Force Sensitive Archive

Thread: The Slightly Longer...Why I really dont like this new exchange rate

Ekul05
Thu Aug 04, 2005 10:18 am
#1

First thing that comes to my mind, is that SOE buys into one statement:


"Time = Content. Why? Well, Time also = $"


It seems everyone take a minute to establish their bonafides, so I'll waste a second doing that. Been around since the last 2 phases of beta. What does that mean ? Not really a whole lot. Just means that I was a casual player, who never decided to go and get a jedi, until more recently. I was enjoying the content in the game. ( Coming from a time when there was very little )


Getting towards my point, and yes, I dohave one. For me, and I may be the oddball, I'm beyond disapointed in SOE. I've got 3 unlocks, and just finished getting my first tree done a couple of days ago, and I dont use 'nades. Basically, as a MBH/MR I was brining in XP as follows:


900k pistol = 30k FS

900k carbine = 30k FS

1.2 mil rifle = 40k FS

300k combat = 100k FS


One trip = 210k FS or 6 trips to the village, per line. Now, I'm looking at 12 trips per line, again, roughly.


Again, I'm the casual guy, for me, I can stand to grind, and maybe have time to grind 2 times per week to make a trip. So I'm looking at darn near 60 trips to the village, or another 30 weeks, more than 6 months. So I'm supposed to have patience ? I agree,I should,100%, problem is, there ISNT 6 months more of content in this game. Did I wait too long to start on a jedi ? Maybe I did.


Are there too many jedi in the game right now ? Yes, and it does look like KoToR out there. It's a huge selling point to potential new customers, I understand that. However, SOE had several choices they COULD have made, and in my mind, they took the easiest path, and of course, the worst one.


Other options:


1. Re-visit Jedi Visibility, and the BH vs. Jedi relationship. Make it harder to play as a jedi, until you reach upper levels of jedi.

2. Give Grenade XP to what it should be, heavy weapon XP for commando's. Dont nerf it, put it straight.

3. Make the village quest based, not XP based. Leave the time frame in place, but make people do a series of quest's to unlock a tree. Kind of like in Tier 3 of piloting. You do 4 quests per village phase, each one getting harder, and boom, you've got your tree complete. Make the top end ones harder, so you have to group, and then you've done it. You've added CONTENT to the game, as opposed to folks who want to grind, doing nothing but killing bol's, and you've left the same 15-18 week time frame in place.


I guess my point is that even SOE may now agree that there are too many jedi around, but as usual, they are taking the wrong path to acheiving what they want to acheive. Do something right for a change, add content, make things worth having more challenging, not time consuming. Paying to go kill bol's is a waste of time and money, because I "grind" when I'm working, when I go to play a game, I do it for fun, not to grind.


New mission statement:


"Fun For Players = Content." Not Fun For Players = grind = $$$ "


They did'nt make this process harder, or more challenging, they just made it time consuming, and that still doesnt fix the issue with having too many jedi running around.


I'm not saying I'm going to quit, but odds are I'll drop one of my 2 accounts, and I'll start looking at other ways to spend my time, and my $$. I enjoy SWG, buggy and flawed as it may sometimes be, but when a game stops being fun, and becomes a grind, then it may be time to find something else that's fun, to occupy my free time.


To sum up, it's not that it's a bad idea, trying to fix jedi population, but SOE has the wrong theme in mind when making changes, and this is the direct result. To be honest, I dont know of too many people who would really dislike the added content of questing for the 4 lines in a tree, and keeping the time frame the same. You know, adding to the game....
anastacea
Thu Aug 04, 2005 10:47 am
#2

right on man.



anastacea awi - baby momma of bria
okabi okoni - NGE Jedi, Perma Forum Banned 11/16/05
shamavocar sklar - Officer
George McFly: "Last night, Darth Vader came down from planet Vulcan and told me that if
I didn't take Lorraine out that he'd melt my brain."

darkripper2000
Thu Aug 04, 2005 11:54 am
#3

/agree



Gati Xefof- Lowca
(gnn[[[[[[[[[[]nnnWXggggggggggggggggggggggggggggg)
Ekul05
Thu Aug 04, 2005 3:38 pm
#4


Thanks to those who read it....



Last thing I wanted to do was come off like a whiner, and a complainer, but I'm pretty disapointed. It's kind of funny though, while making is slower for folks to become jedi, SOE sure did help out existing Jedi right now...


