Force Sensitive Archive
Thread: TKM and what for grinding
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TKSennin
Thu May 26, 2005 3:16 pm
#1
I was a TKM pre-cu, came back to SWG, and find out I'm glowy n stuff, and now I need to grind a lot of XP to get myself to Jedi. No biggie...except I like being a TKM and don't wanna give it up becuase MBH is the fotm for grinding fs xp. Any suggestions on what to mix with my TKM for effective grinding. I plan on taking combat reflexes and senses trees. Thanks
Feyrwarl
Thu May 26, 2005 4:05 pm
#2
I'd wholeheartedly endorse TK/CM/Grenadier to you if you're pursuing reflexes and senses xp with a TK template. This is my new template, finding it quite fun, and its really just serendipitous that it works so well for converting to FS experience. The Combat Medic Debuffs/States/DoT's don't generate any xp, thus don't divert from the amount of combat xp you can get. As Master CM you can resuscitate your groupmates' corpses, and a TK/CM is the only kind of combat medic not afraid to use the aggro generating Bacta Spray (which is coincidentally the fastest way to get senses xp). As Tank/Healer, you provide a VALUABLE service to your group, and you can still generate all combat xp in a group setting byfocusing on taunting, debuffing, dropping fire, poison, paralyzing add-ons and dropping a low radius grenade at least once. Break out an area heal when things go sour, and you get medical xp (10:1 conversion for senses) for every death of any enemy that was engaged with anyone healed by your bactaspray. Also, having the area heal and grenades can help you hold aggro as a TK, since you don't have the area taunt available to swordsmen.
-feyrwarl
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