Force Sensitive Archive
Thread: TKM and Master Doctor?
Baltsar wrote:Hello, folks. After almost a year of playing this game I decided to go jedi. Ehm, ya!okay, so I wonder when I get to the part when you gonna grind FS XP, is Master Doctor and Tera Kasi Master good?Thanks for answer
Well put it this way. I'd say that template is well capable of capping out unarmed combat experience within a buff session if you put your nose the grind. With the combat exp gathered as well that would be 60k FS exp per buff session which is pretty good but it's still gonna take you a long time. You could add to that by throwing in a few C12 grenades whilst you work and increase your exp each visit to the village.
You don't strike me as someone who is a desperate rush do become Jedi as soon as possible; so yes the template is more than capable of getting there. However, if you wish to speed things up you may want to look into adjusting your template to include the grenades tree of Commando.
You also have Master Doc if you decide to take some Senses skills
As much as I love Master Doctor.... No, not really. If you are not going to do the grenade grind you want to drop doctor and pick up another combat profession so you can do a double cap.
Message Edited by Baltsar on 02-07-2005 09:24 AM
Message Edited by Baltsar on 02-07-2005 09:26 AM
Splort wrote:
UTech wrote:
I get about 20-30K combat per lair grouped with my droid sitting back at the outpost, using 3-5 grenades per lair.
Dumb question time. I assume you have your droid out for higher level missions? How high can you get with a droid? What type droid are you using?
Yes, I have my droid out, but it's been my experience I don't get higher-level missions when grouped only with my droid than I do solo. It's an R-type combat droid, I group with it and leave it with a stay command behind the starport building where hopefully nothing will aggro and kill it. I group not for higher missions but for the group xp bonus.
However, the bolle bol stomper and bark mite burrower missions are not high-level, they are about 7K payout -- pretty meager. When grenade grinding, I'm not looking for high-level missions so much as I'm looking for nearby missions for mob's with relatively decent HAM and *NO* blast resists. I get 3200-4200xp per stomper/burrower when grouped and eating ormachek if I recall. Everyone says kill GBN's on Dath, but I find they take too long and too many grenades to attack with C12's, sodespite the higher xp per mob I actually end up with less xp per hour.
UTech wrote:
I get about 20-30K combat per lair grouped with my droid sitting back at the outpost, using 3-5 grenades per lair.
ACiDAnArChY wrote:4 baz nitch lairs using nades = cap combat xp1-2 hours depending on amount of ppl in squill caves = cap unarmed xphr>
You go from 90 to 300k combat exp with 4 Basnich lairs?
Flucka wrote:
ACiDAnArChY wrote:
4 baz nitch lairs using nades = cap combat xp
1-2 hours depending on amount of ppl in squill caves = cap unarmed xphr>
You go from 90 to 300k combat exp with 4 Basnich lairs?