Force Sensitive Archive
Thread: Heightened Senses: Persuasion
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Isader
Thu Jul 14, 2005 8:39 am
#1
Hey Guys,
I was thinking about unlocking "persuasion" when Phase 1 rolls around again and had a few questions that I could not find answers for and was wondering if I could get some help. I have read http://swg.allakhazam.com/db/quests.html?swgquest=533that explains in general what I have to do to unlock that branch but it says that I have to have Master Medic which I don't have. Can this be done by buying pre-made packages to cure the five patients?
What it comes down to will be Phase 1. I will be able to pop my jedi on Phase 1 doing either Survival or Persuasion. I already have a bunch of FS senses xp saved up and would rather open the Persuasionbut I am not sure how it works now Post CU without Master Medic.
Has anyone done this since the CU? What did it entail and what do I have to do to unlock it?
Thanks in advance.
Message Edited by Isader on 07-14-2005 11:41 AM
Epofa
Thu Jul 14, 2005 8:57 am
#2
Isader wrote:
Hey Guys,
I was thinking about unlocking "persuasion" when Phase 1 rolls around again and had a few questions that I could not find answers for and was wondering if I could get some help. I have read http://swg.allakhazam.com/db/quests.html?swgquest=533that explains in general what I have to do to unlock that branch but it says that I have to have Master Medic which I don't have. Can this be done by buying pre-made packages to cure the five patients?
What it comes down to will be Phase 1. I will be able to pop my jedi on Phase 1 doing either Survival or Persuasion. I already have a bunch of FS senses xp saved up and would rather open the Persuasionbut I am not sure how it works now Post CU without Master Medic.
Has anyone done this since the CU? What did it entail and what do I have to do to unlock it?
Thanks in advance.
Message Edited by Isader on 07-14-2005 11:41 AM
I'm going on hear say, but from my understanding, you need to be master medic and you need a level 0-0-0-4 (or better) bio-eng to make the meds. The thing about the meds, is that they must have the schematics, since they are specific to the quest it self.
My one friend was not able to find a bio-eng to do this for them, they didn't take into account that dr's no longer make meds.
My advice (which some don't value too much) is that you work towards 0-0-0-4 bio-eng to insure you are able to complete the quest.
Hope this helps...
Cuit
Thu Jul 14, 2005 9:37 am
#3
gonna give you the big No . . . the villager won't even give you the quest without master medic so even with someone else doing the work . . . you still need master medic to do.
jcesare
Thu Jul 14, 2005 9:39 am
#4
Persuasion is of questionable use. If you plan to be a Jedi, you might try a different quest.
Isader
Thu Jul 14, 2005 9:42 am
#5
Cuit wrote:
gonna give you the big No . . . the villager won't even give you the quest without master medic so even with someone else doing the work . . . you still need master medic to do.![]()
That answers the question pretty good ![]()
Thanks for the help. Looks like it is going to be the survival tree for me.
Isader
Thu Jul 14, 2005 9:51 am
#6
jcesare wrote:
Persuasion is of questionable use. If you plan to be a Jedi, you might try a different quest.
I plan on opening branches after I unlock so it is not that big a deal that I grab Survival or Persuasion. I just don't want to have to wait another six weeks to unlock a branche I'd rather have. I just figured that betweensurvival and persuasion I'd rather have the persuasion.
No biggie. I'll unlock with survival.
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