Force Sensitive Archive

Thread: TKM and Master Doctor?

Baltsar
Mon Feb 07, 2005 9:56 am
#1

Hello, folks. After almost a year of playing this game I decided to go jedi. Ehm, ya!


okay, so I wonder when I get to the part when you gonna grind FS XP, is Master Doctor and Tera Kasi Master good?


Thanks for answer
Flucka
Mon Feb 07, 2005 10:05 am
#2



Baltsar wrote:
Hello, folks. After almost a year of playing this game I decided to go jedi. Ehm, ya!
okay, so I wonder when I get to the part when you gonna grind FS XP, is Master Doctor and Tera Kasi Master good?
Thanks for answer





Well put it this way. I'd say that template is well capable of capping out unarmed combat experience within a buff session if you put your nose the grind. With the combat exp gathered as well that would be 60k FS exp per buff session which is pretty good but it's still gonna take you a long time. You could add to that by throwing in a few C12 grenades whilst you work and increase your exp each visit to the village.

You don't strike me as someone who is a desperate rush do become Jedi as soon as possible; so yes the template is more than capable of getting there. However, if you wish to speed things up you may want to look into adjusting your template to include the grenades tree of Commando.

You also have Master Doc if you decide to take some Senses skills



-Sigs are dumb!
RDX1
Mon Feb 07, 2005 10:09 am
#3

I am a TKM/Doc....

