Force Sensitive Archive

Thread: Question about phase 1...next phase(senses) This might be bad

CIO_TalonD
Sun May 15, 2005 2:59 pm
#1

the senses phase required master doc to craft the cures for this phase prior to the CU...how will this work post CU? i want to be prepared for the phase but i have no clue what profession i will need to complete it

If any of the devs can help me out or if someone else might want to venture a guess it would be appreciated



Talonn Daema
Dark Jedi Master
DOK Guild, Eclipse
Krath City, Naboo
Dark Enclave Council Member
Host of the Naboo Enclave (-4113,6134)

GraySeven
Sun May 15, 2005 3:07 pm
#2

Thought it was master medic, not doc. Thats what it says in the Guide at any rate. If it was MD, then it will prob be BE now, though only the pharmacology line would be my guess...



Vahl Arturin - Elder Ranger, Elder Bounty Hunter, Elder Rifleman
&
Vaylis Arturin - Elder Armorsmith
Starsider
"The burning is love"

VickLoco
Sun May 15, 2005 3:48 pm
#3

I think it was master medic, but in order to hit some of the numbers on the cure packs you needed 10 points experimentation. I am also wondering this big time...should I respec to 0/0/0/4 BE in order to craft upper level meds or will it be changed. Can others craft for you?...any ideas?

Message Edited by VickLoco on 05-15-2005 03:49 PM



H-AND Guild Forums


Its none of my business what relationship people have with the lord when they die......All I do is arrange the meeting.
CasNe
Sun May 15, 2005 3:55 pm
#4

You need to be master medic to do this quest according to the NPC. I did it pre-CU and was master doc. You need a lot of experimentation to do this. I'd hazard a guess at bio-engineer since it's medical crafting you're after. Get as much experimentation as possible, and ideally a doctors crafting apron. Don't forget a good selection of uber quality resources (high 900s PE) and some stupidly low stuff too.





Cas'ne Ephoi
Eridanii Ephoi
M
ajorof Posidoina, Lok



GraySeven
Sun May 15, 2005 4:52 pm
#5

Ok. Luckily, it appears all of the experimentation is in one line, meaning you don't have to waste time on everything else in BE to get the crafting mods.



Vahl Arturin - Elder Ranger, Elder Bounty Hunter, Elder Rifleman
&
Vaylis Arturin - Elder Armorsmith
Starsider
"The burning is love"

avrilsn0boi
Sun May 15, 2005 9:37 pm
#6

what types of resources?



__________________________________________________________________
ga Remnants of the Jedi ga
"If you destroy me, I will be more powerful then you can possibly imagine."
ga Sirsteve ga
Jedi Combatant || || Jedi Padawan
__________________________________________________________________



CasNe
Mon May 16, 2005 10:07 am
#7

If I remember correctly, you need organics such as meat and plant stuff with very high PE (950+) and I think it was metal (OQ 950+) but make sure you have both types with some very low stats too to make cures for fever and vomiting etc.



Cas'ne Ephoi
Eridanii Ephoi
M
ajorof Posidoina, Lok



avrilsn0boi
Mon May 16, 2005 1:17 pm
#8

cool thanks...i am in the same boat....unlocking phase 1



__________________________________________________________________
ga Remnants of the Jedi ga
"If you destroy me, I will be more powerful then you can possibly imagine."
ga Sirsteve ga
Jedi Combatant || || Jedi Padawan
__________________________________________________________________



OldBensBro
Mon May 16, 2005 4:54 pm
#9

dito I unlock with phase one scense so I would need or you think I would need master medic BE 0/0/0/4 I am master doc master medic just now but the agro i cause while group normally get's me killed after a few mission's thus I'm finding it hard to heal group member and stay alive myself even with padded armor and buffed anyway guy's thanks for the head's up


Oldben



Kyeithn
Tue May 17, 2005 4:38 am
#10

Get better groups.


If your group is pulling and handling aggro correctly, you should be getting 1 target to heal. Area heals and Big lump sum heals are aggro magnets. I use the Bacta Infusion line, and hardly ever have trouble except when some dingus shoots at the wrong thing, and we get swarm aggro instead of controlled. I end up with aggro a lot as well, but only have issues if someone has insited on the old zergling style which rightfully can hardly be called a 'tactic'. Maybe the only reason I rarely incap/clone from it is the TK. The avoidances gained are very nice.


Back to the main thought. It isn't really fair to have the crafted items used for a healing branch, as healers are no longer crafters (I wept :smileysad Can we still have schems made by others, and make on the spot with a droid? Are there plans to revamp this to be in line with what healers do, which is now pure healing? The buffs don't count, they used to, could triple the totals on 6 of 9 possible areas, now limited to 10%. I have yet to see a better than 10% total addition/10% regen rate. Would love to find those....



I'm a cleric... in a spacesuit <boggle>


VickLoco
Tue May 17, 2005 3:41 pm
#11

I hated to do it but just in case...Im 0/0/0/4 BE with 10 points of med experimentation. The way this game addresses issues, I fiqured I had better be prepared while the respec was still available



H-AND Guild Forums


Its none of my business what relationship people have with the lord when they die......All I do is arrange the meeting.
OldBensBro
Tue May 17, 2005 4:12 pm
#12

Thus you think i can drop master medic to medic 0/0/0/4 and BE 0/0/0/4 ?
Kyeithn
Tue May 17, 2005 6:09 pm
#13

Which includes Scout as well. If you don't need those points for your profession, then go for it, as I share the concern over the 'speed' with which concerns are addressed and lack of foresight for complete revamps and failure to consider all the consequences.


I love all my SOE games, but sometimes I just sit back with a very confused expression and wonder....


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