....The Master Bounty Hunter NPC missions are dropping great loot right now, so most MBH's are off hunting NPC's now, and if the loot drop rate stays the same, I know it'll drive some value of those items down, but it sure has to be nice for the jedi who are getting a break from being hunted...

ThreeTimesOneMinusOne
Thu Aug 04, 2005 3:47 pm
#5

Funny thing is this change has no effect on people who are already Jedi. So it doesnh't actaully reduce Jedi, just the addition of new ones. Doesn't really fix anything in my opinon.

cybris
Thu Aug 04, 2005 4:43 pm
#6

This bites everyone else before us got the 1:3 ratio so now your going to punish those of us who are taking a bit longer becuase we don't play 24/7 and power game.



----------------------------------------------------------
"Star Wars Galaxies 1 Billion Bols Served Daily"
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blazse
Thu Aug 04, 2005 4:55 pm
#7

"Lucas Arts requested that the Xp rate conversionbe changed since the first attempt to change Xp rates at the lair/npc mission level would have been punishing other players only grinding a profession. Expect more changes to the path of Jedi in the near future. The game was never intended to have as many Jedi characters as whatnow exists. You will not be stopped from getting a Jedi character unlocked, but the path will be somewhat longer than it is in its current state."



LOL sorry, i guess being Jedi was just a bug some people exploited.




:-Vanive Talon-Elder BH-
:-Peety Pablo-Elder Jedi-
:-Evinav Talon-Engineer-
Grunzer
Thu Aug 04, 2005 5:34 pm
#8







ThreeTimesOneMinusOne wrote:
Funny thing is this change has no effect on people who are already Jedi. So it doesnh't actaully reduce Jedi, just the addition of new ones. Doesn't really fix anything in my opinon.






If they were to revisit the visibility issue and actually do something about Jedi showing off in NPC cities, it would help a lot.



As for too many Jedi in the game, there's nothing that can be done about that now, that's done and can't be fixed. But they could still fix it so that visibility of Jedi is at a minimum, there have been hundreds of good ideas posted about this and I'm sure one or two of the smarter and more ambitious dev's have those same ideas.



A couple of things I don't really understand about the dev's is that they seem to be operating on a timetable that leaves about 6 months in-between coming up with an idea, and actually having it put live and I just don't understand this at all. It seems to me that they have mired themselves in so much procedure and the approval process for changes like this have become so slow that they are effectively shooting themselves in both feet. These changes need to come at a faster rate, which means the approval process needs to be streamlined like crazy.



As it is, we'll probably see a lot of these changes that everyone wants, but it'll be 6 months to a year from now when the damage will already be done and the changes won't really matter to anyone but the total new guy who just signed up a week ago. It's almost like they're kicking the long-time subscriber in the crotch for no other reason then because they've become ineffective in making changes in a timely manner.


I also do realize that the approval process has probably been lengthened due to Lucas Arts taking a more direct role because of all the fiasco's that occurred early on in the game, but I think that they have forgotten that this is not a government, and it is not your typical business where you can let these things sit for so long before getting them into the game. This is a game and we, the customer, need to see these changes that are affecting our gameplay happen a lot quicker than what it has been.



Otherwise what your going to end up with is a bunch of people cancelling and resubbing every 6 months when a new system like the C.U. hits. Which is exactly what's gone on up until now, and it hasn't been a big help for the economy either.



Our whole economy is based on the fact that we need our crafters to stick around and be consistent, and that's just been blown out of the water as evidenced by all the ghost towns, empty vendors, and extremely over-inflated prices on stuff.



A brand new player to this game could sign up right now, today, and within 4 weeks they would realize that this game is still largely unfinished. Basic, CORE systems still are not operating, some, like the 3rd faction still hasn't even made it into the game. F.R.S. had been pulled a couple of times, the method for getting Jedi has been changed and is still largely broken (enough that it's fun for about2hours and frustrating/boring forthe other 18 weeks.) and I just don't see how they plan on making thisgame more popular, which it desperately needs, with thecurrent way that things are done.



I guess my biggest problem these days is that with all of these unpopular changes, it's become difficult to find good people to group and adventure with. I have absolutely no problem with all the kids who play the game, but I've also never had a problem finding a group of adults to group up with, at least not in any other game. SW:G seems to have lost a lot of players that played the role in the core professions for so long and so well, and it shows in almost every aspect of the game. There is something missing, and it's the players that we've lost over the last 2 years that SW:G has been live, and these players have left for 2 reasons and 2 reasons alone... A dislike of the changes that have been made, and a lack of progress in changes that NEED to be made.