As much as I love Master Doctor.... No, not really. If you are not going to do the grenade grind you want to drop doctor and pick up another combat profession so you can do a double cap.



~~~
Baltsar
Mon Feb 07, 2005 10:21 am
#4



Hmm, ye, well I already commando. But not sure if I got enough skills points to work up the grenade tree.


DAmn this is hard!


Perhaps I should go commando instead, so it will be TKM and Master Commando or grenade tree, and Pharama IV and CHEMISTRY IV in medic :S

Message Edited by Baltsar on 02-07-2005 09:24 AM

Message Edited by Baltsar on 02-07-2005 09:26 AM

UTech
Mon Feb 07, 2005 12:31 pm
#5

I'm TKM/Master Doc, and yes, for meit's a good template. I max out unarmed in about an hour and a half to 2 hours in the squill cave or the Jinda cave, quick stopover in C'net to get rid of a ton of BF, then bolle bol stomperor bark mite burrowermissions on Endor withdamage-PU'd C-12 grenades (2.6 spd 1125 max dmg) to cap my combat xp --I get about 20-30K combat per lair grouped with my droid sitting back at the outpost, using 3-5 grenades per lair. I still have enough time left from a 3.5 hour self-buff that I'm not arriving in a Phase 4 village unbuffed, and ready to convert 130K FS xp. It's not as fast as Commando, but then I don't wait around for buffs either, and I have a steady income from Doc crafting so that I'm not going broke while grinding.



The SWG Forums. You will never find a more wretched hive of
catassery and buttmonkeyism. We must be cautious.

ACiDAnArChY
Mon Feb 07, 2005 5:23 pm
#6

I'd like to add my 2 cents into this just so you dont go dropping any profession skills,


As master doc/tkm this is what I do:


I usually spend my time on tatooine or dathomir, I'll spend no more than 2 hours in the squill caves to cap my unarmed, on my way to convert my xp at the village I get 4 giant baz nitches missions in the direction of the village, kill them with nades. Now after that 2 hours in the squill caves I've maxed my unarmed xp and after the 4 lairs I just hit I capped my combat xp.... Now I continue heading to the village, I stop at my wp just outside the fog where I leave my alt. I log my alt in and then run a db rez macro on him for 4 min... cap my med xp, then I go convert it all. After that I head back to my alt and kill him for 3 hours, rack up about 500k senses xp. Then by that time I'm usually bored with that so I go kill more baz nitches.


But like I said man, master doc/tkm is the best IMO. I can heal wounds without wound packs and buff myself all in one. All I need is a house near the village where I can have my alt as a master dancer/musician so I can mind buff myself, lol (that'd be awsome).


Keep this in mind!!!


4 min = cap med xp

4 baz nitch lairs using nades = cap combat xp

1-2 hours depending on amount of ppl in squill caves = cap unarmed xp


spend about4 weeks of non stop grinding and you'll have your grind done. I'm still grinding cause I'm lazy and dont spend a lot of time grinding



Brembo Blitz
Jedi Padawan
Master Powers, 4440 Defender, 4000 Healer, 3002 Enhancer
Elder Jedi

UTech
Mon Feb 07, 2005 7:01 pm
#7






Splort wrote:





UTech wrote:

I get about 20-30K combat per lair grouped with my droid sitting back at the outpost, using 3-5 grenades per lair.




Dumb question time. I assume you have your droid out for higher level missions? How high can you get with a droid? What type droid are you using?





Yes, I have my droid out, but it's been my experience I don't get higher-level missions when grouped only with my droid than I do solo. It's an R-type combat droid, I group with it and leave it with a stay command behind the starport building where hopefully nothing will aggro and kill it. I group not for higher missions but for the group xp bonus.


However, the bolle bol stomper and bark mite burrower missions are not high-level, they are about 7K payout -- pretty meager. When grenade grinding, I'm not looking for high-level missions so much as I'm looking for nearby missions for mob's with relatively decent HAM and *NO* blast resists. I get 3200-4200xp per stomper/burrower when grouped and eating ormachek if I recall. Everyone says kill GBN's on Dath, but I find they take too long and too many grenades to attack with C12's, sodespite the higher xp per mob I actually end up with less xp per hour.





The SWG Forums. You will never find a more wretched hive of
catassery and buttmonkeyism. We must be cautious.

casho
Tue Feb 08, 2005 1:00 am
#8

Want a good template, I cannot max out my load in one buff session but can come close. I am BH 0444, Master Pistoleer, Enough Carbines that I can store 900k of xp. So between combat, Heavy Weapons, pistol, carbine, scouting, I can make a dent in the xp grind in 3 hours, doesn't take long, can get over 400k + in pistol alone. If ya go to y4, everything hates acid, stun, particularly electricity. Works well.



Tact is the Art of Making a Point, without making an Enemy
Splort
Tue Feb 08, 2005 1:48 am
#9






UTech wrote:

I get about 20-30K combat per lair grouped with my droid sitting back at the outpost, using 3-5 grenades per lair.




Dumb question time. I assume you have your droid out for higher level missions? How high can you get with a droid? What type droid are you using?



Seawa

It always comes down to grinding.
Flucka
Tue Feb 08, 2005 2:41 am
#10



ACiDAnArChY wrote:
4 baz nitch lairs using nades = cap combat xp
1-2 hours depending on amount of ppl in squill caves = cap unarmed xp
hr>



You go from 90 to 300k combat exp with 4 Basnich lairs?



-Sigs are dumb!
UTech
Tue Feb 08, 2005 6:35 am
#11






Flucka wrote:





ACiDAnArChY wrote:

4 baz nitch lairs using nades = cap combat xp

1-2 hours depending on amount of ppl in squill caves = cap unarmed xp
hr>



You go from 90 to 300k combat exp with 4 Basnich lairs?





210000 combat xp / 4 lairs = 52500 xp per lair

assuming 5500 combat xp per baz nitch, there only needs to be approx.10 baz nitches per lair to achieve that.


FS xp grinding is about math with big numbers LOL.




The SWG Forums. You will never find a more wretched hive of
catassery and buttmonkeyism. We must be cautious.

khargash
Tue Feb 08, 2005 7:33 am
#12

You can get 210k combat from TWO baz lairs if you visit them each twice. Much quicker than getting 4 missions, although you occasionally get mission stealers messing you up on the second visit.

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