Force Sensitive Archive

Thread: need help on phase 1:cure the sick:persuasion quest?

NiobeAmnas
Thu Jul 28, 2005 2:35 am
#1






jimivaughan wrote:

forget what i said


Senses: Cure the Sick


Villager: Sivarra Mecheaux (5391,-4075)


FS Branch Unlocked: Heightened Senses: Persuasion


Description:
You are asked to create medicines with which to treat injured and sick villagers.


You will need a Doctor with Master Doctor's Medicine Crafting (Doc:0004) in order to craft the cures. You’ll also need a droid with a private food & chemical crafting station built in to allow experimentation.


To create the required cures you will need to control the medicine through experimentation and use various qualities of resources. Each cure requires 10 Metal and 5 Flora, with Overall Quality (OQ) weighing 66% and Potential Energy (PE) weighing 33% for experimentation. It's best to bring both high and low quality resources so you can hit all the various experimental ranges.


Through multiple applications of the different medications you'll be able to cure the symptoms of the sick. The medical droids will help you administer the cures to the patients.


Symptoms and the required experimentation for cures (overlap is due to decimals):




  • fever = 0-8% experimentation


  • vomiting = 8-16% experimentation


  • open sores = 17-25% experimentation


  • puss filled lesions = 25-33% experimentation


  • erratic heart rate = 33-41% experimentation


  • respiratory failure = 42-50% experimentation


  • lost vision = 50-58% experimentation


  • partial paralysis = 58-66% experimentation


  • violent spasms = 67-75% experimentation


  • bloody cough = 75-83% experimentation


  • swelling = 83-91% experimentation


  • internal bleeding = 92-100% experimentation

After curing the initial 5 villagers you will unlock the FS branch. You can then cure an additional 5 villagers (extended) for a reward, and even another 5 villagers after that (extra cures) for a very unique reward!


Note: It’s important that you talk to Sivarra every time you cure 5 villagers! There’s no indication when you have completed each set so you must request the reward yourself from her (and ask to help with more so you can get the further rewards).


Reward: Cure 5 villagers to unlock the FS branch, cure 5 more villagers (10 in total) to unlock an Ice Pendant necklace with Combat Medicine Experimentation +5, and finally cure 5 more villagers (15 in total) to unlock an Aurilian Plant for your house that needs Watering and Nutrients. If properly taken care of the plant can grow large and bear special vitalizing fruit (a Force Melon) that you can pick and use (heals Health/Action/Mind +1000, 10 food filling, single use)! However, if you neglect the plant there is a chance that it could die...










Except the CU changed this. Doctors can no longer create medicines. You have to be Master Medic to even take the quest, but in order to make the meds, you'll have to have the entire line in Bio-Engineer that makes meds now (never been a BE, so don't know which line this is, if someone could post which line it is, I'm sure many people would be grateful).



Drop all winnings off on the Necrosis Loot and Other Goodies vendor located:
-6467 -4788
AMOR Shopping Mall
Storms End, Tatooine