Part of what makes a game great is the players. In every other MMORPG that I've played, the developers have never been that great at doing what needs to be done.. Always too slow, always taking the easy path (IE the Grind) to make up for lack of content, but good players that are fun to be around usually make up for all the failing's of the developers. Unfortunately, for a good portion of us, those good players are long gone, seemingly they've moved onto WoW (They do have 1.5 million subscribers, and there is a reason for it.) And it's now time SOE and Lucas Arts and everyone involved in this project to either step up to the plate and really get a handle on this stuff, or accept the fact that BOTH companies took a solid-gold idea and cursed it with mediocrity.





Message Edited by Grunzer on 08-04-2005 05:58 PM



CANCELLED

??????????? ?? ????????? ?????? ??? Sony
Visionaire1
Thu Aug 04, 2005 10:52 pm
#9

Very well said Grunzer, I couldnt agree more.


On a slightly different angle I might also add, the Devs are trying to reduce the Jedi population, but what they have done may very well increase it. As people delete there accounts and/or stop playing the actual Jedi population as a percentage of the actual "active" player base will probable increase, thereby compounding the problem they are trying to solve. This problem will also be compounded in the next month when school starts and player numbers always decrease dramatically.It is truly asad dayfor SWG.


Rodan44
Thu Aug 04, 2005 11:41 pm
#10


maybe i'll just change my strategy a little. right now i'm master creature handler and master carbineer. i currently have two branches unlocked in the reflexes tree, but i've also been accumulating senses xp by converting my scouting and CH xp. so after i fill my two reflexes boxes, maybe i should just focus on unlocking the senses boxes for my remaining four. hmm....


...although, do any of the senses branches require crafting missions to unlock... cuz if so that could be a problem...


better go check the stickies... brb



edit: ok, so it looks like one of the senses missions requires master medic, so that one is out. two just require novice artisan and surveying, so that is definitely doable. can just drop artisan when i'm done with the missions. the last one, phase 4,appears that it can be done with any level of medic, and i currently have novice medic, so i can probably do that, but it also sounds difficult... i mean how easy is it to find 50 different players to heal, especially when i normally play on quiet off-hours... and i have to wait 2 hours between sith attacks... hmm...


anyway i guess the bottom line is that i will need at least one other reflexes or combat branch... which means longer grinding thanks to this stupid change... crap!

Message Edited by Rodan44 on 08-05-2005 04:54 PM



©

Deathmound_lostdog
Thu Aug 04, 2005 11:45 pm
#11

1337 crafting transfers 5:1



Hellmount
"What does not destroy me, makes me strong." - Friedrich Nietzsche
I'm too lazy to make a clever sig.
Jedimd
Fri Aug 05, 2005 12:17 am
#12

When the village and the quests werein concept,I pictured it to be the way you posted Ekul.


Didn't think it would beone quest per phase and then grind so I am disappointed in that area too.



Great post Ekul!





- I'll always miss pre-CU but I still have fun.

Rain'Star of Starsider
Visionaire1
Fri Aug 05, 2005 12:26 am
#13

Couldnt agree more. I am also a casual player. Been here since launch, took a break from the gamefor a while and came back after CU. Have to say they made a lot of improvements in game and finally made the decision to do the grind for Jedi. I grind my first tree out, thinking to myself this is not fun, but will continue on to finish the grind. Saw the postregardingthe conversion rate andwas very concerned. Was happy when they said they removed the conversion rate change from test center, thinking to myself thank"goodness" andcan at least finish my grind before they change it now. What a complete kick in the teeth to find out this morningthat they went a head and changed it anyway. They only took it off test center so they didnt have to listen toeveryone complain. What aspineless way to manage yourplayerbase.We all pay a decent amount of money to play, the least the Devscould do is take it like men and at least post a statement, and take a stand on it. Instead theytry to quietly putitin.Yes, I may agree there are too many jedi, but they opened the floodgates, not me.SoDevsI guess you were right, this willcertainly reduce the number of Jedi. I only hope you loose ten fold the number of subscriptions forevery jedi you keep off your servers. As for me I amdone, I have hadfour accounts since the beginning for myself and family, and as of now they are cancelled. I only hope more will follow,maybe in thefuture you will learn to make better decisions.


To all the players


thanks for all the good times, it has been fun


To The Devs


Audios M'*******



Visionaire


Naritus


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