Force Sensitive Archive
Thread: I need some help here..confused about what i should do
btw, as of right now I am
Master Swords
TKA 0121
Doc 2002
I have 38 skill points left....would I able to get FS xp with this build. I've reading the faq's and such......
You're gonna have to make some decisions, I'm afraid. To unlock Jedi requires 24 skill points, so you're gonna have to take them from somewhere.
Whatever you do, you want a Level as close to 80 as you can get. Whatever your combat skills, stick to one type of combat, either ranged or melee, so that your specials are usable with whatever weapon you have.
Master Doc or CM and Swordsman would be a good combo, requiring just 198 sp to obtain, leaving you 52. Another 20 gets you novice TK leaving 32 and then its just a matter of spending the rest in TK. Then, as you need them, surrender TK skills to gain FS skills, but I'd suggest doing the more combat intensive quests first to take advantage of all that TK...
Also remember, you can unlock the lines first and gain xp without actually taking any FS skills. In this manner, you can get everything unlocked while you have the combat skills, then spend the xp. We don't really know what the FSXP cap is so I'd keep an eye on the forums for any bugs or changes if you choose this route.
Message Edited by Furizen on 05-15-2005 03:58 PM
Message Edited by Furizen on 05-15-2005 04:05 PM
Thanks for the suggestions. Really helped me out alot. However, I am confused about two decisions....
I have 2 templates that I need to choose from
1) Master Swords/Master Doc/Some TKA
or
2)Master Swords/Master TKA/atleast Doc 4000
Not sure which to choose...I'd get alot more melee defense/armor from TKA...but better healing capabilities from Doc
Plus, with the 2nd one, I can cap out both Two-Handed and Unarmed XP for FS xp.
Also remember..I'm choosing these from a future FS/jedi point of view
Message Edited by Furizen on 05-17-2005 04:00 PM
MDoc is only 2 lines of medic now instead of master medic. I'm running TK4344 Dr4334 Ent 0022 (for bonus) and still have the Medic 4442, slowly trading away the crafting line as I earn that last set of TK and Dr before master levels, shooting for MTK/MD. I really want to keep the second branch of medic, because the Infusion skill is nearly priceless in my book.... unless Doc has it someplace hiding and I haven't seen it. Current CL is 66, I expect to hit 70-71, unless master boxes confer more than 1 CL.
Doc 0004 has the buffs line, if you care about that. No other Drs in my guild, so I do, you may not. My current temp solos though, and that's a good thing for me as our guild isn't very big, and I don't know too all very many outside it yet, I've only been here since March. Play with different combinations, and find what fits you is my best advice. After all, it's a game, and we came to have fun.
Furizen wrote:
Thanks for the suggestions. Really helped me out alot. However, I am confused about two decisions....
I have 2 templates that I need to choose from
1) Master Swords/Master Doc/Some TKA
or
2)Master Swords/Master TKA/atleast Doc 4000
Not sure which to choose...I'd get alot more melee defense/armor from TKA...but better healing capabilities from Doc
Plus, with the 2nd one, I can cap out both Two-Handed and Unarmed XP for FS xp.
Also remember..I'm choosing these from a future FS/jedi point of view
Message Edited by Furizen on 05-17-200504:00 PM
I suggest option 2, simply b/c you can cap Swords and Unarmed at 1.2mil each (for a total of 2.4mil) and 10% of that will be combat xp (for a total 240k combat). When you go to turn it all in you'll get 160k FS xp (80k from your weapons which convert at a 30:1 ratio and 80k from combat which converts at a 3:1 ratio). Now, if you get something like Fencer 4/0/0/0 or Pikeman 0/4/0/0 (they don't need to be in that specific spot, but you need to have one line--that requires either one handed or polearm xp and not combat xp--completly full). Doing this will allow you to cap Polearm xp or 1h xp at 900k giving you another 30k FS xp.