Force Sensitive Archive
Thread: A Kettemoorian tale of the Melee Accuracy Quest........
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DexbaccatheWookie
Mon Jan 17, 2005 10:57 am
#1
Alright, this is a tale that contains an alright strategy with a semi-exciting story.
Well this had been the third time in the night my slowly dwindling group of warriors had done this quest. You can imagine the frustration the 3 of the 7 original of us were feeling. After just failing the last quest, due to being killed, and my group then killing the 5th Sith, and no help with my computer picking the most inoppurtune moment to crash, I was more than annoyed. My partner also my guildie for the previous quest, had but no other choicethen to capture the commander, leaving me with noother decisionbut to do the mission again.
So, as we return to the village and get suited up for one final run, most of our original group, who had braved it for 2 straight quests, were now leaving. So, we picked up a couple replacements and headed out to the Zed base, which is only 400m from the Science Outpost. After taking out the shields, we begin the most interesting part of the mission, the endlessly respawning Sith Thugs. As we all attempted to pull and take out Sith Thugs, 1 by 1, our method was quickly interrupted by groups of them spawning on our heads, causing us to scatter in all different directions.
So, after a death or two by everyone in our group, the Commander spawned, and the group went from 7 to 3, leaving me, the person I was doing the quest with, and my guildie, who I had attempted the quest with previously. Then a few deaths later, it was down to me and my guildie, for the person I was grouped with, left to go get armor, me feeling that all was lost disbanded the group. So, as I sat there in the back of the base, I found it odd, no Sith's spawned back there. There I stood, and my guildie and I waited, and more to my surprise, ALL 15 of the Thugs guarding the front enterance despawn, allowing me a brieft 15 second window to run in to the base, and capture the commander. But then they respawned. I waited there, with my guildie encouraging me, and letting me know of every Thug that walked near the enterance. Than 2 minutes later after they had re-spawned, they ALL despawned again, allowing me another 10 second window to run out with the captured Sith Commander.
I was more than ecstatic that this method worked, not only was it easy, but suprising. I was unbuffed, and had a nice 6400m walk back to the village, andmy guildie close behind protecting me from everything thing that moved. About the most interesting encounter on the way back to the villagehappened with just about 2500m to go, when a Night Sister spawned, and I blindly ran into her. Now, being unbuffed, I was more than afraid that this encounter would end with me back at the cloners, and the Commander swallowing a nice vile of poison. But to my aide, came my guildie, after me running in circles for 20 seconds and a third and final taunt on his part, I was then free to run my Ithorian arse back to the village.
And, well the rest is history, I safely made it to the village, and was able to thank my guildie and log a happy man, with my teal crystal sitting safely in my pack. But my word of advice is that you don't need a huge group, if you get two people, and die allowing the Commander to respawn automatically, just wait in the back of the base for the front Thugs to despawn giving you a nice window to talk in and capture the commander. OH, and do make sure that ALL turrets are out, we had left one up during this entire operation, and the results weren't pretty. We actually had to let it despawn, and with a BAR 0f 10000 hit points, despawning 1 point every second, Imagine the wait.
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