Ni'obe Amnas
~~~~ PRE-NGE: Master Dancer / Jedi ~~~~
~~~~ POST-NGE: Master Bounty Hunter ~~~~

~~~~ AMOR Co-Leader ~~~~
Freemind10101
Thu Jul 28, 2005 2:57 am
#2





jimivaughan wrote:

forget what i said


Senses: Cure the Sick


Villager: Sivarra Mecheaux (5391,-4075)


FS Branch Unlocked: Heightened Senses: Persuasion


Description:
You are asked to create medicines with which to treat injured and sick villagers.


You will need a Doctor with Master Doctor's Medicine Crafting (Doc:0004) in order to craft the cures. You’ll also need a droid with a private food & chemical crafting station built in to allow experimentation.


To create the required cures you will need to control the medicine through experimentation and use various qualities of resources. Each cure requires 10 Metal and 5 Flora, with Overall Quality (OQ) weighing 66% and Potential Energy (PE) weighing 33% for experimentation. It's best to bring both high and low quality resources so you can hit all the various experimental ranges.


Through multiple applications of the different medications you'll be able to cure the symptoms of the sick. The medical droids will help you administer the cures to the patients.


Symptoms and the required experimentation for cures (overlap is due to decimals):




  • fever = 0-8% experimentation


  • vomiting = 8-16% experimentation


  • open sores = 17-25% experimentation


  • puss filled lesions = 25-33% experimentation


  • erratic heart rate = 33-41% experimentation


  • respiratory failure = 42-50% experimentation


  • lost vision = 50-58% experimentation


  • partial paralysis = 58-66% experimentation


  • violent spasms = 67-75% experimentation


  • bloody cough = 75-83% experimentation


  • swelling = 83-91% experimentation


  • internal bleeding = 92-100% experimentation

After curing the initial 5 villagers you will unlock the FS branch. You can then cure an additional 5 villagers (extended) for a reward, and even another 5 villagers after that (extra cures) for a very unique reward!


Note: It’s important that you talk to Sivarra every time you cure 5 villagers! There’s no indication when you have completed each set so you must request the reward yourself from her (and ask to help with more so you can get the further rewards).


Reward: Cure 5 villagers to unlock the FS branch, cure 5 more villagers (10 in total) to unlock an Ice Pendant necklace with Combat Medicine Experimentation +5, and finally cure 5 more villagers (15 in total) to unlock an Aurilian Plant for your house that needs Watering and Nutrients. If properly taken care of the plant can grow large and bear special vitalizing fruit (a Force Melon) that you can pick and use (heals Health/Action/Mind +1000, 10 food filling, single use)! However, if you neglect the plant there is a chance that it could die...








I took this quest and you need 0004 Bio-engineer to craft all of the medicinces you need. I bought mine off the bazaar so try that first, its easier then grindingout BE and probably cheaper.





Krypto/Freemind/Nebuchadnezzar

Elder Jedi/Master Engineer Trader/Commando

(gnn[[[[[[[[[[nnnnWX9ggggggggggggggggggggg)

Remember, Remember, the 15th of November.
speedy26
Thu Jul 28, 2005 12:03 pm
#3

I'm a reb needing help do I have to be a docter to do this quest?







thank's








speedy26
jimivaughan
Thu Jul 28, 2005 12:04 pm
#4

you need master medic



"You're no Jedi i know every Jedi in the galaxy
jimivaughan
Thu Jul 28, 2005 12:06 pm
#5

forget what i said


Senses: Cure the Sick


Villager: Sivarra Mecheaux (5391,-4075)


FS Branch Unlocked: Heightened Senses: Persuasion


Description:
You are asked to create medicines with which to treat injured and sick villagers.


You will need a Doctor with Master Doctor's Medicine Crafting (Doc:0004) in order to craft the cures. You’ll also need a droid with a private food & chemical crafting station built in to allow experimentation.


To create the required cures you will need to control the medicine through experimentation and use various qualities of resources. Each cure requires 10 Metal and 5 Flora, with Overall Quality (OQ) weighing 66% and Potential Energy (PE) weighing 33% for experimentation. It's best to bring both high and low quality resources so you can hit all the various experimental ranges.


Through multiple applications of the different medications you'll be able to cure the symptoms of the sick. The medical droids will help you administer the cures to the patients.


Symptoms and the required experimentation for cures (overlap is due to decimals):




  • fever = 0-8% experimentation


  • vomiting = 8-16% experimentation


  • open sores = 17-25% experimentation


  • puss filled lesions = 25-33% experimentation


  • erratic heart rate = 33-41% experimentation


  • respiratory failure = 42-50% experimentation


  • lost vision = 50-58% experimentation


  • partial paralysis = 58-66% experimentation


  • violent spasms = 67-75% experimentation


  • bloody cough = 75-83% experimentation


  • swelling = 83-91% experimentation


  • internal bleeding = 92-100% experimentation

After curing the initial 5 villagers you will unlock the FS branch. You can then cure an additional 5 villagers (extended) for a reward, and even another 5 villagers after that (extra cures) for a very unique reward!


Note: It’s important that you talk to Sivarra every time you cure 5 villagers! There’s no indication when you have completed each set so you must request the reward yourself from her (and ask to help with more so you can get the further rewards).


Reward: Cure 5 villagers to unlock the FS branch, cure 5 more villagers (10 in total) to unlock an Ice Pendant necklace with Combat Medicine Experimentation +5, and finally cure 5 more villagers (15 in total) to unlock an Aurilian Plant for your house that needs Watering and Nutrients. If properly taken care of the plant can grow large and bear special vitalizing fruit (a Force Melon) that you can pick and use (heals Health/Action/Mind +1000, 10 food filling, single use)! However, if you neglect the plant there is a chance that it could die...







"You're no Jedi i know every Jedi in the galaxy
Steegee
Sun Sep 18, 2005 11:31 pm
#6

How many melons do you get from the plant? Just 1?



Linse D'aja (Annoying Spy) - D'aja (Elder Jedi)


All right, but apart from the sanitation droids, bionic limbs, hyper-drive, moisture vaporators, galactic order, abolisment of slavery, star charts, the compact and efficient central government and interplanetary free trade, what has the Empire ever done?"

shhhh, don't scare the coyote
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