients.
Symptoms and the required experimentation for cures (overlap is due to decimals):
-
fever = 0-8% experimentation
-
vomiting = 8-16% experimentation
-
open sores = 17-25% experimentation
-
puss filled lesions = 25-33% experimentation
-
erratic heart rate = 33-41% experimentation
-
respiratory failure = 42-50% experimentation
-
lost vision = 50-58% experimentation
-
partial paralysis = 58-66% experimentation
-
violent spasms = 67-75% experimentation
-
bloody cough = 75-83% experimentation
-
swelling = 83-91% experimentation
-
internal bleeding = 92-100% experimentation
After curing the initial 5 villagers you will unlock the FS branch. You can then cure an additional 5 villagers (extended) for a reward, and even another 5 villagers after that (extra cures) for a very unique reward!
Note: It’s important that you talk to Sivarra every time you cure 5 villagers! There’s no indication when you have completed each set so you must request the reward yourself from her (and ask to help with more so you can get the further rewards).
Reward: Cure 5 villagers to unlock the FS branch, cure 5 more villagers (10 in total) to unlock an Ice Pendant necklace with Combat Medicine Experimentation +5, and finally cure 5 more villagers (15 in total) to unlock an Aurilian Plant for your house that needs Watering and Nutrients. If properly taken care of the plant can grow large and bear special vitalizing fruit (a Force Melon) that you can pick and use (heals Health/Action/Mind +1000, 10 food filling, single use)! However, if you neglect the plant there is a chance that it could die...