Force Sensitive Archive
Thread: Sith Pirates
Message Edited by Bossman505 on 02-08-2005 12:53 PM
Shensen wrote:
I know they used to spawn a lot before the CU, but in trying to bring balance post CU the number of spawns may have been reduced. I don't know this for sure, but that's my best guess. They should still spawn every couple of hours tho so I don't think you'll have too much of a problem finishing up the quest. Just make sure when they do spawn you get at least one hit on each of them before they are killed.
Make sure you (your group) outdamages all other players/groups... the one hit thing does not work anymore
I found the best spot for Pirates to be out of the South? (I can't logon and alway get the village disoriented... the one far away from Nolan) gate... was getting at least 9 of the pirates per wave of attacks
The pirates are rather scarce when compared to the thugs. My advice is to camp outside the village, north entrance works fine, and to target all the baddies as they come off the hill and head for the village. When a pirate comes into your sites, blast away. Let everything else go by. This should get you your 25 in one or two cycles.
Major Damage (outdamaging someone else attacking) = credit
Group-attack = credit
They spawn, but not enough for just one cycle.
Message Edited by Shinobi904 on 05-25-2005 09:24 AM
I got mine in two cycles. You can do the same, but you are many many times more likely to do so if you group. I'm at CL 80 with Rifleman, and still couldn't manage enough damage to get credit formany pirates with all the people around. With a group of 6-8, we could grab pirates all over the place and the XP was rolling in hand over fist. Not to mention, it's safer to have a lot of fire power in case the spawn gets a little hot.
Slayde